模板、继承和运算符
我在类模板继承和运算符(运算符 +)方面遇到一些麻烦, 请看一下这些行:
基本向量类 (TVector.h):
template<class Real, int Size>
class TVector {
protected:
Real* values;
public:
...
virtual TVector<Real, Size>& operator=(const TVector<Real, Size>& rTVector) { //WORKS
int i = 0;
while (i<Size) {
*(values+i) = *(rTVector.values+i);
i++;
}
return *this;
}
virtual TVector<Real, Size> operator+(const TVector<Real, Size>& rTVector) const {
int i = 0;
Real* mem = (Real*)malloc(sizeof(Real)*Size);
memcpy(mem, values, Size);
while (i<Size) {
*(mem+i) += *(rTVector.values+i);
i++;
}
TVector<Real, Size> result = TVector<Real, Size>(mem);
free(mem);
return result;
}
};
2D 矢量类 (TVector2.h):
template<class Real>
class TVector2: public TVector<Real, 2> {
public:
...
TVector2& operator=(const TVector2<Real>& rTVector) { //WORKS
return (TVector2&)(TVector<Real, 2>::operator=(rTVector));
}
TVector2 operator+(TVector2<Real>& rTVector) const { //ERROR
return (TVector2<Real>)(TVector<Real, 2>::operator+(rTVector));
}
};
测试 (main.cpp):
int main(int argc, char** argv) {
TVector2<int> v = TVector2<int>();
v[0]=0;
v[1]=1;
TVector2<int> v1 = TVector2<int>();
v1.X() = 10;
v1.Y() = 15;
v = v + v1; //ERROR ON + OPERATOR
return 0;
}
编译错误 (VS2010):
错误 2 错误 C2440: 'cast de type': 无法转换自 'TVector<真实,大小>'到“TVector2”...
这里出了什么问题?有办法做这种事情吗? 只是寻找一种不重新定义我所有 Vectors 类的方法。 我一直在努力做到这一点,但我很高兴能从你们那里得到一些帮助。
抱歉英语不好, 此致。
I have some trouble with class template inheritance and operators (operator +),
please have a look at these lines:
Base vector class (TVector.h):
template<class Real, int Size>
class TVector {
protected:
Real* values;
public:
...
virtual TVector<Real, Size>& operator=(const TVector<Real, Size>& rTVector) { //WORKS
int i = 0;
while (i<Size) {
*(values+i) = *(rTVector.values+i);
i++;
}
return *this;
}
virtual TVector<Real, Size> operator+(const TVector<Real, Size>& rTVector) const {
int i = 0;
Real* mem = (Real*)malloc(sizeof(Real)*Size);
memcpy(mem, values, Size);
while (i<Size) {
*(mem+i) += *(rTVector.values+i);
i++;
}
TVector<Real, Size> result = TVector<Real, Size>(mem);
free(mem);
return result;
}
};
2D vector class (TVector2.h):
template<class Real>
class TVector2: public TVector<Real, 2> {
public:
...
TVector2& operator=(const TVector2<Real>& rTVector) { //WORKS
return (TVector2&)(TVector<Real, 2>::operator=(rTVector));
}
TVector2 operator+(TVector2<Real>& rTVector) const { //ERROR
return (TVector2<Real>)(TVector<Real, 2>::operator+(rTVector));
}
};
Test (main.cpp):
int main(int argc, char** argv) {
TVector2<int> v = TVector2<int>();
v[0]=0;
v[1]=1;
TVector2<int> v1 = TVector2<int>();
v1.X() = 10;
v1.Y() = 15;
v = v + v1; //ERROR ON + OPERATOR
return 0;
}
Compilation error (VS2010):
Error 2 error C2440: 'cast de type' : cannot convert from
'TVector<Real,Size>' to 'TVector2' ...
What is wrong here ? is there a way to do this kind of stuff ?
Just looking for a way to not redefine all my Vectors classes.
I keep searching to do it, but I will be glad to get some help from you guys.
Sorry for bad English,
Best regards.
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一些杂项注释:
malloc
来对抗new
是非常糟糕的。Real
只能是 POD,以便让vector
在您的情况下正常工作。如果您认为malloc
在 POD 上提供了更好的性能,请使用new
或提供自定义创建策略。另外,在销毁内存缓冲区时,不要忘记使用delete []
而不是free
。operator[]
时执行边界检查,++i
而不是后缀形式。前者不会创造临时价值。Some misc notes:
malloc
against ofnew
.Real
can be POD only to allowvector
work well in your case. Usenew
or provide custom creation policy if you think thatmalloc
provides better performance on PODs. Also do not forget to usedelete []
instead offree
while destroying memory buffer.operator[]
++i
instead of postfix form. In former no temporary value is created.