Android 录音时的声波
如何在android中录制声音时实现声波?
在下面的代码中
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
resultView = (TextView) findViewById(R.id.output);
try {
// the soundfile
File storageDir = new File(Environment
.getExternalStorageDirectory(), "com.hascode.recorders");
storageDir.mkdir();
Log.d(APP_TAG, "Storage directory set to " + storageDir);
outfile = File.createTempFile("hascode", ".3gp", storageDir);
// init recorder
recorder.setAudioSource(MediaRecorder.AudioSource.MIC);
recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
recorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB);
recorder.setOutputFile(outfile.getAbsolutePath());
// init player
player.setDataSource(outfile.getAbsolutePath());
} catch (IOException e) {
Log.w(APP_TAG, "File not accessible ", e);
} catch (IllegalArgumentException e) {
Log.w(APP_TAG, "Illegal argument ", e);
} catch (IllegalStateException e) {
Log.w(APP_TAG, "Illegal state, call reset/restore", e);
}
btRecord = (Button) findViewById(R.id.btRecord);
btRecord.setOnClickListener(handleRecordClick);
btPlay = (Button) findViewById(R.id.btPlay);
btPlay.setOnClickListener(handlePlayClick);
}
private final OnClickListener handleRecordClick = new OnClickListener() {
@Override
public void onClick(View view) {
if (!recording) {
startRecord();
} else {
stopRecord();
}
}
};
private final OnClickListener handlePlayClick = new OnClickListener() {
@Override
public void onClick(View view) {
if (!playing) {
startPlay();
} else {
stopPlay();
}
}
};
private void startRecord() {
Log.d(APP_TAG, "start recording..");
printResult("start recording..");
try {
recorder.prepare();
recorder.start();
recording = true;
} catch (IllegalStateException e) {
Log
.w(APP_TAG,
"Invalid recorder state .. reset/release should have been called");
} catch (IOException e) {
Log.w(APP_TAG, "Could not write to sd card");
}
}
private void stopRecord() {
Log.d(APP_TAG, "stop recording..");
printResult("stop recording..");
recorder.stop();
recorder.reset();
recorder.release();
recording = false;
}
private void startPlay() {
Log.d(APP_TAG, "starting playback..");
printResult("start playing..");
try {
playing = true;
player.prepare();
player.start();
} catch (IllegalStateException e) {
Log.w(APP_TAG, "illegal state .. player should be reset");
} catch (IOException e) {
Log.w(APP_TAG, "Could not write to sd card");
}
}
private void stopPlay() {
Log.d(APP_TAG, "stopping playback..");
printResult("stop playing..");
player.stop();
player.reset();
player.release();
playing = false;
}
private void printResult(String result) {
resultView.setText(result);
}
How to implement sound waves during recording sound in android??
in the below code
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
resultView = (TextView) findViewById(R.id.output);
try {
// the soundfile
File storageDir = new File(Environment
.getExternalStorageDirectory(), "com.hascode.recorders");
storageDir.mkdir();
Log.d(APP_TAG, "Storage directory set to " + storageDir);
outfile = File.createTempFile("hascode", ".3gp", storageDir);
// init recorder
recorder.setAudioSource(MediaRecorder.AudioSource.MIC);
recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
recorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB);
recorder.setOutputFile(outfile.getAbsolutePath());
// init player
player.setDataSource(outfile.getAbsolutePath());
} catch (IOException e) {
Log.w(APP_TAG, "File not accessible ", e);
} catch (IllegalArgumentException e) {
Log.w(APP_TAG, "Illegal argument ", e);
} catch (IllegalStateException e) {
Log.w(APP_TAG, "Illegal state, call reset/restore", e);
}
btRecord = (Button) findViewById(R.id.btRecord);
btRecord.setOnClickListener(handleRecordClick);
btPlay = (Button) findViewById(R.id.btPlay);
btPlay.setOnClickListener(handlePlayClick);
}
private final OnClickListener handleRecordClick = new OnClickListener() {
@Override
public void onClick(View view) {
if (!recording) {
startRecord();
} else {
stopRecord();
}
}
};
private final OnClickListener handlePlayClick = new OnClickListener() {
@Override
public void onClick(View view) {
if (!playing) {
startPlay();
} else {
stopPlay();
}
}
};
private void startRecord() {
Log.d(APP_TAG, "start recording..");
printResult("start recording..");
try {
recorder.prepare();
recorder.start();
recording = true;
} catch (IllegalStateException e) {
Log
.w(APP_TAG,
"Invalid recorder state .. reset/release should have been called");
} catch (IOException e) {
Log.w(APP_TAG, "Could not write to sd card");
}
}
private void stopRecord() {
Log.d(APP_TAG, "stop recording..");
printResult("stop recording..");
recorder.stop();
recorder.reset();
recorder.release();
recording = false;
}
private void startPlay() {
Log.d(APP_TAG, "starting playback..");
printResult("start playing..");
try {
playing = true;
player.prepare();
player.start();
} catch (IllegalStateException e) {
Log.w(APP_TAG, "illegal state .. player should be reset");
} catch (IOException e) {
Log.w(APP_TAG, "Could not write to sd card");
}
}
private void stopPlay() {
Log.d(APP_TAG, "stopping playback..");
printResult("stop playing..");
player.stop();
player.reset();
player.release();
playing = false;
}
private void printResult(String result) {
resultView.setText(result);
}
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您想将录制的声音与预先录制的波浪声合并吗?
如果是这样,也许您可以尝试创建两个不同来源的声音对象。然后你也许可以间隔写入输出文件。一种是预先录制的间隔,一种是新录制的间隔。
我实际上不知道这是否是一种有效的方法。我的一般方法就是面对这个问题。
Do you want to merge your recorded sound with a pre-recorded sound of waves?
If so, maybe you could try to create two sound objects of the different sources. Then you maybe could write to the output file in intervals. One interval for the pre-recorded and one for the fresh one.
I actually don't know if that's even a valid way to do this. Just what my general approach would've been facing this problem.