如何在 Android 中从单独文件中的线程实现处理程序
我想知道如何使用 android 中的处理程序从单独的线程发送两条消息来更新 UI。该线程在另一个文件中声明。我知道在Android中使用java线程是不可取的,但是我已经放弃使用android方法,它们很糟糕。处理程序消息每 200 毫秒从我声明的线程发送一次。我找不到如何实现它的合适例子。
这是我的扩展线程。这是从活动中调用的。
import java.io.IOException;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.os.Message;
public class MPlayer extends Thread {
private volatile boolean playing = false;
private volatile boolean finished = false;
MediaPlayer player;
Message msg;
Bundle bundle;
String filepath;
/* other fields, constructor etc. */
public MPlayer(String path) {
filepath = path;
player = new MediaPlayer();
bundle = new Bundle();
msg = new Message();
start();
}
public void seekMPlayer(int i) {
// TODO Auto-generated method stub
player.seekTo(i);
}
public boolean getPlaying() {
// TODO Auto-generated method stub
return playing;
}
@Override
public void run() {
try {
player.setDataSource(filepath);
player.prepare();
} catch (IllegalArgumentException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IllegalStateException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
while (!finished) {
while (playing && !finished) {
try {
Thread.sleep(200);
if (playing && !finished) {
bundle.putString("progval", songTime());
// msg.setData(bundle);
// threadHandler.sendMessage(msg);
} else
break;
} catch (InterruptedException e) {
}
}
}
}
public synchronized void pauseMPlayer() {
playing = false;
player.pause();
}
public synchronized void PlayMPlayer() {
playing = true;
player.start();
// call notify() here when you switch to wait/notify.
}
public void stopMPlayer() {
playing = false;
finished = true;
player.release();
// call notify() here too.
}
private String songTime() {
// TODO Auto-generated method stub
if (filepath != null) {
int progressseconds = (int) ((player.getCurrentPosition() / 1000) % 60);
int progressminutes = (int) ((player.getCurrentPosition() / 1000) / 60);
int durationseconds = (int) ((player.getDuration() / 1000) % 60);
int durationminutes = (int) ((player.getDuration() / 1000) / 60);
String progmin, progsec, durmin, dursec;
if (progressminutes >= 10)
progmin = Integer.toString(progressminutes);
else
progmin = "0" + Integer.toString(progressminutes);
if (progressseconds >= 10)
progsec = Integer.toString(progressseconds);
else
progsec = "0" + Integer.toString(progressseconds);
if (durationminutes >= 10)
durmin = Integer.toString(durationminutes);
else
durmin = "0" + Integer.toString(durationminutes);
if (durationseconds >= 10)
dursec = Integer.toString(durationseconds);
else
dursec = "0" + Integer.toString(durationseconds);
return (progmin + ":" + progsec + "/" + durmin + ":" + dursec);
} else {
return ("No File!");
}
}
}
I was wondering how to use a handler in android to send two messages from a separate thread to update UI. The thread is declared in another file. I understand that using java Thread is not desirable in Android, but I have given up using android methods, they are terrible. The handler messages are sent every 200 miliseconds from my declared thread. I cannot find a decent example of how to implement it.
Here is my extended thread. This is called from the activity.
import java.io.IOException;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.os.Message;
public class MPlayer extends Thread {
private volatile boolean playing = false;
private volatile boolean finished = false;
MediaPlayer player;
Message msg;
Bundle bundle;
String filepath;
/* other fields, constructor etc. */
public MPlayer(String path) {
filepath = path;
player = new MediaPlayer();
bundle = new Bundle();
msg = new Message();
start();
}
public void seekMPlayer(int i) {
// TODO Auto-generated method stub
player.seekTo(i);
}
public boolean getPlaying() {
// TODO Auto-generated method stub
return playing;
}
@Override
public void run() {
try {
player.setDataSource(filepath);
player.prepare();
} catch (IllegalArgumentException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IllegalStateException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
while (!finished) {
while (playing && !finished) {
try {
Thread.sleep(200);
if (playing && !finished) {
bundle.putString("progval", songTime());
// msg.setData(bundle);
// threadHandler.sendMessage(msg);
} else
break;
} catch (InterruptedException e) {
}
}
}
}
public synchronized void pauseMPlayer() {
playing = false;
player.pause();
}
public synchronized void PlayMPlayer() {
playing = true;
player.start();
// call notify() here when you switch to wait/notify.
}
public void stopMPlayer() {
playing = false;
finished = true;
player.release();
// call notify() here too.
}
private String songTime() {
// TODO Auto-generated method stub
if (filepath != null) {
int progressseconds = (int) ((player.getCurrentPosition() / 1000) % 60);
int progressminutes = (int) ((player.getCurrentPosition() / 1000) / 60);
int durationseconds = (int) ((player.getDuration() / 1000) % 60);
int durationminutes = (int) ((player.getDuration() / 1000) / 60);
String progmin, progsec, durmin, dursec;
if (progressminutes >= 10)
progmin = Integer.toString(progressminutes);
else
progmin = "0" + Integer.toString(progressminutes);
if (progressseconds >= 10)
progsec = Integer.toString(progressseconds);
else
progsec = "0" + Integer.toString(progressseconds);
if (durationminutes >= 10)
durmin = Integer.toString(durationminutes);
else
durmin = "0" + Integer.toString(durationminutes);
if (durationseconds >= 10)
dursec = Integer.toString(durationseconds);
else
dursec = "0" + Integer.toString(durationseconds);
return (progmin + ":" + progsec + "/" + durmin + ":" + dursec);
} else {
return ("No File!");
}
}
}
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评论(2)
Handler应该绑定一个线程的Looper。使用此构造函数指定线程循环器
现在您可以向主线程发送消息
Handler should bind a Looper of the thread. Use this constructor to specify a thread looper
And now the you can send message to the main thread
在 Android 中使用 Java 线程并没有什么问题,但是仅仅使用它来发送周期性消息就有点大材小用了。推荐的方法是使用 Handler.postDelayed。本文建议使用以下方法:将所有更新代码放入
Runnable
中,并将postDelayed
调用添加到此 Runnable 的run()
末尾以进行调度再来一次。这种方法消除了后台线程的开销。然而,使用 Handler 从其他线程发送消息很容易。据我了解,您正在尝试向某些 UI 组件发送消息,以便它可以自行更新。
在我的应用程序中,我遇到了类似的问题。我在 UI 组件内声明了一个处理程序,并将该处理程序传递给构造函数参数中的后台线程。
UI 部分如下所示:
后台线程的实现如下
There is nothing wrong in using Java threads in Android but it is a bit overkill to use it just for sending periodic messages. The recommended way to do it is to use Handler.postDelayed. This article suggests following method: put all your updating code into a
Runnable
and addpostDelayed
call to the end of this Runnable'srun()
to schedule it again. This approach eliminates overhead of having a background thread.However it is easy to use Handler to send messages from the other thread. As I understand you are trying to send messages to some UI component so it can update itself.
In my application I faced a similar problem. I declared a handler inside the UI component and passed this handler to a background thread in a constructor parameter.
The UI part looks like:
And the background thread is implemented like