AS3 Image Loader - 它自行加载(swf)

发布于 2024-12-20 12:23:03 字数 1650 浏览 2 评论 0原文

我的 LoaderInfo 将返回 swf 本身,而不是通过 FileReference 和 Loader 给出的图像。我在调试它时遇到问题,因为 LoaderInfo.content 返回 [Object Main] (我的文档类)。经过调查,根据contentType,我发现LoaderInfo.content是一个swf文件。

问题是,图像的文件引用是正确的(它是图像,而不是 swf)。

我的代码:

    private function onAction(e:MouseEvent){
        if(e.currentTarget.name == 0){
            myFileReference = new FileReference();
            myFileReference.browse(getTypes());
            myFileReference.addEventListener(Event.SELECT, loadedImage);
            myFileReference.addEventListener(Event.COMPLETE, loadImage15);
        }
    }
    private function loadedImage(e:Event){
        var imgHolder:ImageHolder = Main.imageHolder;
        while(imgHolder.numChildren > 0){
            imgHolder.removeChild(imgHolder.getChildAt(0));
        }
        myFileReference.load();

    }
    private function loadImage15(e:Event){
        var loader:Loader = new Loader();
        loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadImg2);
        loader.loadBytes(myFileReference.data);
        trace(myFileReference.type); // .JPG
    }
    private function loadImg2(e:Event){
        var lInfo:LoaderInfo = (e.target as LoaderInfo); //e.target is indeed LoaderInfo
        lInfo.removeEventListener(Event.COMPLETE, loadImg2);
        trace(loaderInfo.contentType); //application/x-shockwave-flash
        var newSprite:MovieClip = loaderInfo.content as MovieClip;
        Main.imageHolde.addChild(newSprite); //Error as you can't addChild Main to Main
    }
    private function getTypes():Array {
        return [new FileFilter("Images","*.jpg;*.jpeg;*.gif;*.png")];
    }

My LoaderInfo will return the swf itself rather than the image given via the FileReference and Loader. I had problems debugging it, as LoaderInfo.content returns [Object Main] (My document class). After investigation, I discovered LoaderInfo.content is a swf file, according to contentType.

The problem is, the file reference for the image is correct (It is an image, and it is not the swf).

My code:

    private function onAction(e:MouseEvent){
        if(e.currentTarget.name == 0){
            myFileReference = new FileReference();
            myFileReference.browse(getTypes());
            myFileReference.addEventListener(Event.SELECT, loadedImage);
            myFileReference.addEventListener(Event.COMPLETE, loadImage15);
        }
    }
    private function loadedImage(e:Event){
        var imgHolder:ImageHolder = Main.imageHolder;
        while(imgHolder.numChildren > 0){
            imgHolder.removeChild(imgHolder.getChildAt(0));
        }
        myFileReference.load();

    }
    private function loadImage15(e:Event){
        var loader:Loader = new Loader();
        loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadImg2);
        loader.loadBytes(myFileReference.data);
        trace(myFileReference.type); // .JPG
    }
    private function loadImg2(e:Event){
        var lInfo:LoaderInfo = (e.target as LoaderInfo); //e.target is indeed LoaderInfo
        lInfo.removeEventListener(Event.COMPLETE, loadImg2);
        trace(loaderInfo.contentType); //application/x-shockwave-flash
        var newSprite:MovieClip = loaderInfo.content as MovieClip;
        Main.imageHolde.addChild(newSprite); //Error as you can't addChild Main to Main
    }
    private function getTypes():Array {
        return [new FileFilter("Images","*.jpg;*.jpeg;*.gif;*.png")];
    }

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评论(2

叶落知秋 2024-12-27 12:23:03

编辑

我最初有一个非常复杂的答案 - 这是错误的......

你的程序中只是有一个错误:

// here you reference the Loader's contentLoaderInfo

var lInfo:LoaderInfo = (e.target as LoaderInfo); 
lInfo.removeEventListener(Event.COMPLETE, loadImg2);

// but from here on out, you reference your parent class' "loaderInfo" property!

trace(loaderInfo.contentType);
var newSprite:MovieClip = loaderInfo.content as MovieClip; // <- this is your Main class!
Main.imageHolde.addChild(newSprite); //Error as you can't addChild Main to Main

loaderInfo更改为lInfo,你应该没问题。

EDIT

I originally had a very complicated answer - which was wrong...

You simply have an error in your program:

// here you reference the Loader's contentLoaderInfo

var lInfo:LoaderInfo = (e.target as LoaderInfo); 
lInfo.removeEventListener(Event.COMPLETE, loadImg2);

// but from here on out, you reference your parent class' "loaderInfo" property!

trace(loaderInfo.contentType);
var newSprite:MovieClip = loaderInfo.content as MovieClip; // <- this is your Main class!
Main.imageHolde.addChild(newSprite); //Error as you can't addChild Main to Main

Change loaderInfo to lInfo, and you should be fine.

只有影子陪我不离不弃 2024-12-27 12:23:03

我之前问过这个问题:
通过 Loader.loadBytes(byteArray) 加载图像

没有人知道:]

如果你加载图像的字节使用Loader,您将收到:

Loader.content is MovieClip
Loader.content.getChildAt(0) is Bitmap

I ask about this issue before :
loading image by Loader.loadBytes(byteArray)

Noone knows :]

If You loadBytes of image with Loader , You will recive :

Loader.content is MovieClip
Loader.content.getChildAt(0) is Bitmap
~没有更多了~
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