添加 Vector2 会使图像变得模糊
我有这段代码(XNA 4):
int col = 0;
int row = 0;
foreach (Tile tile in TileList)
{
if (col > NumTiles.X) {
row++;
}
tile.Position = new Vector2(TileDimensions.X / 2, TileDimensions.Y / 2) + new Vector2(col * TileDimensions.X, row * TileDimensions.Y) + Margins + Position;
col++;
}
我的问题是它使瓷砖变得模糊。
如果我改用此代码(我从该位置删除第一个 Vector2):
int col = 0;
int row = 0;
foreach (Tile tile in TileList)
{
if (col > NumTiles.X) {
row++;
}
tile.Position = new Vector2(col * TileDimensions.X, row * TileDimensions.Y) + Margins + Position;
col++;
}
它会很好地绘制它们。
图片:
编辑:我刚刚发现我需要将数字转换为整数,或者 spritebatch 在像素之间做了一些时髦的事情,这恰好模糊了我的图像
I have this code (XNA 4):
int col = 0;
int row = 0;
foreach (Tile tile in TileList)
{
if (col > NumTiles.X) {
row++;
}
tile.Position = new Vector2(TileDimensions.X / 2, TileDimensions.Y / 2) + new Vector2(col * TileDimensions.X, row * TileDimensions.Y) + Margins + Position;
col++;
}
My problem is that it draws the tiles blurry.
If I use this code instead (I delete the first Vector2 from the position):
int col = 0;
int row = 0;
foreach (Tile tile in TileList)
{
if (col > NumTiles.X) {
row++;
}
tile.Position = new Vector2(col * TileDimensions.X, row * TileDimensions.Y) + Margins + Position;
col++;
}
It draws them fine.
Images:
EDIT: I just found that I need to cast the numbers as integers, or the spritebatch does some funky inbetween pixel stuff which happens to blur my image
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我刚刚发现我需要将数字转换为整数,或者 spritebatch 在像素之间做了一些时髦的事情,这恰好模糊了我的图像
I just found that I need to cast the numbers as integers, or the spritebatch does some funky inbetween pixel stuff which happens to blur my image