nVidia的Cg死了吗?
我喜欢 Cg,但它现在似乎落后 GLSL/HLSL 很远 - 只支持片段和片段例如,顶点着色器。
它还在开发中还是已经被放弃了——在这种情况下,是否不再有办法编写独立于 GPU 的着色器?
I like Cg but it seems to be a long way behind GLSL/HLSL now - only supporting fragment & vertex shaders, for instance.
Is it still being developed or has it been given up - in which case is there no longer a way to write GPU-independent shaders?
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CG还在开发吗?是的; NVIDIA不断更新Cg并使其与技术保持同步。
难道这样就不会“死”了吗?这是一个主观问题。
Is Cg still being developed? Yes; NVIDIA continues to update Cg and keep it in sync with technology.
Does that make it not "dead"? That's a subjective question.