未解决的 PlayN 编译问题三重播放

发布于 2024-12-19 18:20:50 字数 2804 浏览 1 评论 0原文

我已经在这个项目上工作了几个月,本周我又回到了这个项目,似乎 PlayN 和 Tripleplay 的快照出现了一些问题,因为我知道

Exception in thread "AWT-EventQueue-0" java.lang.Error: Unresolved compilation problem: 
Cannot invoke fillRect(int, int, float, float) on the primitive type void

at tripleplay.ui.Background.createSolidLayer(Background.java:90)
at tripleplay.ui.bgs.SolidBackground.instantiate(SolidBackground.java:26)
at tripleplay.ui.Elements.layout(Elements.java:191)
at tripleplay.ui.Element.validate(Element.java:317)
at tripleplay.ui.Interface.paint(Interface.java:120)
at com.jengibre.h4ck1t.bouncer.Bouncer.paint(Bouncer.java:110)
at playn.java.JavaPlatform$1.paint(JavaPlatform.java:216)
at javax.swing.JComponent.paintChildren(JComponent.java:862)
at javax.swing.JComponent.paint(JComponent.java:1038)
at javax.swing.JComponent.paintChildren(JComponent.java:862)
at javax.swing.JComponent.paint(JComponent.java:1038)
at javax.swing.JLayeredPane.paint(JLayeredPane.java:567)
at javax.swing.JComponent.paintChildren(JComponent.java:862)
at javax.swing.JComponent.paintToOffscreen(JComponent.java:5131)
at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:278)
at javax.swing.RepaintManager.paint(RepaintManager.java:1224)
at javax.swing.JComponent.paint(JComponent.java:1015)
at java.awt.GraphicsCallback$PaintCallback.run(GraphicsCallback.java:21)
at sun.awt.SunGraphicsCallback.runOneComponent(SunGraphicsCallback.java:60)
at sun.awt.SunGraphicsCallback.runComponents(SunGraphicsCallback.java:97)
at java.awt.Container.paint(Container.java:1780)
at java.awt.Window.paint(Window.java:3375)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:796)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:713)
at javax.swing.RepaintManager.seqPaintDirtyRegions(RepaintManager.java:693)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(SystemEventQueueUtilities.java:125)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:597)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)

这是我的元项目 pom.xml: http://pastebin.com/raw.php?i=qaMWx72C

这是我的java项目pom.xml: http://pastebin.com/raw.php?i=z3BF45yr

谢谢!

I've been working on this project for a couple of months, I came back to it this week and it seems that with the snapshotting of PlayN and tripleplay something broke, since I get

Exception in thread "AWT-EventQueue-0" java.lang.Error: Unresolved compilation problem: 
Cannot invoke fillRect(int, int, float, float) on the primitive type void

at tripleplay.ui.Background.createSolidLayer(Background.java:90)
at tripleplay.ui.bgs.SolidBackground.instantiate(SolidBackground.java:26)
at tripleplay.ui.Elements.layout(Elements.java:191)
at tripleplay.ui.Element.validate(Element.java:317)
at tripleplay.ui.Interface.paint(Interface.java:120)
at com.jengibre.h4ck1t.bouncer.Bouncer.paint(Bouncer.java:110)
at playn.java.JavaPlatform$1.paint(JavaPlatform.java:216)
at javax.swing.JComponent.paintChildren(JComponent.java:862)
at javax.swing.JComponent.paint(JComponent.java:1038)
at javax.swing.JComponent.paintChildren(JComponent.java:862)
at javax.swing.JComponent.paint(JComponent.java:1038)
at javax.swing.JLayeredPane.paint(JLayeredPane.java:567)
at javax.swing.JComponent.paintChildren(JComponent.java:862)
at javax.swing.JComponent.paintToOffscreen(JComponent.java:5131)
at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:278)
at javax.swing.RepaintManager.paint(RepaintManager.java:1224)
at javax.swing.JComponent.paint(JComponent.java:1015)
at java.awt.GraphicsCallback$PaintCallback.run(GraphicsCallback.java:21)
at sun.awt.SunGraphicsCallback.runOneComponent(SunGraphicsCallback.java:60)
at sun.awt.SunGraphicsCallback.runComponents(SunGraphicsCallback.java:97)
at java.awt.Container.paint(Container.java:1780)
at java.awt.Window.paint(Window.java:3375)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:796)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:713)
at javax.swing.RepaintManager.seqPaintDirtyRegions(RepaintManager.java:693)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(SystemEventQueueUtilities.java:125)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:597)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)

this is my metaproject pom.xml: http://pastebin.com/raw.php?i=qaMWx72C

and this is my java project pom.xml: http://pastebin.com/raw.php?i=z3BF45yr

Thanks!

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。

评论(1

开始看清了 2024-12-26 18:20:50

看起来您正在使用旧版本的 PlayN,它在 Surface/Canvas 上没有流畅的界面。

您可以在您的 core 子模块(在该目录中)中运行:

mvn dependency:tree

来查看正在使用哪些版本的 PlayN jar 文件来构建您的项目。以下是我的一款游戏的示例:

[INFO] --- maven-dependency-plugin:2.1:tree (default-cli) @ atlantis-core ---                                                   
[INFO] com.threerings.atlantis:atlantis-core:jar:1.0-SNAPSHOT                                                                   
[INFO] +- com.googlecode.playn:playn-core:jar:1.1-SNAPSHOT:compile                                                              
[INFO] +- com.threerings.nexus:nexus-core:jar:1.0-SNAPSHOT:compile                                                              
[INFO] |  \- com.threerings:react:jar:1.1:compile                                                                               
[INFO] +- com.threerings:tripleplay:jar:1.1-SNAPSHOT:compile                                                                    
[INFO] +- com.samskivert:pythagoras:jar:1.2-SNAPSHOT:compile                                                                    
[INFO] +- com.google.guava:guava:jar:10.0:compile                                                                               
[INFO] |  \- com.google.code.findbugs:jsr305:jar:1.3.9:compile                                                                  
[INFO] \- junit:junit:jar:4.8.1:test                                                                                            

如果您没有看到 playn-core:jar:1.0.1 或 1.0.2(或者 1.1-SNAPSHOT,如果您正在针对自己的 PlayN 版本进行构建),则说明有问题。您很可能可以通过将 playn-core 依赖项直接添加到您的 core/pom.xml 来解决上述问题。通常,您的顶级 pom.xml 将定义您在项目中使用的 PlayN 版本:

<properties>
  <playn.version>1.0.2</playn.version>
</properties>

然后您的 core/pom.xml 将利用该属性来声明 playn-core 依赖项:

<dependency>
  <groupId>com.googlecode.playn</groupId>
  <artifactId>playn-core</artifactId>
  <version>${playn.version}</version>
</dependency>

It looks like you're getting an older version of PlayN that does not have the fluent interfaces on Surface/Canvas.

You can run:

mvn dependency:tree

in your core submodule (in that directory) to see which versions of PlayN jar files are being used to build your project. Here's an example from one of my games:

[INFO] --- maven-dependency-plugin:2.1:tree (default-cli) @ atlantis-core ---                                                   
[INFO] com.threerings.atlantis:atlantis-core:jar:1.0-SNAPSHOT                                                                   
[INFO] +- com.googlecode.playn:playn-core:jar:1.1-SNAPSHOT:compile                                                              
[INFO] +- com.threerings.nexus:nexus-core:jar:1.0-SNAPSHOT:compile                                                              
[INFO] |  \- com.threerings:react:jar:1.1:compile                                                                               
[INFO] +- com.threerings:tripleplay:jar:1.1-SNAPSHOT:compile                                                                    
[INFO] +- com.samskivert:pythagoras:jar:1.2-SNAPSHOT:compile                                                                    
[INFO] +- com.google.guava:guava:jar:10.0:compile                                                                               
[INFO] |  \- com.google.code.findbugs:jsr305:jar:1.3.9:compile                                                                  
[INFO] \- junit:junit:jar:4.8.1:test                                                                                            

If you don't see playn-core:jar:1.0.1 or 1.0.2, (or 1.1-SNAPSHOT if you're building against your own PlayN build), then something is amiss. You can most likely remedy said mishap by adding a playn-core dependency directly to your core/pom.xml. Usually your top-level pom.xml will define the version of PlayN you're using on your project:

<properties>
  <playn.version>1.0.2</playn.version>
</properties>

Then your core/pom.xml will make use of that property to declare a playn-core dependency:

<dependency>
  <groupId>com.googlecode.playn</groupId>
  <artifactId>playn-core</artifactId>
  <version>${playn.version}</version>
</dependency>
~没有更多了~
我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
原文