我无法填写我的 CGPath
我需要一些帮助来填补我的道路。例如,我不知道在哪里放置 CGContextFillPath(path); 。我对绘图(和 iOS 开发)还很陌生,现在我真的尝试了所有的东西近两个小时。但我已经到了不得不放弃的地步......希望你能阐明我的问题。我收到以下错误:上下文无效
-(CGMutablePathRef) drawHexagon:(CGPoint)origin
{
//create mutable path
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, nil, origin.x, origin.y);
CGPoint newloc = CGPointMake(origin.x - 20, origin.y + 42);
CGPathMoveToPoint(path, NULL, newloc.x, newloc.y);
CGPathAddLineToPoint(path, NULL, newloc.x + 16,newloc.y + 38);
CGPathAddLineToPoint(path, NULL, newloc.x + 49, newloc.y + 0);
CGPathAddLineToPoint(path, NULL, newloc.x + 23, newloc.y - 39);
CGPathAddLineToPoint(path, NULL, newloc.x - 25,newloc.y - 40);
CGPathAddLineToPoint(path, NULL, newloc.x -43, newloc.y + 0);
CGPathCloseSubpath(path);
CGContextAddPath(context, path);
context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
CGContextSetLineWidth(context, 2.0);
CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
CGContextAddPath(context, path);
CGContextStrokePath(context);
CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor);
CGContextFillPath(path);
return path;
}
-(id) init
{
// always call "super" init
// Apple recommends to re-assign "self" with the "super" return value
if( (self=[super init])) {
clickedHexagonsUpToNow = [[NSMutableArray alloc]init ];
CGSize screenSize = [CCDirector sharedDirector].winSize;
background = [CCSprite spriteWithFile:@"background.png"];
background.anchorPoint= ccp(0,0);
[self addChild:background z:-1 tag:0];
hex1TouchArea = [self drawHexagon:ccp(82,120)];
hex2TouchArea = [self drawHexagon:ccp(50,157)];
hex3TouchArea = [self drawHexagon:ccp(220 ,196)];
hex4TouchArea = [self drawHexagon:ccp(280,153)];
hex5TouchArea = [self drawHexagon:ccp(84,118)];
hex6TouchArea = [self drawHexagon:ccp(82,120)];
hex7TouchArea = [self drawHexagon:ccp(82,120)];
hex8TouchArea = [self drawHexagon:ccp(82,120)];
hex9TouchArea = [self drawHexagon:ccp(82,120)];
self.isTouchEnabled = YES;
}
return self;
}
I need some help with filling my path. I have no clue where to put CGContextFillPath(path);
for example. I am pretty new to drawing (and iOS Development) and I really tried everything for nearly two hours now. But I reached the point where I just have to give up... Hope you can shed some light on my problem. I get the following error : invalid context
-(CGMutablePathRef) drawHexagon:(CGPoint)origin
{
//create mutable path
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, nil, origin.x, origin.y);
CGPoint newloc = CGPointMake(origin.x - 20, origin.y + 42);
CGPathMoveToPoint(path, NULL, newloc.x, newloc.y);
CGPathAddLineToPoint(path, NULL, newloc.x + 16,newloc.y + 38);
CGPathAddLineToPoint(path, NULL, newloc.x + 49, newloc.y + 0);
CGPathAddLineToPoint(path, NULL, newloc.x + 23, newloc.y - 39);
CGPathAddLineToPoint(path, NULL, newloc.x - 25,newloc.y - 40);
CGPathAddLineToPoint(path, NULL, newloc.x -43, newloc.y + 0);
CGPathCloseSubpath(path);
CGContextAddPath(context, path);
context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
CGContextSetLineWidth(context, 2.0);
CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
CGContextAddPath(context, path);
CGContextStrokePath(context);
CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor);
CGContextFillPath(path);
return path;
}
-(id) init
{
// always call "super" init
// Apple recommends to re-assign "self" with the "super" return value
if( (self=[super init])) {
clickedHexagonsUpToNow = [[NSMutableArray alloc]init ];
CGSize screenSize = [CCDirector sharedDirector].winSize;
background = [CCSprite spriteWithFile:@"background.png"];
background.anchorPoint= ccp(0,0);
[self addChild:background z:-1 tag:0];
hex1TouchArea = [self drawHexagon:ccp(82,120)];
hex2TouchArea = [self drawHexagon:ccp(50,157)];
hex3TouchArea = [self drawHexagon:ccp(220 ,196)];
hex4TouchArea = [self drawHexagon:ccp(280,153)];
hex5TouchArea = [self drawHexagon:ccp(84,118)];
hex6TouchArea = [self drawHexagon:ccp(82,120)];
hex7TouchArea = [self drawHexagon:ccp(82,120)];
hex8TouchArea = [self drawHexagon:ccp(82,120)];
hex9TouchArea = [self drawHexagon:ccp(82,120)];
self.isTouchEnabled = YES;
}
return self;
}
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它应该采用 CGContext 作为参数,而不是 CGPath。
但是,对 CGContextStrokePath 的调用清除了当前路径,因此 CGContextFillPath 将不执行任何操作。要在同一路径上描边和填充,您应该使用 CGContextDrawPath:(
并且还应用 @Luiz 关于获取上下文的更改。)
It should take a CGContext as the parameter, not a CGPath.
However, the call to CGContextStrokePath cleared the current path, so the CGContextFillPath will do nothing. To stroke and fill on the same path, you should use CGContextDrawPath:
(and also apply @Luiz's change about getting the context.)
您需要在添加路径之前获取上下文:
此外,要填充路径,您需要传递上下文引用,而不是路径本身:
You need to get the context before adding a path to it:
Also, to fill the path, you need to pass the context reference, not the path itself: