如何在 HTML 画布上绘制可变厚度的贝塞尔曲线?

发布于 2024-12-18 15:51:38 字数 214 浏览 2 评论 0原文

我想用贝塞尔曲线连接框进行可视化。更重要的边缘应该更厚。每个盒子都有一个输出,但有多个输入。因此,我想保持传入边缘的厚度不变(以节省空间)并仅更改传出边缘的厚度(每个盒子只有一个)。

这就是为什么我想在每一端绘制不同厚度的贝塞尔曲线。它们应呈现在 HTML canvas 元素上。我知道 context.bezierCurveTo() ,但这只允许曲线的一种厚度。

有人可以帮我吗?

I want to make a visualization with bezier curves connecting boxes. More important edges should be thicker. Every box has one output but many inputs. Therefore, I want to keep the thickness of the incomit edges constant (to save space) and alter only the thickness of the outgoing edges (of which there is only one per box).

This is why I want to draw bezier cureves with different thickness at each end. They shall be rendered on an HTML canvas element. I know context.bezierCurveTo() but that only allows one thickness of the curve.

Can anybody help me out?

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灼痛 2024-12-25 15:51:38

假设您正在绘制一条曲线,其厚度是 x1,y1 处 r 的 2 倍,并且控制点 1 位于 x 方向,那么您可以执行以下操作:

  canvas.fillStyle = "red";  

  canvas.beginPath();  
  canvas.moveTo(x1, y1-r);  
  canvas.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, x2, y2);
  canvas.bezierCurveTo(cpx2, cpy2, cpx1, cpy1, x1, y1+r);
  canvas.lineTo(x1, y1+r);  
  canvas.fill(); 

suppose that you are drawing a curve, that is thick 2 times r at x1,y1 and controll-point 1 is in x-driection then you can do something like:

  canvas.fillStyle = "red";  

  canvas.beginPath();  
  canvas.moveTo(x1, y1-r);  
  canvas.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, x2, y2);
  canvas.bezierCurveTo(cpx2, cpy2, cpx1, cpy1, x1, y1+r);
  canvas.lineTo(x1, y1+r);  
  canvas.fill(); 
复古式 2024-12-25 15:51:38

如果其他人想做类似的事情,这是我的代码:

function plotFlow(context, centerLeft, centerRight, thicknessLeft, thicknessRight) {
    var leftUpper = {x: centerLeft.x, y: centerLeft.y - thicknessLeft / 2};
    var leftLower = {x: centerLeft.x, y: leftUpper.y + thicknessLeft};
    var rightUpper = {x: centerRight.x, y: centerRight.y - thicknessRight / 2};
    var rightLower = {x: centerRight.x, y: rightUpper.y + thicknessRight};

    var center = (centerRight.x + centerLeft.x) / 2;
    var cp1Upper = {x: center, y: leftUpper.y};
    var cp2Upper = {x: center, y: rightUpper.y};
    var cp1Lower = {x: center, y: rightLower.y};
    var cp2Lower = {x: center, y: leftLower.y};

    context.beginPath();
    context.moveTo(leftUpper.x, leftUpper.y);
    context.bezierCurveTo(cp1Upper.x,cp1Upper.y, cp2Upper.x,cp2Upper.y, rightUpper.x,rightUpper.y);
    context.lineTo(rightLower.x, rightLower.y);
    context.bezierCurveTo(cp1Lower.x,cp1Lower.y, cp2Lower.x,cp2Lower.y, leftLower.x,leftLower.y);
    context.lineTo(leftUpper.x, leftUpper.y);
    context.fill();

    if (typeof context.endPath == 'function') {
        context.endPath();
    }
}

In case anybody else wants to do something similar, here's my code:

function plotFlow(context, centerLeft, centerRight, thicknessLeft, thicknessRight) {
    var leftUpper = {x: centerLeft.x, y: centerLeft.y - thicknessLeft / 2};
    var leftLower = {x: centerLeft.x, y: leftUpper.y + thicknessLeft};
    var rightUpper = {x: centerRight.x, y: centerRight.y - thicknessRight / 2};
    var rightLower = {x: centerRight.x, y: rightUpper.y + thicknessRight};

    var center = (centerRight.x + centerLeft.x) / 2;
    var cp1Upper = {x: center, y: leftUpper.y};
    var cp2Upper = {x: center, y: rightUpper.y};
    var cp1Lower = {x: center, y: rightLower.y};
    var cp2Lower = {x: center, y: leftLower.y};

    context.beginPath();
    context.moveTo(leftUpper.x, leftUpper.y);
    context.bezierCurveTo(cp1Upper.x,cp1Upper.y, cp2Upper.x,cp2Upper.y, rightUpper.x,rightUpper.y);
    context.lineTo(rightLower.x, rightLower.y);
    context.bezierCurveTo(cp1Lower.x,cp1Lower.y, cp2Lower.x,cp2Lower.y, leftLower.x,leftLower.y);
    context.lineTo(leftUpper.x, leftUpper.y);
    context.fill();

    if (typeof context.endPath == 'function') {
        context.endPath();
    }
}
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