使用 QGraphics 场景显示图像
在 QGraphicsScene 中显示加载的图像时出现问题。
CTextBox::CTextBox(QWidget* parent /* = NULL */)
{
QPixmap image;
image.load("basketball.png");
grid = new QGridLayout();
grid->setSpacing(1);
textBrowser = new QTextEdit(this);
treeView = new QTreeView;
treeLabel = new QLabel;
treeLabel->setText("Tree View:");
debugLabel = new QLabel;
debugLabel->setText("Debug:");
standardModel = new QStandardItemModel;
rootNode = standardModel->invisibleRootItem();
treeView->setModel(standardModel);
QGraphicsPixmapItem pixmapitem(image);
//scene.addText("Graphics");
scene.addItem(&pixmapitem);
//rect = scene.addRect(QRectF(0,0, 100, 100));
//QGraphicsItem *item = scene.itemAt(50, 50);
widget = new QWidget();
view = new QGraphicsView;
view->setScene(&scene);
view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
//proxy = scene.addWidget(widget);
//label = new QLabel();
grid->addWidget(textBrowser, 1, 0);
grid->addWidget(debugLabel, 0, 0);
grid->addWidget(treeView, 1, 1);
grid->addWidget(treeLabel, 0, 1);
//grid->addWidget(&image, 2,0);
//grid->addWidget(view, 2, 0);
//grid->addWidget(widget, 2, 0);
//grid->addWidget(proxy, 2,0);
view->show();
//widget->setLayout(view);
//widget->show();
setLayout(grid);
//label->addItem()
}
基本上,当我尝试在 QGraphicsScene 中加载图像时,它似乎放大到图像的大小,但显示白色屏幕。我可以将文本添加到图形场景中,并且可以正确显示。现在,如果我尝试将图像添加到不同小部件上的标签中,它会显示正常。有什么想法吗?
干杯。
Having an issue with displaying a loaded image in a QGraphicsScene.
CTextBox::CTextBox(QWidget* parent /* = NULL */)
{
QPixmap image;
image.load("basketball.png");
grid = new QGridLayout();
grid->setSpacing(1);
textBrowser = new QTextEdit(this);
treeView = new QTreeView;
treeLabel = new QLabel;
treeLabel->setText("Tree View:");
debugLabel = new QLabel;
debugLabel->setText("Debug:");
standardModel = new QStandardItemModel;
rootNode = standardModel->invisibleRootItem();
treeView->setModel(standardModel);
QGraphicsPixmapItem pixmapitem(image);
//scene.addText("Graphics");
scene.addItem(&pixmapitem);
//rect = scene.addRect(QRectF(0,0, 100, 100));
//QGraphicsItem *item = scene.itemAt(50, 50);
widget = new QWidget();
view = new QGraphicsView;
view->setScene(&scene);
view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
//proxy = scene.addWidget(widget);
//label = new QLabel();
grid->addWidget(textBrowser, 1, 0);
grid->addWidget(debugLabel, 0, 0);
grid->addWidget(treeView, 1, 1);
grid->addWidget(treeLabel, 0, 1);
//grid->addWidget(&image, 2,0);
//grid->addWidget(view, 2, 0);
//grid->addWidget(widget, 2, 0);
//grid->addWidget(proxy, 2,0);
view->show();
//widget->setLayout(view);
//widget->show();
setLayout(grid);
//label->addItem()
}
Basically when I try and load the image in a QGraphicsScene it seems to scale up to the size of the image but displays a white screen. I can add text to the graphics scene fine and that will display correctly. Now if I try to do add the image into a label on a different widget it displays fine. Any ideas why?
Cheers.
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您看不到它是因为您传递了对构造函数的本地对象的引用。构造函数结束后,像素图项将立即被销毁。请改用动态分配。
You don't see it because you pass a reference to a local object of the constructor. The pixmap item will be destructed immediately after your constructor ends. Use dynamic allocation instead.