我正在制作一个 python 文本冒险游戏。需要帮助制作“库存”;
我正在做一个 python 文本冒险。它基于《艰难学习 Python》中的 ex41,因此有些相似。然而,我的问题与该练习无关。我正在尝试创建一个库存,以便可以拾取和使用某个物品(即钥匙或风风)。
起初我的计划是使用一个布尔变量,这样当该项目被“拾取”时,它会将一个值设置为 True,但它似乎不起作用。我认为问题在于,一旦我离开房间,该值就会重置。
现在我正在尝试一个列表,当“拾取”该项目时,该项目将被附加到库存列表中。
我怎样才能清点库存,或者至少“拿起”一个物品,然后“使用”它?
我认为重要的代码行是 18-20(在 def __init__(self, start) 下)、77 行(在 def cell(self) 下) >), 161-162(在 def janitor(self)
下)。
from sys import exit
from random import randint
import time
prompt = '> '
class Game(object):
def __init__(self, start):
self.quips = [
"Way to go, you died."
"Now you're dead. Sweet.",
"Well isn't this just peachy? You're dead. (It's not peachy.)"
]
self.start = start
#self.smell = 0
#self.Febreeze = False
#self.key = False
self.inventory = []
#if self.smell >=2:
# return 'death'
def play(self):
next = self.start
while True:
print "\n-------"
room = getattr(self, next)
next = room()
def death(self):
print self.quips[randint(0, len(self.quips)-1)]
exit(1)
def intro(self):
print "You wake up."
print "You're in a dark cell."
print "You have no idea who you are or where you are."
print "The door is slightly open."
print "You stagger through the door. The light is blinding."
print "You have just escaped imprisonment and you're on the run."
return 'central_corridor'
def central_corridor(self):
print "In front of you is a long corridor with no doors on the side, but you think you can make out a door at the very end."
print "Behind you is the cell that you have just escaped."
next = raw_input(prompt)
if "cell" in next:
print "You decide to go back into your cell."
return 'cell'
elif "forward" in next:
print "You travel down the corridor towards the door."
return 'front_corridor'
else:
print "That command doesn't exist."
return 'central_corridor'
def cell(self):
print "You're standing in the middle of a musty cell."
print "There is a bed in the corner with a rotting mattress."
print "Under the bed the bricks are loose."
print "In the opposite corner there is a dirty toilet that implies that prison food is even worse than Taco Bell."
print "There are some scratches on the wall next to the toilet."
print "Behind you is an exit into the corridor."
next = raw_input(prompt)
if "toilet" in next:
print "It'd probably be best if this toilet wasn't described."
#self.smell = self.smell + 1
return 'cell'
elif "febreeze" in next and "Febreeze" in self.inventory #and self.Febreeze = True:
print "You use the Febreeze on the toilet to get rid of the odor."
print "Now you can go behind the toilet to read the rest of the scratches."
elif "scratches" in next:
print "The scratches on the wall seem to be tally marks. It goes up to 123. I wonder what it means."
print "You see more scratches behind the toilet, but the stench is too much for you to handle."
print "If only you could get rid of the smell..."
#self.smell = self.smell + 1
return 'cell'
elif "bed" in next:
print "There are various stains on the mattress. Some of the springs are poking up into the mattress. Ouch."
print "Buried between the wall and the mattress is a stuffed animal."
return 'cell'
elif "bricks" in next:
print "You pull the bricks out of the floor and find a few pieces of toilet paper."
print "There is a note written on them in what you hope is dried blood."
print "The note reads:\n -------------------------\nthe closet!! the closet in the walls i'm not \nsure\twhich one it is but its defin-\nly in the hall. i hear it in the bricks!\n---------------------------"
print "Hmm, maybe it's a hint or something."
elif "corridor" in next:
return 'central_corridor'
else:
print "I do not understand how to %s" % next
return 'cell'
def front_corridor(self):
print "You are standing in front of a door."
print "On the side of the door is a keypad."
next = raw_input(prompt)
if "keypad" in next:
return 'keypad'
elif "wall" in next:
return 'wall'
elif "back" in next:
return 'central_corridor'
else:
print "I don't understand %s" % next
return 'front_corridor'
def wall(self):
print "Which wall do you want to check?"
next = raw_input(prompt)
if "left" in next:
return 'left'
elif "right" in next:
return 'right'
elif "back" in next:
return 'front_corridor'
def right(self):
print "You examine the wall carefully, running your fingers across each of the bricks."
print "Unfortunately it doesn't look like anything of value is in this wall."
print "Well, you just wasted some time."
return 'wall'
def left(self):
print "You examine the wall carefully, running your fingers across each of the bricks."
print "One of the bricks seems to be protruding from the wall."
print "Do you push it?"
next = raw_input(prompt)
if next[0] == "y":
print "A few of the bricks shift, revealing a secret door way."
return 'janitor'
elif next[0] == "n":
print "You decide not to push the brick. Good thinking, it may have been a booby trap."
return 'front_corridor'
else:
print "That doesn't exactly make sense..."
return 'wall'
def janitor(self):
print "You are in a room filled with janitorial tools."
print "On your left you see a few cans of Febreeze, a plunger and a Playboy magazine."
next = raw_input(prompt)
if "febreeze" in next:
print "You pick up some Febreeze and put it in your back pocket."
print "Maybe this will be useful somewhere down the line."
self.inventory.append("Febreeze")
#self.Febreeze = True
return 'janitor'
elif "plunger" in next:
print "You try to pick up the plunger but it appears to be stuck in the ground."
print "After tugging for a few minutes the handle comes out, leaving the rubber suction cup plastered to the floor."
print "Who knows what's keeping it there."
print "You decide not to touch it."
return 'janitor'
elif "playboy" in next:
print "Well isn't that nice."
print "These janitors certainly have good taste."
return 'janitor'
elif "back" in next:
return 'front_corridor'
else:
print "Do WHAT with WHAT?"
return 'janitor'
def keypad(self):
print "Above the keypad there is a sign that reads:\n-----------\nInput a 3 digit code.\nWarning: If code is incorrect 3 times, keypad will self-destruct.\n-----------"
code = "%d%d%d" % (randint(1,9), randint(1,9), randint(1,9))
guess = raw_input("Password: ")
guesses = 0
while guess != code and guesses < 2:
print "BZZZZZEDD!"
guesses += 1
guess = raw_input("Password: ")
if guess == code:
print "The keypad beeps in acceptance. Wow, that was a good guess"
print "The door swings open."
print "Behind the door is a long bridge suspended over a lake of lava."
return 'bridge'
elif "key" in guess and key == True:
print "You flash your card key across the keypad."
print "There is a beep as the door swings open."
print "Behind the door is a long bridge suspended over a lake of lava."
return 'bridge'
else:
print "The keypad buzzes one last time and then you hear a sickening melting"
print "sound as the lock mechanism fuses together."
print "There is a small clicking while the keypad countsdown."
print "3"
time.sleep(1)
print "2"
time.sleep(1)
print "1"
time.sleep(1)
print "There is a large explosion and you are caught right in the middle of it."
print "The fiery blast tears your skin from your body as you scream in agony."
return 'death'
def bridge(self):
print "You carefully walk onto the bridge."
print "One false move and you could be dead."
print "Across the bridge is a door leading to the outside world."
next = raw_input(prompt)
if "jump" in next:
print "You jump to your death."
print "Probably not the best idea."
elif "run" in next:
print "You run"
a_game = Game("intro")
a_game.play()
I'm making a python text adventure. It is based off of ex41 in Learn Python the Hard Way, so it is somewhat similar. My question, however, has nothing to do with that exercise. I'm trying to make an inventory so that an item can be picked up and used (i.e. a key or febreeze).
At first my plan was to use a Boolean variable so that when the item was 'picked up' it would set a value to True, but it doesn't seem to be working. I think that the problem is that the value resets once I leave the room.
Now I'm trying a list and when the item is 'picked up' the item is appended into the inventory list.
How can I make an inventory, or at least 'pick up' an item and then later 'use' it?
The lines of code that I think are important to look at are 18-20 (under the def __init__(self, start)
), 77(under the def cell(self)
), 161-162(under the def janitor(self)
).
from sys import exit
from random import randint
import time
prompt = '> '
class Game(object):
def __init__(self, start):
self.quips = [
"Way to go, you died."
"Now you're dead. Sweet.",
"Well isn't this just peachy? You're dead. (It's not peachy.)"
]
self.start = start
#self.smell = 0
#self.Febreeze = False
#self.key = False
self.inventory = []
#if self.smell >=2:
# return 'death'
def play(self):
next = self.start
while True:
print "\n-------"
room = getattr(self, next)
next = room()
def death(self):
print self.quips[randint(0, len(self.quips)-1)]
exit(1)
def intro(self):
print "You wake up."
print "You're in a dark cell."
print "You have no idea who you are or where you are."
print "The door is slightly open."
print "You stagger through the door. The light is blinding."
print "You have just escaped imprisonment and you're on the run."
return 'central_corridor'
def central_corridor(self):
print "In front of you is a long corridor with no doors on the side, but you think you can make out a door at the very end."
print "Behind you is the cell that you have just escaped."
next = raw_input(prompt)
if "cell" in next:
print "You decide to go back into your cell."
return 'cell'
elif "forward" in next:
print "You travel down the corridor towards the door."
return 'front_corridor'
else:
print "That command doesn't exist."
return 'central_corridor'
def cell(self):
print "You're standing in the middle of a musty cell."
print "There is a bed in the corner with a rotting mattress."
print "Under the bed the bricks are loose."
print "In the opposite corner there is a dirty toilet that implies that prison food is even worse than Taco Bell."
print "There are some scratches on the wall next to the toilet."
print "Behind you is an exit into the corridor."
next = raw_input(prompt)
if "toilet" in next:
print "It'd probably be best if this toilet wasn't described."
#self.smell = self.smell + 1
return 'cell'
elif "febreeze" in next and "Febreeze" in self.inventory #and self.Febreeze = True:
print "You use the Febreeze on the toilet to get rid of the odor."
print "Now you can go behind the toilet to read the rest of the scratches."
elif "scratches" in next:
print "The scratches on the wall seem to be tally marks. It goes up to 123. I wonder what it means."
print "You see more scratches behind the toilet, but the stench is too much for you to handle."
print "If only you could get rid of the smell..."
#self.smell = self.smell + 1
return 'cell'
elif "bed" in next:
print "There are various stains on the mattress. Some of the springs are poking up into the mattress. Ouch."
print "Buried between the wall and the mattress is a stuffed animal."
return 'cell'
elif "bricks" in next:
print "You pull the bricks out of the floor and find a few pieces of toilet paper."
print "There is a note written on them in what you hope is dried blood."
print "The note reads:\n -------------------------\nthe closet!! the closet in the walls i'm not \nsure\twhich one it is but its defin-\nly in the hall. i hear it in the bricks!\n---------------------------"
print "Hmm, maybe it's a hint or something."
elif "corridor" in next:
return 'central_corridor'
else:
print "I do not understand how to %s" % next
return 'cell'
def front_corridor(self):
print "You are standing in front of a door."
print "On the side of the door is a keypad."
next = raw_input(prompt)
if "keypad" in next:
return 'keypad'
elif "wall" in next:
return 'wall'
elif "back" in next:
return 'central_corridor'
else:
print "I don't understand %s" % next
return 'front_corridor'
def wall(self):
print "Which wall do you want to check?"
next = raw_input(prompt)
if "left" in next:
return 'left'
elif "right" in next:
return 'right'
elif "back" in next:
return 'front_corridor'
def right(self):
print "You examine the wall carefully, running your fingers across each of the bricks."
print "Unfortunately it doesn't look like anything of value is in this wall."
print "Well, you just wasted some time."
return 'wall'
def left(self):
print "You examine the wall carefully, running your fingers across each of the bricks."
print "One of the bricks seems to be protruding from the wall."
print "Do you push it?"
next = raw_input(prompt)
if next[0] == "y":
print "A few of the bricks shift, revealing a secret door way."
return 'janitor'
elif next[0] == "n":
print "You decide not to push the brick. Good thinking, it may have been a booby trap."
return 'front_corridor'
else:
print "That doesn't exactly make sense..."
return 'wall'
def janitor(self):
print "You are in a room filled with janitorial tools."
print "On your left you see a few cans of Febreeze, a plunger and a Playboy magazine."
next = raw_input(prompt)
if "febreeze" in next:
print "You pick up some Febreeze and put it in your back pocket."
print "Maybe this will be useful somewhere down the line."
self.inventory.append("Febreeze")
#self.Febreeze = True
return 'janitor'
elif "plunger" in next:
print "You try to pick up the plunger but it appears to be stuck in the ground."
print "After tugging for a few minutes the handle comes out, leaving the rubber suction cup plastered to the floor."
print "Who knows what's keeping it there."
print "You decide not to touch it."
return 'janitor'
elif "playboy" in next:
print "Well isn't that nice."
print "These janitors certainly have good taste."
return 'janitor'
elif "back" in next:
return 'front_corridor'
else:
print "Do WHAT with WHAT?"
return 'janitor'
def keypad(self):
print "Above the keypad there is a sign that reads:\n-----------\nInput a 3 digit code.\nWarning: If code is incorrect 3 times, keypad will self-destruct.\n-----------"
code = "%d%d%d" % (randint(1,9), randint(1,9), randint(1,9))
guess = raw_input("Password: ")
guesses = 0
while guess != code and guesses < 2:
print "BZZZZZEDD!"
guesses += 1
guess = raw_input("Password: ")
if guess == code:
print "The keypad beeps in acceptance. Wow, that was a good guess"
print "The door swings open."
print "Behind the door is a long bridge suspended over a lake of lava."
return 'bridge'
elif "key" in guess and key == True:
print "You flash your card key across the keypad."
print "There is a beep as the door swings open."
print "Behind the door is a long bridge suspended over a lake of lava."
return 'bridge'
else:
print "The keypad buzzes one last time and then you hear a sickening melting"
print "sound as the lock mechanism fuses together."
print "There is a small clicking while the keypad countsdown."
print "3"
time.sleep(1)
print "2"
time.sleep(1)
print "1"
time.sleep(1)
print "There is a large explosion and you are caught right in the middle of it."
print "The fiery blast tears your skin from your body as you scream in agony."
return 'death'
def bridge(self):
print "You carefully walk onto the bridge."
print "One false move and you could be dead."
print "Across the bridge is a door leading to the outside world."
next = raw_input(prompt)
if "jump" in next:
print "You jump to your death."
print "Probably not the best idea."
elif "run" in next:
print "You run"
a_game = Game("intro")
a_game.play()
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您的方法似乎工作正常,但有一些错误。在
cell()
中,您需要在elif "febreeze"...
语句之后(在注释开始之前)添加:
。此外,在elif
块的末尾,您需要返回“cell”
。通过这些更改,我可以拿起 Febreeze 并使用它。Your approach seems to work fine, but you have a couple of bugs. In
cell()
, you need a:
after theelif "febreeze"...
statement (before the comment starts). Also, at the end of thatelif
block, you need toreturn 'cell'
. With these changes, I can pick up the Febreeze and use it.如果您将库存定义为列表(这就是我所做的),那么您可以执行以下操作:
方括号创建库存,“追加”将 Febreeze 添加到其中。
If you define the inventory as a list(that's what I did), then you can do:
The square brackets make the inventory, and the "append" adds Febreeze to it.
如果你试图将它定义为一个列表,例如(猜测这是在Python上)
不记得如何将它添加到库存中,但有一些基础知识
if you tryed to define it as a list e.g (guessing this is on python)
cannot rember how to add it to the inventory but there is the basics