如何设置 imageView 的背面?
我有一个问题困扰了我一段时间。
我有一个要设置动画的 imageView(在 X 轴和 Y 轴上移动、缩放和旋转),它位于relativelayout 内。我的动画应该翻转 imageView 并缩放它,以便它将用 imageView 的背面纯色填充屏幕。想象一下,有一张贴纸的背面是纯灰色的,我希望在翻转贴纸时能够看到这种纯色。
问题是无论我做什么,我都看不到那种纯色。
我尝试设置 imageView 的背景颜色,但没有成功。 我尝试在父Relativelayout内创建另一个布局,然后设置布局的背景颜色,但它不起作用。 我尝试设置父RelativeLayout的背景颜色,但没有用。
我有点陷入困境,所以我非常感谢您可以提供的任何帮助或想法。
谢谢。
更新
这就是我正在做的事情:
int[] location = {0, 0};
vg1.getLocationOnScreen(location);
newViewWidth = vg1.getRight() - vg1.getLeft();
newViewHeight = vg1.getBottom() - vg1.getTop();
newViewCenterX = newViewWidth/2;
newViewCenterY = newViewHeight/2;
screenWidth = root.getRight() - root.getLeft();
screenHeight = root.getBottom() - root.getTop();
ratioX = (float) screenWidth/newViewWidth;
ratioY = (float) screenHeight/newViewHeight;
rootCenterX = screenWidth/2;
rootCenterY = screenHeight/2;
newView = mInflater.inflate(R.layout.item, null);
LayoutParams lp = new LayoutParams(newViewWidth, newViewHeight);
lp.setMargins(10, 10, 10, 10);
newView.setLayoutParams(lp);
vg1.setVisibility(View.INVISIBLE);
root.addView(newView);
newView.bringToFront();
Log.d(tag, "View vg1 is at " + location[0] + ", " + location[1]);
Log.d(tag, "View vg1 is at top:" + vg1.getTop() + ", left:" + vg1.getLeft() + ", bottom:" + vg1.getBottom() + ", right:" + vg1.getRight());
Log.d(tag, "View vg1 has width " + newViewWidth + " and height " + newViewHeight + " and is centered at X " + newViewWidth/2 + " and Y " + newViewHeight/2);
root.getLocationOnScreen(location);
Log.d(tag, "Root is at " + location[0] + ", " + location[1]);
Log.d(tag, "Root is at top:" + root.getTop() + ", left:" + root.getLeft() + ", bottom:" + root.getBottom() + ", right:" + root.getRight());
Log.d(tag, "Root has width " + screenWidth + " and height " + screenHeight + " and is centered at X " + rootCenterX + " and Y " + rootCenterY);
Log.d(tag, "Root holder center X is at " + (root.getRight() - root.getLeft())/2 + ".");
Log.d(tag, "Root holder center Y is at " + (root.getBottom() - root.getTop())/2 + ".");
Log.d(tag, "RatioX: " + ratioX + ", ratioY: " + ratioY);
ObjectAnimator moveX = ObjectAnimator.ofFloat(newView, "translationX", 0f, rootCenterX - newViewCenterX).setDuration(2000);
ObjectAnimator moveY = ObjectAnimator.ofFloat(newView, "translationY", 0f, rootCenterY - newViewCenterY - 10).setDuration(2000);
ObjectAnimator scaleX = ObjectAnimator.ofFloat(newView, "scaleX", 1f, ratioX).setDuration(2000);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(newView, "scaleY", 1f, ratioY).setDuration(2000);
ObjectAnimator rotateX = ObjectAnimator.ofFloat(newView, "rotationX", 0f, -90f).setDuration(2000);
ObjectAnimator rotateY = ObjectAnimator.ofFloat(newView, "rotationY", 0f, -90f).setDuration(2000);
rotateX.addListener(new AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {}
@Override
public void onAnimationRepeat(Animator animation) {}
@Override
public void onAnimationEnd(Animator animation) {
newView.findViewById(R.id.itemImage).setVisibility(View.GONE);
newView.findViewById(R.id.colorfulBackground).setVisibility(View.VISIBLE);
ObjectAnimator rotateX = ObjectAnimator.ofFloat(newView, "rotationX", -90f, -180f).setDuration(2000);
ObjectAnimator rotateY = ObjectAnimator.ofFloat(newView, "rotationY", -90f, -180f).setDuration(2000);
AnimatorSet animSet = new AnimatorSet();
animSet.playTogether(rotateX, rotateY);
animSet.start();
}
@Override
public void onAnimationCancel(Animator animation) {}
});
AnimatorSet animSet = new AnimatorSet();
animSet.playTogether(moveX, moveY, scaleX, scaleY, rotateX, rotateY);
animSet.start();
经过aNi的建议,它似乎成功了。
但现在还有另一个问题。几乎在旋转的中间,视图会被剪辑一瞬间,然后又恢复正常。
您知道这可能是什么原因造成的吗? 我想它可能是窗户的可见平面或类似的东西,但我不知道我应该寻找什么。也许具有动画视图的父布局的属性?
I have a problem which bothers me for some time.
I have an imageView that I animate (move, scale and rotate on the X and Y axises) and it is inside a RelativeLayout. My animation is supposed to flip the imageView and scale it so that it will fill the screen with the imageView's back-side solid color. Imagine something like having a sticker that has a solid grey color on its back side and that I want to be able to see this solid color when I flip the sticker.
The problem is that whatever I do, I can't see that solid color.
I tried setting the background color of the imageView but it didn't work.
I tried creating another Layout inside the parent Relativelayout and then setting the Layout's background color, but it didn't work.
I tried setting the background color of the parent RelativeLayout, but it didn't work.
I am kinda stuck so I would really aprreciate any help or ideas that you can provide.
Thanks.
Update
Here is what I'm doing:
int[] location = {0, 0};
vg1.getLocationOnScreen(location);
newViewWidth = vg1.getRight() - vg1.getLeft();
newViewHeight = vg1.getBottom() - vg1.getTop();
newViewCenterX = newViewWidth/2;
newViewCenterY = newViewHeight/2;
screenWidth = root.getRight() - root.getLeft();
screenHeight = root.getBottom() - root.getTop();
ratioX = (float) screenWidth/newViewWidth;
ratioY = (float) screenHeight/newViewHeight;
rootCenterX = screenWidth/2;
rootCenterY = screenHeight/2;
newView = mInflater.inflate(R.layout.item, null);
LayoutParams lp = new LayoutParams(newViewWidth, newViewHeight);
lp.setMargins(10, 10, 10, 10);
newView.setLayoutParams(lp);
vg1.setVisibility(View.INVISIBLE);
root.addView(newView);
newView.bringToFront();
Log.d(tag, "View vg1 is at " + location[0] + ", " + location[1]);
Log.d(tag, "View vg1 is at top:" + vg1.getTop() + ", left:" + vg1.getLeft() + ", bottom:" + vg1.getBottom() + ", right:" + vg1.getRight());
Log.d(tag, "View vg1 has width " + newViewWidth + " and height " + newViewHeight + " and is centered at X " + newViewWidth/2 + " and Y " + newViewHeight/2);
root.getLocationOnScreen(location);
Log.d(tag, "Root is at " + location[0] + ", " + location[1]);
Log.d(tag, "Root is at top:" + root.getTop() + ", left:" + root.getLeft() + ", bottom:" + root.getBottom() + ", right:" + root.getRight());
Log.d(tag, "Root has width " + screenWidth + " and height " + screenHeight + " and is centered at X " + rootCenterX + " and Y " + rootCenterY);
Log.d(tag, "Root holder center X is at " + (root.getRight() - root.getLeft())/2 + ".");
Log.d(tag, "Root holder center Y is at " + (root.getBottom() - root.getTop())/2 + ".");
Log.d(tag, "RatioX: " + ratioX + ", ratioY: " + ratioY);
ObjectAnimator moveX = ObjectAnimator.ofFloat(newView, "translationX", 0f, rootCenterX - newViewCenterX).setDuration(2000);
ObjectAnimator moveY = ObjectAnimator.ofFloat(newView, "translationY", 0f, rootCenterY - newViewCenterY - 10).setDuration(2000);
ObjectAnimator scaleX = ObjectAnimator.ofFloat(newView, "scaleX", 1f, ratioX).setDuration(2000);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(newView, "scaleY", 1f, ratioY).setDuration(2000);
ObjectAnimator rotateX = ObjectAnimator.ofFloat(newView, "rotationX", 0f, -90f).setDuration(2000);
ObjectAnimator rotateY = ObjectAnimator.ofFloat(newView, "rotationY", 0f, -90f).setDuration(2000);
rotateX.addListener(new AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {}
@Override
public void onAnimationRepeat(Animator animation) {}
@Override
public void onAnimationEnd(Animator animation) {
newView.findViewById(R.id.itemImage).setVisibility(View.GONE);
newView.findViewById(R.id.colorfulBackground).setVisibility(View.VISIBLE);
ObjectAnimator rotateX = ObjectAnimator.ofFloat(newView, "rotationX", -90f, -180f).setDuration(2000);
ObjectAnimator rotateY = ObjectAnimator.ofFloat(newView, "rotationY", -90f, -180f).setDuration(2000);
AnimatorSet animSet = new AnimatorSet();
animSet.playTogether(rotateX, rotateY);
animSet.start();
}
@Override
public void onAnimationCancel(Animator animation) {}
});
AnimatorSet animSet = new AnimatorSet();
animSet.playTogether(moveX, moveY, scaleX, scaleY, rotateX, rotateY);
animSet.start();
After aNi's suggestion, it seems to do the trick.
There is another problem now though. Almost at the middle of the rotation, the view gets clipped for a split second and then comes back to normal.
Do you have any idea what it might be causing it ?
I am thinking that it might be the visible plane of the window or something similar but I don't know what I should look for. Maybe something with the properties of the parent layout of the animated view ?
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这是 flip3d 的示例,提供两个不同的 3D 翻转动画交换功能视图 - 后视图和前视图。 http://www.inter-fuser.com/2009 /08/android-animations-3d-flip.html
Here is an example of flip3d, provides capability of 3D flip- animated swap between two different views - back and front view. http://www.inter-fuser.com/2009/08/android-animations-3d-flip.html