在ios中提供免费绘图手写的最佳方式是什么
可能的重复:
如何创建允许用户使用的应用程序自由手绘?
我正在尝试在视图上实现徒手书写。我使用了一些现有的代码,当用户写得非常慢时,它运行良好,就好像用户写得非常快,它无法识别所有点(无论用户触摸什么点)。 我的示例代码在这里
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self];
currentPoint.y -= 20;
UIGraphicsBeginImageContext(self.bounds.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0);
if (mode == DrawingModePen) {
NSLog(@"drawing");
CGContextSetStrokeColorWithColor(UIGraphicsGetCurrentContext(), [_drawingPenColor CGColor]);
}
else {
CGContextSetStrokeColorWithColor(UIGraphicsGetCurrentContext(), [[UIColor clearColor] CGColor]);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextClearRect (UIGraphicsGetCurrentContext(), CGRectMake(lastPoint.x, lastPoint.y, 20, 20));
CGContextStrokePath(UIGraphicsGetCurrentContext());
NSLog(@"clearing");
}
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
lastPoint = currentPoint;
mouseMoved++;
if (mouseMoved == 10) {
mouseMoved = 0;
}
}
还有其他方法可以实现吗?我见过苹果提供的GLPaint。与在我的应用程序中引起内存警告相比,它也没有多大用处。
Possible Duplicate:
how to create an application which allows user to free hand drawing?
I am trying to implement free hand writing on a view. I used some of the existing code, which is working well when user is writing very slow, where as if the user writes very fast it's not recognizing all the points(what ever the points are touched by the user).
my sample code is here
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self];
currentPoint.y -= 20;
UIGraphicsBeginImageContext(self.bounds.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0);
if (mode == DrawingModePen) {
NSLog(@"drawing");
CGContextSetStrokeColorWithColor(UIGraphicsGetCurrentContext(), [_drawingPenColor CGColor]);
}
else {
CGContextSetStrokeColorWithColor(UIGraphicsGetCurrentContext(), [[UIColor clearColor] CGColor]);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextClearRect (UIGraphicsGetCurrentContext(), CGRectMake(lastPoint.x, lastPoint.y, 20, 20));
CGContextStrokePath(UIGraphicsGetCurrentContext());
NSLog(@"clearing");
}
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
lastPoint = currentPoint;
mouseMoved++;
if (mouseMoved == 10) {
mouseMoved = 0;
}
}
is there any other way to implement this? I have seen GLPaint provided by apple. It is also not much useful more over its causing memory warnings in my app.
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尝试 Apple 开发人员教程 GLPaint。这对于初学者开发油漆应用可能有很大帮助。
Try out the Apple developers tutorial GLPaint. It may a help a lot for the beginners in developing paint application.