使用 Unity 将依赖项注入自定义 ActionFilter

发布于 2024-12-16 18:11:31 字数 2694 浏览 0 评论 0 原文

目前,我有一个自定义的 ControllerFactory,我将 Unity 容器注入其中:

在 global.asax Application_Start() 中:

var container = InitContainer();
DependencyResolver.SetResolver(new UnityDependencyResolver(container));

var factory = new UnityControllerFactory(container);
ControllerBuilder.Current.SetControllerFactory(factory);

在控制器工厂中,我将控制器设置为使用自定义 ActionInvoker,如下所示:

protected override IController GetControllerInstance(System.Web.Routing.RequestContext requestContext, Type controllerType)
{
    var controller = base.GetControllerInstance(requestContext, controllerType) as Controller;

    if (controller != null)
        controller.ActionInvoker = new UnityActionInvoker(_container);

    return controller;
}

最后在我的自定义 ActionInvoker 中,我尝试使用 ActionInvokers 容器调用构建操作:

protected override ActionExecutedContext InvokeActionMethodWithFilters(
        ControllerContext controllerContext,
        IList<IActionFilter> filters,
        ActionDescriptor actionDescriptor,
        IDictionary<string, object> parameters)
{
    var builtUpFilters = new List<IActionFilter>();

    foreach (IActionFilter actionFilter in filters)
    {
        builtUpFilters.Add(_container.BuildUp<IActionFilter>(actionFilter));
    }

    return base.InvokeActionMethodWithFilters(controllerContext, builtUpFilters, actionDescriptor, parameters);
}

这是正在构建的 ActionFilter 之一的示例:

public class PopulatRolesAttribute : ActionFilterAttribute, IActionFilter
{
    private const string RolesKey = "roles";

    [Dependency]
    public Func<IMetadataService> Service { get; set; }

    public PopulatRolesAttribute()
    {
    }

    public override void OnActionExecuting(ActionExecutingContext filterContext)
    {
        if (filterContext.Controller.ViewData[RolesKey] == null)
        {
            filterContext.Controller.ViewData[RolesKey] = Service().GetRoles();
        }
    }
}

问题是我的自定义 ActionFilterAttribute 上的公共属性从未注入任何内容,它仍然为 null关于执行!我不明白为什么容器没有正确构建我的过滤器。被注入的类型已正确注册,如下所示:

container.RegisterInstance(new ChannelFactory<IMetadataService>(
    new BasicHttpBinding(),
    new EndpointAddress("http://example.com/ABSApplication/MetadataService.svc")));

container.RegisterInstance<Func<IMetadataService>>(
    () => container.Resolve<ChannelFactory<IMetadataService>>().CreateChannel());

并且也在应用程序的其他位置注入(尽管不是通过 .Buildup)。这与 博客文章。我缺少哪一块拼图?

At the moment, I have a custom ControllerFactory into which I inject my Unity container:

in global.asax Application_Start():

var container = InitContainer();
DependencyResolver.SetResolver(new UnityDependencyResolver(container));

var factory = new UnityControllerFactory(container);
ControllerBuilder.Current.SetControllerFactory(factory);

In the controller factory I set my controllers to use a custom ActionInvoker like so:

protected override IController GetControllerInstance(System.Web.Routing.RequestContext requestContext, Type controllerType)
{
    var controller = base.GetControllerInstance(requestContext, controllerType) as Controller;

    if (controller != null)
        controller.ActionInvoker = new UnityActionInvoker(_container);

    return controller;
}

Finally in my custom ActionInvoker, I attempt to buildup actions being invoked using the ActionInvokers container:

protected override ActionExecutedContext InvokeActionMethodWithFilters(
        ControllerContext controllerContext,
        IList<IActionFilter> filters,
        ActionDescriptor actionDescriptor,
        IDictionary<string, object> parameters)
{
    var builtUpFilters = new List<IActionFilter>();

    foreach (IActionFilter actionFilter in filters)
    {
        builtUpFilters.Add(_container.BuildUp<IActionFilter>(actionFilter));
    }

    return base.InvokeActionMethodWithFilters(controllerContext, builtUpFilters, actionDescriptor, parameters);
}

Here is an example of one of the ActionFilters that is being built up:

public class PopulatRolesAttribute : ActionFilterAttribute, IActionFilter
{
    private const string RolesKey = "roles";

    [Dependency]
    public Func<IMetadataService> Service { get; set; }

    public PopulatRolesAttribute()
    {
    }

    public override void OnActionExecuting(ActionExecutingContext filterContext)
    {
        if (filterContext.Controller.ViewData[RolesKey] == null)
        {
            filterContext.Controller.ViewData[RolesKey] = Service().GetRoles();
        }
    }
}

The problem is that the public property on my custom ActionFilterAttribute is never injected with anything, it remains null on execution! I cannot see why my filter is not being correctly builtup by the container. The type being injected is registered properly, like so:

container.RegisterInstance(new ChannelFactory<IMetadataService>(
    new BasicHttpBinding(),
    new EndpointAddress("http://example.com/ABSApplication/MetadataService.svc")));

container.RegisterInstance<Func<IMetadataService>>(
    () => container.Resolve<ChannelFactory<IMetadataService>>().CreateChannel());

And is also being injected elsewhere in the application (Although not via .Buildup). This is pretty much the same process followed by this blog post. What piece of the puzzle am I missing?

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。

评论(1

抱猫软卧 2024-12-23 18:11:31

我的做法略有不同。我会:

  1. 安装 unity.mvc3 nuget 包

  2. 调用 bootstrapped.initialise(),如 txt 文档中所述,包添加到项目

  3. 在初始化中定义您的 IMetadataService 映射到您的具体类型

  4. 将 IMetadataService 添加到您的构造函数

您的实现与您引用的文章之间的区别是您使用 Func,我不确定这是否会增加一个不同的问题在这里混合。我必须想象它确实如此,因为上面的方法(没有 Func)对我来说效果很好。

编辑:
Brad Wilson 的代码在这里对我来说效果很好:
http://bradwilson.typepad.com/blog/2010/07/service- location-pt4-filters.html

适用部分(请参阅上面的链接)

Global.asax.cs


protected void Application_Start() {
    // ...

    var oldProvider = FilterProviders.Providers.Single(
        f => f is FilterAttributeFilterProvider
    );
    FilterProviders.Providers.Remove(oldProvider);

    var container = new UnityContainer();
    var provider = new UnityFilterAttributeFilterProvider(container);
    FilterProviders.Providers.Add(provider);

    // ...
}

过滤器本身:


using System;
using System.Web.Mvc;
using Microsoft.Practices.Unity;

public class InjectedFilterAttribute : ActionFilterAttribute {

    [Dependency]
    public IMathService MathService { get; set; }

    public override void OnResultExecuted(ResultExecutedContext filterContext) {
        filterContext.HttpContext.Response.Write(
            String.Format("

过滤器表示 2 + 3 是 {0}。

", MathService.Add(2, 3)) ); } }

和 UnityFilterAttributeFilterProvider.cs


using System.Collections.Generic;
using System.Web.Mvc;
using Microsoft.Practices.Unity;

public class UnityFilterAttributeFilterProvider : FilterAttributeFilterProvider {
    private IUnityContainer _container;

    public UnityFilterAttributeFilterProvider(IUnityContainer container) {
        _container = container;
    }

    protected override IEnumerable GetControllerAttributes(
                ControllerContext controllerContext,
                ActionDescriptor actionDescriptor) {

        var attributes = base.GetControllerAttributes(controllerContext,
                                                      actionDescriptor);
        foreach (var attribute in attributes) {
            _container.BuildUp(attribute.GetType(), attribute);
        }

        return attributes;
    }

    protected override IEnumerable GetActionAttributes(
                ControllerContext controllerContext,
                ActionDescriptor actionDescriptor) {

        var attributes = base.GetActionAttributes(controllerContext,
                                                  actionDescriptor);
        foreach (var attribute in attributes) {
            _container.BuildUp(attribute.GetType(), attribute);
        }

        return attributes;
    }
}

I would do this slightly differently. I would:

  1. install the unity.mvc3 nuget package

  2. call the bootstrapped.initialise() as mentioned in the txt doc the package adds to the project

  3. define your IMetadataService mapping in the initialize to your Concrete type

  4. add IMetadataService to your constructor

The difference between your implementation and the article you references is you use Func, which Im not sure if that adds a different problem to the mix here. I have to imagine it does as the above method (without Func) works fine for me.

Edit:
Brad Wilson's code worked just fine for me here:
http://bradwilson.typepad.com/blog/2010/07/service-location-pt4-filters.html

Applicable parts (please see the link above)

Global.asax.cs


protected void Application_Start() {
    // ...

    var oldProvider = FilterProviders.Providers.Single(
        f => f is FilterAttributeFilterProvider
    );
    FilterProviders.Providers.Remove(oldProvider);

    var container = new UnityContainer();
    var provider = new UnityFilterAttributeFilterProvider(container);
    FilterProviders.Providers.Add(provider);

    // ...
}

The filter itself:


using System;
using System.Web.Mvc;
using Microsoft.Practices.Unity;

public class InjectedFilterAttribute : ActionFilterAttribute {

    [Dependency]
    public IMathService MathService { get; set; }

    public override void OnResultExecuted(ResultExecutedContext filterContext) {
        filterContext.HttpContext.Response.Write(
            String.Format("

The filter says 2 + 3 is {0}.

", MathService.Add(2, 3)) ); } }

and UnityFilterAttributeFilterProvider.cs


using System.Collections.Generic;
using System.Web.Mvc;
using Microsoft.Practices.Unity;

public class UnityFilterAttributeFilterProvider : FilterAttributeFilterProvider {
    private IUnityContainer _container;

    public UnityFilterAttributeFilterProvider(IUnityContainer container) {
        _container = container;
    }

    protected override IEnumerable GetControllerAttributes(
                ControllerContext controllerContext,
                ActionDescriptor actionDescriptor) {

        var attributes = base.GetControllerAttributes(controllerContext,
                                                      actionDescriptor);
        foreach (var attribute in attributes) {
            _container.BuildUp(attribute.GetType(), attribute);
        }

        return attributes;
    }

    protected override IEnumerable GetActionAttributes(
                ControllerContext controllerContext,
                ActionDescriptor actionDescriptor) {

        var attributes = base.GetActionAttributes(controllerContext,
                                                  actionDescriptor);
        foreach (var attribute in attributes) {
            _container.BuildUp(attribute.GetType(), attribute);
        }

        return attributes;
    }
}

~没有更多了~
我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
原文