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我不确定如何策略性地使用声音,我只是随心所欲地播放它们。但有一个有趣的声音库,名为 StandingWave3。这可能有点矫枉过正,因为它主要是为了产生声音而不是简单地播放声音。
两个流行的 Flash 游戏框架(Flashpunk 和 Flixel)都有几个用于管理声音的类。这是更具体的游戏,但我不确定您是否可以直接使用游戏中的类而不导入整个框架。当然,这些都是开源项目,因此您可以检查源代码以获取想法。
编辑:这是另一个带有声音/音效组件的游戏库: http://code.google.com/p/popforge/
I'm not sure about strategic use of sounds, I just play them willy nilly as I have to. But there is an interesting sound library called StandingWave3. This is probably overkill, as it is mostly for sound generation than simply playing sounds.
Two popular Flash game frameworks (Flashpunk and Flixel) both have a couple classes for managing sounds. This is more game specific, but I'm not sure if you can directly use the classes in your game without importing the whole framework. Of course, these are open source projects, so you could check the source for ideas.
Edit: Here's another game lib with a sound/sfx component: http://code.google.com/p/popforge/