比较 MMO 的 Now.js 和 Socketstream 可扩展性
如果我要构建一个实时 MMO、基于多房间的非持久世界,它提供最佳的垂直可扩展性[主要考虑同一台机器上服务的玩家数量和内存占用]?
是 Socketstream 和 Now.js 准备使用新的 Node.js 0.6 集群 模块?
If I am to build a real-time MMO, multi-room based, non-persistent world, which offers the best vertical scalability [consider mainly the number of players served on same machine, and ram footprint]?
Are Socketstream and Now.js ready to use new Node.js 0.6 Cluster module?
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您必须使用 v0.6.x 集群自定义解决方案代码。它是最近才出现的,除了非常基础之外,还没有时间将其纳入任何库中。
我建议您查看 http://learnboost.github.com/cluster/
据我所知,它不适用于 v0.6.x,但根据此问题 https://github.com/LearnBoost/cluster/issues/168
Tj 正在“上”。
You will have to custom code a solution using the v0.6.x clustering. It came out very recently and besides being very basic, has not had time to be baked into any libraries yet.
I would suggest you look at http://learnboost.github.com/cluster/
It won't work with v0.6.x as far as I'm aware, but according to this issue https://github.com/LearnBoost/cluster/issues/168
Tj is "on it".