Raphaël:旋转图像放错位置
使用下面的代码,我向页面添加一个 DIV,并在其中添加一个 拉斐尔。图像已旋转。
问题是虽然 DIV 和 SVG 对象的大小相同 SVG 不会放置在 DIV 的中间,而是被剪裁 在 DIV 视口之外。
有人有解决办法吗?
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://
www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script>
<script type="text/javascript" src="js/raphael2.js"></script>
<script type="text/javascript">
$(function () {
$("#btOK").click(function () {
addImage('div8D8EC86F-8AF4-6F13-7595-066F96F06C58');
});
});
function addImage(guid) {
$("#divCanvas #" + guid).remove();
//build div
var $div = $("<div></div>").attr("id", guid).css({ 'position': 'absolute', 'top': '50px', 'left': '400px','border': 'solid 1px #000' });
//add div to canvas
$("#divCanvas").append($div);
//image info
var img = 'http://raphaeljs.com/bd.jpg';
var width = 320;
var height = 240;
//area the paper needs to fit the rotated image
var area = Math.sqrt((width * width) + (height * height));
//angle
var angle = 49;
//paper
var paper = Raphael(guid, area, area);
//add and rotate image
var img = paper.image(img, 0, 0, width,height).transform("r" + angle);
//get image box info
var bb = img.getBBox();
//shrink the papers area
paper.setSize(bb.width, bb.height);
}
</script>
</head>
<body>
<button id="btOK">Add image object</button>
<hr />
<div id="divCanvas"></div>
</body>
</html>
With the code below I add a DIV to the page, to which I add a
Raphael.Image thats been rotated.
The problem is that while the DIV and SVG object is the same size the
SVG dont get placed in the middle of the DIV but instead clipped
outside the DIVs viewport.
Does anyone have a solution to this?
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://
www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script>
<script type="text/javascript" src="js/raphael2.js"></script>
<script type="text/javascript">
$(function () {
$("#btOK").click(function () {
addImage('div8D8EC86F-8AF4-6F13-7595-066F96F06C58');
});
});
function addImage(guid) {
$("#divCanvas #" + guid).remove();
//build div
var $div = $("<div></div>").attr("id", guid).css({ 'position': 'absolute', 'top': '50px', 'left': '400px','border': 'solid 1px #000' });
//add div to canvas
$("#divCanvas").append($div);
//image info
var img = 'http://raphaeljs.com/bd.jpg';
var width = 320;
var height = 240;
//area the paper needs to fit the rotated image
var area = Math.sqrt((width * width) + (height * height));
//angle
var angle = 49;
//paper
var paper = Raphael(guid, area, area);
//add and rotate image
var img = paper.image(img, 0, 0, width,height).transform("r" + angle);
//get image box info
var bb = img.getBBox();
//shrink the papers area
paper.setSize(bb.width, bb.height);
}
</script>
</head>
<body>
<button id="btOK">Add image object</button>
<hr />
<div id="divCanvas"></div>
</body>
</html>
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感谢埃德·戴维斯提供的解决方案:
Thanks Ed Davies for the solution: