如何使图像平滑旋转?

发布于 2024-12-14 00:46:22 字数 647 浏览 2 评论 0原文

目前我正在使用 UIRotationGestureRecognizer 来旋转我的图像,并且我的图像当前旋转顺利。

我正在使用的代码是

   CGFloat imageRotationDegree;

    if ([gesture state] == UIGestureRecognizerStateBegan || [gesture state] == UIGestureRecognizerStateChanged) 
    {
        [gesture view].transform = CGAffineTransformRotate([[gesture view] transform], [gesture rotation]);
        [gesture setRotation:0];
         imageRotationDegree=[gesture rotation];
    }

    NSLog(@"Rotation in Degrees: %f", imageRotationDegree);

所以问题是它总是将旋转度数打印为零。所以我无法保存当前的旋转度数。

另外,如果我将 [gesture setRotation:0]; 更改为其他程度,则旋转不平滑。

那么我怎样才能打印不同的旋转角度并平滑旋转。

Currently i am using UIRotationGestureRecognizer to rotate my image and my image currently rotating smoothly.

The code which i am using is

   CGFloat imageRotationDegree;

    if ([gesture state] == UIGestureRecognizerStateBegan || [gesture state] == UIGestureRecognizerStateChanged) 
    {
        [gesture view].transform = CGAffineTransformRotate([[gesture view] transform], [gesture rotation]);
        [gesture setRotation:0];
         imageRotationDegree=[gesture rotation];
    }

    NSLog(@"Rotation in Degrees: %f", imageRotationDegree);

So the problem is it is always printing rotation degree as zero.So that i am unable to save the current rotation degree.

Also if i change [gesture setRotation:0]; to some other degree then rotation is not smooth.

So How can i print different rotation degree with smooth rotation.

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评论(2

萌面超妹 2024-12-21 00:46:22

尝试与

CGFloat imageRotationDegree;

if ([gesture state] == UIGestureRecognizerStateBegan || [gesture state] == UIGestureRecognizerStateChanged) 
{
    imageRotationDegree = [gesture rotation];
    [gesture view].transform = CGAffineTransformRotate([[gesture view] transform], imageRotationDegree);
    [gesture setRotation:0];
}

NSLog(@"Rotation in Degrees: %f", imageRotationDegree);

try with

CGFloat imageRotationDegree;

if ([gesture state] == UIGestureRecognizerStateBegan || [gesture state] == UIGestureRecognizerStateChanged) 
{
    imageRotationDegree = [gesture rotation];
    [gesture view].transform = CGAffineTransformRotate([[gesture view] transform], imageRotationDegree);
    [gesture setRotation:0];
}

NSLog(@"Rotation in Degrees: %f", imageRotationDegree);
抚笙 2024-12-21 00:46:22
[Export("RotateImage")]
void RotateImage (UIRotationGestureRecognizer gestureRecognizer)
{
    AdjustAnchorPointForGestureRecognizer (gestureRecognizer);

    if (gestureRecognizer.State == UIGestureRecognizerState.Began || gestureRecognizer.State == UIGestureRecognizerState.Changed)
    {
        gestureRecognizer.View.Transform *= CGAffineTransform.MakeRotation (gestureRecognizer.Rotation);

        // Reset the gesture recognizer's rotation - the next callback will get a delta from the current rotation.
        gestureRecognizer.Rotation = 0;
    }
}

void AdjustAnchorPointForGestureRecognizer (UIGestureRecognizer gestureRecognizer)
{
    if (gestureRecognizer.State == UIGestureRecognizerState.Began)
    {
        var image = gestureRecognizer.View;
        var locationInView = gestureRecognizer.LocationInView (image);
        var locationInSuperview = gestureRecognizer.LocationInView (image.Superview);

        image.Layer.AnchorPoint = new PointF (locationInView.X / image.Bounds.Size.Width, locationInView.Y / image.Bounds.Size.Height);
        image.Center = locationInSuperview;
    }
}

[Export("RotateImage")]
void RotateImage (UIRotationGestureRecognizer gestureRecognizer)
{
    AdjustAnchorPointForGestureRecognizer (gestureRecognizer);

    if (gestureRecognizer.State == UIGestureRecognizerState.Began || gestureRecognizer.State == UIGestureRecognizerState.Changed)
    {
        gestureRecognizer.View.Transform *= CGAffineTransform.MakeRotation (gestureRecognizer.Rotation);

        // Reset the gesture recognizer's rotation - the next callback will get a delta from the current rotation.
        gestureRecognizer.Rotation = 0;
    }
}

// Zoom the image by the current scale

[Export("ScaleImage")]
void ScaleImage (UIPinchGestureRecognizer gestureRecognizer)
{
    AdjustAnchorPointForGestureRecognizer (gestureRecognizer);

    if (gestureRecognizer.State == UIGestureRecognizerState.Began || gestureRecognizer.State == UIGestureRecognizerState.Changed)
    {
        gestureRecognizer.View.Transform *= CGAffineTransform.MakeScale (gestureRecognizer.Scale, gestureRecognizer.Scale);

        // Reset the gesture recognizer's scale - the next callback will get a delta from the current scale.
        gestureRecognizer.Scale = 1;
    }
}

// Shift the image's center by the pan amount

[Export("PanImage")]
void PanImage (UIPanGestureRecognizer gestureRecognizer)
{           
    gestureRecognizer.Enabled = true;
    AdjustAnchorPointForGestureRecognizer (gestureRecognizer);
    var image = gestureRecognizer.View;

    if (gestureRecognizer.State == UIGestureRecognizerState.Began || gestureRecognizer.State == UIGestureRecognizerState.Changed)
    {           
        var translation = gestureRecognizer.TranslationInView (this.window);

        gestureRecognizer.View.Center = new PointF (gestureRecognizer.View.Center.X + translation.X, gestureRecognizer.View.Center.Y + translation.Y);

        //image.Center = new PointF (image.Center.X + translation.X, image.Center.Y + translation.Y);

        // Reset the gesture recognizer's translation to {0, 0} - the next callback will get a delta from the current position.
        gestureRecognizer.SetTranslation (PointF.Empty, image);
    }
}
[Export("RotateImage")]
void RotateImage (UIRotationGestureRecognizer gestureRecognizer)
{
    AdjustAnchorPointForGestureRecognizer (gestureRecognizer);

    if (gestureRecognizer.State == UIGestureRecognizerState.Began || gestureRecognizer.State == UIGestureRecognizerState.Changed)
    {
        gestureRecognizer.View.Transform *= CGAffineTransform.MakeRotation (gestureRecognizer.Rotation);

        // Reset the gesture recognizer's rotation - the next callback will get a delta from the current rotation.
        gestureRecognizer.Rotation = 0;
    }
}

void AdjustAnchorPointForGestureRecognizer (UIGestureRecognizer gestureRecognizer)
{
    if (gestureRecognizer.State == UIGestureRecognizerState.Began)
    {
        var image = gestureRecognizer.View;
        var locationInView = gestureRecognizer.LocationInView (image);
        var locationInSuperview = gestureRecognizer.LocationInView (image.Superview);

        image.Layer.AnchorPoint = new PointF (locationInView.X / image.Bounds.Size.Width, locationInView.Y / image.Bounds.Size.Height);
        image.Center = locationInSuperview;
    }
}

[Export("RotateImage")]
void RotateImage (UIRotationGestureRecognizer gestureRecognizer)
{
    AdjustAnchorPointForGestureRecognizer (gestureRecognizer);

    if (gestureRecognizer.State == UIGestureRecognizerState.Began || gestureRecognizer.State == UIGestureRecognizerState.Changed)
    {
        gestureRecognizer.View.Transform *= CGAffineTransform.MakeRotation (gestureRecognizer.Rotation);

        // Reset the gesture recognizer's rotation - the next callback will get a delta from the current rotation.
        gestureRecognizer.Rotation = 0;
    }
}

// Zoom the image by the current scale

[Export("ScaleImage")]
void ScaleImage (UIPinchGestureRecognizer gestureRecognizer)
{
    AdjustAnchorPointForGestureRecognizer (gestureRecognizer);

    if (gestureRecognizer.State == UIGestureRecognizerState.Began || gestureRecognizer.State == UIGestureRecognizerState.Changed)
    {
        gestureRecognizer.View.Transform *= CGAffineTransform.MakeScale (gestureRecognizer.Scale, gestureRecognizer.Scale);

        // Reset the gesture recognizer's scale - the next callback will get a delta from the current scale.
        gestureRecognizer.Scale = 1;
    }
}

// Shift the image's center by the pan amount

[Export("PanImage")]
void PanImage (UIPanGestureRecognizer gestureRecognizer)
{           
    gestureRecognizer.Enabled = true;
    AdjustAnchorPointForGestureRecognizer (gestureRecognizer);
    var image = gestureRecognizer.View;

    if (gestureRecognizer.State == UIGestureRecognizerState.Began || gestureRecognizer.State == UIGestureRecognizerState.Changed)
    {           
        var translation = gestureRecognizer.TranslationInView (this.window);

        gestureRecognizer.View.Center = new PointF (gestureRecognizer.View.Center.X + translation.X, gestureRecognizer.View.Center.Y + translation.Y);

        //image.Center = new PointF (image.Center.X + translation.X, image.Center.Y + translation.Y);

        // Reset the gesture recognizer's translation to {0, 0} - the next callback will get a delta from the current position.
        gestureRecognizer.SetTranslation (PointF.Empty, image);
    }
}
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