创建 3D 模型并将其转换为 WebGL 可用的形式 - 初学者指南?
我正在寻找一些简单(免费!)的入门级软件,它允许我创建简单的 3D 模型并以格式(JSON?)导出它们,然后可以将其读入 webGL 程序。
简单的几何图形将是一个开始,然后纹理也会很好......我看过 Blender,它对我来说太先进了,我发现的教程是无望的。
像 sketchup 这样简单的东西会很好,但据我所知,你不能以 JSON 格式导出。我找到了一些可以将 .dae 转换为 .json 的转换器,但我发现的转换器似乎适合高级用户。
I'm looking for some simple (free!) entry level software that will allow me to create simple 3d models and export them in a format (JSON?) that can then be read into a webGL programme.
Simple geometry would be a start, then textures would be nice too... I've looked at Blender, and it's just far too advanced for me, and the tutorials I've found are hopeless.
Something simple like sketchup would be good, but afaik you can't export in JSON. I've found some converters that will do .dae to .json, but the ones I've found seem to be for advanced users.
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WebGL 很新,目前还没有很多类似的软件包围绕它构建。但这并不意味着您没有一些选择:
就格式而言,目前还没有真正的标准。大多数导出器都会输出 JSON,我的导出器混合使用 JSON 和二进制来提高速度/大小,有些导出器实际上会为您提供要执行的 Javascript 代码。使用哪种格式可能取决于您想用它做什么。我鼓励您尝试几种,看看您喜欢什么,不喜欢什么。
WebGL is new enough that there aren't many packages like this built up around it just yet. That doesn't mean you don't have some options though:
As far as formats go, there's no real standards just yet. Most of the exporters will spit out JSON, mine uses a mix of JSON and Binary for speed/size, and some will actually give you Javascript code to execute. Which format to use probably depends on what you want to do with it. I encourage you to experiment with several and see what you like and what you don't.