如何将 DirectX 项目游戏的显示模式从 4:3 更改为 16:9?

发布于 2024-12-13 15:53:01 字数 34 浏览 2 评论 0原文

如何将项目游戏的显示模式从 4:3 更改为 16:9?

How might I change my project game's display mode from 4:3 to 16:9?

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吹泡泡o 2024-12-20 15:53:01

您可以创建一个类并更改 LoadContent 方法以查看该组件的运行情况。您只需加载关联的内容,创建 HelpScene 的实例,然后执行 HelpScene 对象的 Show 方法:

public class HelpScene : GameScene
    {
        public HelpScene(Game game, Texture2D textureBack, Texture2D textureFront)
            : base(game)
        {
            Components.Add(new ImageComponent(game, textureBack,
            ImageComponent.DrawMode.Stretch));
            Components.Add(new ImageComponent(game, textureFront,
            ImageComponent.DrawMode.Center));
        }
    }
    protected override void LoadContent()
    {
        // Create a new SpriteBatch, which can be used to draw textures
        spriteBatch = new SpriteBatch(graphics.GraphicsDevice);
        Services.AddService(typeof(SpriteBatch), spriteBatch);
        // Create the Credits / Instruction scene
        helpBackgroundTexture = Content.Load<Texture2D>("helpbackground");
        helpForegroundTexture = Content.Load<Texture2D>("helpForeground");
        helpScene = new HelpScene(this, helpBackgroundTexture,
        helpForegroundTexture);
        Components.Add(helpScene);
        helpScene.Show();
        activeScene = helpScene;
    }

You can create a class and change the LoadContent method to see this component in action. You just load the associated content, create an instance of HelpScene, and execute the Show method of the HelpScene object:

public class HelpScene : GameScene
    {
        public HelpScene(Game game, Texture2D textureBack, Texture2D textureFront)
            : base(game)
        {
            Components.Add(new ImageComponent(game, textureBack,
            ImageComponent.DrawMode.Stretch));
            Components.Add(new ImageComponent(game, textureFront,
            ImageComponent.DrawMode.Center));
        }
    }
    protected override void LoadContent()
    {
        // Create a new SpriteBatch, which can be used to draw textures
        spriteBatch = new SpriteBatch(graphics.GraphicsDevice);
        Services.AddService(typeof(SpriteBatch), spriteBatch);
        // Create the Credits / Instruction scene
        helpBackgroundTexture = Content.Load<Texture2D>("helpbackground");
        helpForegroundTexture = Content.Load<Texture2D>("helpForeground");
        helpScene = new HelpScene(this, helpBackgroundTexture,
        helpForegroundTexture);
        Components.Add(helpScene);
        helpScene.Show();
        activeScene = helpScene;
    }
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