setneedsdisplay 不绘制
我想一次又一次地重复图像。但是当我运行我的代码时,它崩溃并显示警告“MainViewController 可能不会响应 setneedsDisplay”以及“uiviewController 可能不会响应 initwithFrame”。这是我的代码。
#import "MainViewController.h"
@implementation MainViewController
@synthesize car,road;
UIImage *currentImage;
int tileOffset=0;
-(void)awakeFromNib{
[[UIApplication sharedApplication]setStatusBarHidden:YES withAnimation:NO];
[car setAlpha:0];
[road setAlpha:0];
currentImage=[UIImage imageNamed:@"Road3.png"];
[NSTimer scheduledTimerWithTimeInterval:(.1) target:self selector:@selector(onTimer)
userInfo:nil repeats:YES];
[NSTimer scheduledTimerWithTimeInterval:(.01) target:self selector:@selector(onTimerRoad) userInfo:nil repeats:YES];
}
-(void)onTimerRoad{
tileOffset+=1;
[self setNeedsDisplay]; //here Get the warning
}
-(void)onTimer{
[self update1];
}
-(void)update1{
[self updateRoad];
}
-(void)updateRoad{
[self randomRoadUpdate];
}
-(void)randomRoadUpdate{
CGPoint oldPosition=road.center;
road.center=CGPointMake(oldPosition.x, oldPosition.y+1);
}
-(id)initWithFrame:(CGRect)frame{
if(self=[super initWithFrame:frame]){//here get warning
}
return self;
}
-(void)drawRect:(CGRect)rect{
CGImageRef image=CGImageRetain(currentImage.CGImage);
CGRect imageRect;
imageRect.origin=CGPointMake(160, 240);
imageRect.size=CGSizeMake(320, 480);
CGContextRef uicontext=UIGraphicsGetCurrentContext();
CGContextClipToRect(uicontext, CGRectMake(0, 0, rect.size.width, rect.size.height));
CGContextDrawTiledImage(uicontext, imageRect, image);
}
提前致谢..
I want to repeat an image again and again.But when i run my code it crashes with a warning "MainViewController may not respond to setneedsDisplay" and also"uiviewController may not respond to initwithFrame". Here is my code.
#import "MainViewController.h"
@implementation MainViewController
@synthesize car,road;
UIImage *currentImage;
int tileOffset=0;
-(void)awakeFromNib{
[[UIApplication sharedApplication]setStatusBarHidden:YES withAnimation:NO];
[car setAlpha:0];
[road setAlpha:0];
currentImage=[UIImage imageNamed:@"Road3.png"];
[NSTimer scheduledTimerWithTimeInterval:(.1) target:self selector:@selector(onTimer)
userInfo:nil repeats:YES];
[NSTimer scheduledTimerWithTimeInterval:(.01) target:self selector:@selector(onTimerRoad) userInfo:nil repeats:YES];
}
-(void)onTimerRoad{
tileOffset+=1;
[self setNeedsDisplay]; //here Get the warning
}
-(void)onTimer{
[self update1];
}
-(void)update1{
[self updateRoad];
}
-(void)updateRoad{
[self randomRoadUpdate];
}
-(void)randomRoadUpdate{
CGPoint oldPosition=road.center;
road.center=CGPointMake(oldPosition.x, oldPosition.y+1);
}
-(id)initWithFrame:(CGRect)frame{
if(self=[super initWithFrame:frame]){//here get warning
}
return self;
}
-(void)drawRect:(CGRect)rect{
CGImageRef image=CGImageRetain(currentImage.CGImage);
CGRect imageRect;
imageRect.origin=CGPointMake(160, 240);
imageRect.size=CGSizeMake(320, 480);
CGContextRef uicontext=UIGraphicsGetCurrentContext();
CGContextClipToRect(uicontext, CGRectMake(0, 0, rect.size.width, rect.size.height));
CGContextDrawTiledImage(uicontext, imageRect, image);
}
Thanks in advance..
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setNeedDisplays 是 UIView 的一个方法......所以你需要调用
[self.view setNeedDisplay]
第二个警告是关于你的赋值语句,尝试这个来解决它:setNeedDisplays is a method for UIView.... So you need to call
[self.view setNeedDisplay]
the second warning is about your assignment statement, try this to get it out: