我应该在游戏中使用哪种视频解码器来制作过场动画?
我正在开发的游戏系列使用视频编码器/解码器库,它会生成相当大的文件。我们希望改用更高效的方式,特别是 H.264 或 VP8。然而,围绕导航软件许可似乎存在广泛的法律问题,以及对 VP8 的挑战威胁。
所以我想要的是一个 C++ 头文件和库文件,我可以静态链接到游戏以解码有效压缩的视频流。我会考虑提供专利赔偿的商业产品(我们目前正在使用 Bink)。许可需要适合商业产品。有关法律情况的答案也会有所帮助......
谢谢!
盖伊
The game franchise I am working on uses a video encoder/decoder library which produces rather large files. We want to change to something a little more efficient, particularly H.264 or VP8. However, there seem to be extensive legal issues revolving around software licensing to navigate, and threats of a challenge to VP8.
So what I want is a C++ header and library file I can statically link to the game to decode an efficiently compressed video stream. I'll consider commercial ones that offer patent indemnity (we're using Bink at the moment). Licensing needs to be sympathetic to a commercial product. An answer about the legal situation would be helpful too...
Thanks!
Guy
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经过长时间的法律考虑,我们已迁移到 libVP8。这是一个很好的图书馆。
After lengthy legal consideration, we have migrated to libVP8. It is a fine library.
我想到了奥格。 http://en.wikipedia.org/wiki/Ogg http://www.vorbis.com/
ogg comes to mind. http://en.wikipedia.org/wiki/Ogg http://www.vorbis.com/
抱歉,如果由于某种原因这显然不合适,但这不是唯一的 H.264“开放”竞争对手/竞争者“Dirac”吗? Ogg 容器格式的维基百科页面 似乎暗示它支持 Dirac,并且 < href="http://en.wikipedia.org/wiki/Dirac_%28codec%29#Software_implementations" rel="nofollow">维基百科上的狄拉克文章指出,是一个免费的(麻省理工学院许可的,适合商业用途)跨平台实现,称为 Shrödinger。
编辑:
Sorry if this obviously inappropriate for some reason, but isn't the only H.264 "Open" competitor/contender "Dirac"? The wikipedia page on the Ogg container format appears to imply that it supports Dirac, and the Dirac article on wikipedia states that there is a free (MIT-licensed, suitable for commercial use) cross-platform implementation called Shrödinger.
EDIT: