GraphicsMagick 入门
我发现(C)API非常复杂,有很多函数听起来像是在做同样的事情。 blob<->image<->registry<->streams>之间的关系让我困惑。
有没有人找到教程或者可以以其他方式阐明 GraphicsMagick 的基本概念是什么?一些典型的工作流程,例如“如果您想处理内存中的图像,您可以执行[...],然后将其写入磁盘,执行[...]”
这样的简单任务很困难。
I find the (C) API to be very complicated, there are many functions which sound like that they are doing the same thing. The relationship between blob<->image<->registry<->streams> confuses me.
Has anyone found tutorials or can otherwise shed light on what the fundamental concepts of GraphicsMagick are? A few typical workflows like "if you want to work with an image in memory, you can do [...], then to write it to disk, do [...]"
Simple tasks like this are hard.
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也许您已经解决了您的问题,但如果没有 - 我认为 GraphicsMagick 的 C++ API 按照您指定的术语使用起来非常简单,请参阅 文档。因此,如果您可以接受 C++,那么它是相当合理的选择。
Probably you have already overcome your problem, but if not- I think that C++ API for GraphicsMagick is quite simple to use in terms that you have specified, see documentation. So if C++ is acceptable for you, it is quite reasonable option.