我正在使用 C++、code::blocks(启用了警告并进行了检查以确保)和 SFML。
我已经尝试自己寻找错误,但我真的找不到问题所在。我知道段错误意味着什么,但这确实让我难住了。我是一个初学者,我可以补充一下,但我正在快速学习。
我有一个基本的主类 void Engine
,它有一个方法 void RenderFrame
,可以渲染应用程序的每一帧。在上述方法中,我有这段代码,应该将所有图块绘制到渲染窗口上:
Tile* tile;
for (short y = 0; y < mapHeight; ++y) {
for (short x = 0; x < mapWidth; ++x) {
tile = currentLevel -> GetTile(x, y);
if (tile) {
tile -> Draw((x * tileSize), (y * tileSize), Wnd);
}
}
}
GetTile 方法应该从 std::vector 中返回一个图块。 >
Draw 方法仅执行以下操作:
void Tile::Draw(int x, int y, sf::RenderWindow *pWnd) {
sprite.SetPosition(x, y);
pWnd -> Draw(sprite);
}
应用程序编译得很好,但在调用 sprite.SetPosition(x, y);
后立即崩溃
这是调试器的完整调用堆栈:
#0 68701829 sf::Drawable::SetPosition(float, float) () (D:\Coding\C++\sfml\bin\debug\sfml-graphics.dll:??)
#1 004021F9 Tile::Draw(this=0x76ab8cd5, x=0, y=0, pWnd=0x3e3310) (D:\Coding\C++\sfml\include\Tile.cpp:12)
#2 00401D7E Engine::RenderFrame(this=0x3e3298) (D:\Coding\C++\sfml\include\Engine.cpp:106)
#3 00401B29 Engine::MainLoop(this=0x3e3298) (D:\Coding\C++\sfml\include\Engine.cpp:63)
#4 00401E27 _fu0___ZTIPKc(this=0x3e3298) (D:\Coding\C++\sfml\include\Engine.cpp:119)
#5 004022D6 main() (D:\Coding\C++\sfml\Main.cpp:8)
我希望这些信息足以继续下去,并提前致谢。
编辑:哦,这是来自调试器的输出。 程序收到信号 SIGSEGV,分段错误。
在 sf::Drawable::SetPosition(float, float) () 中
没有提供有关该问题的更多信息。
I'm using C++, code::blocks (with warnings enabled and I checked to make sure) and SFML.
I've tried hunting the bug down myself but I really can't find what's wrong. I know what a segfault means but this one really has me stumped. I'm a beginner may I add but am quickly learning.
I've got a basic main class void Engine
that has a method void RenderFrame
that renders every frame of the application. Inside said method I have this code which is supposed to draw all the tiles onto the renderwindow:
Tile* tile;
for (short y = 0; y < mapHeight; ++y) {
for (short x = 0; x < mapWidth; ++x) {
tile = currentLevel -> GetTile(x, y);
if (tile) {
tile -> Draw((x * tileSize), (y * tileSize), Wnd);
}
}
}
The GetTile method is supposed to return a tile from within a std::vector<std::vector<Tile *> >
The Draw method only does this:
void Tile::Draw(int x, int y, sf::RenderWindow *pWnd) {
sprite.SetPosition(x, y);
pWnd -> Draw(sprite);
}
The application compiles just fine, but it crashes right after calling sprite.SetPosition(x, y);
This is the full call stack from the debugger:
#0 68701829 sf::Drawable::SetPosition(float, float) () (D:\Coding\C++\sfml\bin\debug\sfml-graphics.dll:??)
#1 004021F9 Tile::Draw(this=0x76ab8cd5, x=0, y=0, pWnd=0x3e3310) (D:\Coding\C++\sfml\include\Tile.cpp:12)
#2 00401D7E Engine::RenderFrame(this=0x3e3298) (D:\Coding\C++\sfml\include\Engine.cpp:106)
#3 00401B29 Engine::MainLoop(this=0x3e3298) (D:\Coding\C++\sfml\include\Engine.cpp:63)
#4 00401E27 _fu0___ZTIPKc(this=0x3e3298) (D:\Coding\C++\sfml\include\Engine.cpp:119)
#5 004022D6 main() (D:\Coding\C++\sfml\Main.cpp:8)
I hope this is enough information to go on, and thanks in advance.
Edit: Oh, and this is from the debugger output. Program received signal SIGSEGV, Segmentation fault.
In sf::Drawable::SetPosition(float, float) ()
Doesn't give much more information about the problem.
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回溯中的这一行看起来很可疑:
这似乎与您的 Tile::Draw 函数相对应,但
this
指针未对齐,这表明它不是有效的指针。所以也许你的std::vector >
已被某种方式损坏。This line in the backtrace looks suspicious:
This seems to correspond to your Tile::Draw function, except the
this
pointer is misaligned, which suggests that it's not a valid pointer. So perhaps yourstd::vector<std::vector<Tile *> >
has been corrupted somehow.最可能的解释是
currentLevel->GetTile(x,y)
返回的指针无效。这可能是因为它没有正确初始化(NUL 或有效的分配对象)或者因为它引用的对象已被销毁。两者都会解释sprite
不是一个有效的对象,并且在该对象上调用SetPosition
将传递一个无效的this
指针,该指针将触发 SIGSEGV。The most probable explanation is that the pointer returned by
currentLevel->GetTile(x,y)
is not valid. This could be because it was not properly initialized (to either NUL or a valid allocated object) or because the object to which it refers has been destroyed. Both would explain thatsprite
is not a valid object and callingSetPosition
on that object will pass an invalidthis
pointer that would trigger the SIGSEGV.分段错误的一般原因是取消引用空指针或无效指针。
1.检查GetTile(),是否是这个原因造成的?
2. 在取消引用之前检查
currentLevel
。A general cause of segmentation faults is dereferencing a null or invalid pointer.
1. Check GetTile(), is this causing the fault?
2. Check
currentLevel
before dereferencing.