如何在 Qt 中从互联网下载文件?
我不知道问题是什么......编译器(Qt)运行程序没有错误,但文件没有下载...... 你能告诉我,请告诉我出了什么问题吗?
我通过示例“download”制作了它,它位于 qt 文件夹中。唯一的区别是他们有一个控制台,而我有Windows应用程序。
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QtNetwork>
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_pushButton_clicked();
private:
Ui::MainWindow *ui;
};
class DownloadManager: public QObject
{
Q_OBJECT
QNetworkAccessManager manager;
QList<QNetworkReply *> currentDownloads;
public:
DownloadManager();
void doDownload(const QUrl &url);
QString saveFileName(const QUrl &url);
bool saveToDisk(const QString &filename, QIODevice *data);
public slots:
void execute();
void downloadFinished(QNetworkReply *reply);
};
#endif // MAINWINDOW_H
main.cpp
#include <QtGui/QApplication>
#include "mainwindow.h"
#include <QtNetwork>
#include <QNetworkAccessManager>
#include <QStringList>
#include <QCoreApplication>
#include <QFile>
#include <QFileInfo>
#include <QList>
#include <QNetworkAccessManager>
#include <QNetworkRequest>
#include <QNetworkReply>
#include <QStringList>
#include <QTimer>
#include <QUrl>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
#if defined(Q_WS_S60)
w.showMaximized();
#else
w.show();
#endif
return a.exec();
}
DownloadManager::DownloadManager()
{
connect(&manager, SIGNAL(finished(QNetworkReply*)),
SLOT(downloadFinished(QNetworkReply*)));
}
void DownloadManager::doDownload(const QUrl &url)
{
QNetworkRequest request(url);
QNetworkReply *reply = manager.get(request);
currentDownloads.append(reply);
}
QString DownloadManager::saveFileName(const QUrl &url)
{
QString path = url.path();
QString basename = QFileInfo(path).fileName();
if (basename.isEmpty())
basename = "download";
if (QFile::exists(basename)) {
// already exists, don't overwrite
int i = 0;
basename += '.';
while (QFile::exists(basename + QString::number(i)))
++i;
basename += QString::number(i);
}
return basename;
}
bool DownloadManager::saveToDisk(const QString &filename, QIODevice *data)
{
QFile file(filename);
if (!file.open(QIODevice::WriteOnly)) {
fprintf(stderr, "Could not open %s for writing: %s\n",
qPrintable(filename),
qPrintable(file.errorString()));
return false;
}
file.write(data->readAll());
file.close();
return true;
}
void DownloadManager::execute()
{
QStringList args = QCoreApplication::instance()->arguments();
args[0]="http://www.google.ru/images/srpr/logo3w.png";
QString arg=args[0];
QUrl url = QUrl::fromEncoded(arg.toLocal8Bit());
doDownload(url);
}
void DownloadManager::downloadFinished(QNetworkReply *reply)
{
QUrl url = reply->url();
if (reply->error()) {
fprintf(stderr, "Download of %s failed: %s\n",
url.toEncoded().constData(),
qPrintable(reply->errorString()));
} else {
QString filename = saveFileName(url);
if (saveToDisk(filename, reply))
printf("Download of %s succeded (saved to %s)\n",
url.toEncoded().constData(), qPrintable(filename));
}
currentDownloads.removeAll(reply);
reply->deleteLater();
if (currentDownloads.isEmpty())
// all downloads finished
QCoreApplication::instance()->quit();
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
DownloadManager manager;
manager.execute();
QTimer::singleShot(0, &manager, SLOT(execute()));
}
I don't know what the problem is...The compiler (Qt) runs program without errors, but the file is not downloaded...
Can you tell me please tell what is wrong?
I made by example "download", which is located in the qt folder. The only difference is that they have is a console, and I have windows application.
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QtNetwork>
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_pushButton_clicked();
private:
Ui::MainWindow *ui;
};
class DownloadManager: public QObject
{
Q_OBJECT
QNetworkAccessManager manager;
QList<QNetworkReply *> currentDownloads;
public:
DownloadManager();
void doDownload(const QUrl &url);
QString saveFileName(const QUrl &url);
bool saveToDisk(const QString &filename, QIODevice *data);
public slots:
void execute();
void downloadFinished(QNetworkReply *reply);
};
#endif // MAINWINDOW_H
main.cpp
#include <QtGui/QApplication>
#include "mainwindow.h"
#include <QtNetwork>
#include <QNetworkAccessManager>
#include <QStringList>
#include <QCoreApplication>
#include <QFile>
#include <QFileInfo>
#include <QList>
#include <QNetworkAccessManager>
#include <QNetworkRequest>
#include <QNetworkReply>
#include <QStringList>
#include <QTimer>
#include <QUrl>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
#if defined(Q_WS_S60)
w.showMaximized();
#else
w.show();
#endif
return a.exec();
}
DownloadManager::DownloadManager()
{
connect(&manager, SIGNAL(finished(QNetworkReply*)),
SLOT(downloadFinished(QNetworkReply*)));
}
void DownloadManager::doDownload(const QUrl &url)
{
QNetworkRequest request(url);
QNetworkReply *reply = manager.get(request);
currentDownloads.append(reply);
}
QString DownloadManager::saveFileName(const QUrl &url)
{
QString path = url.path();
QString basename = QFileInfo(path).fileName();
if (basename.isEmpty())
basename = "download";
if (QFile::exists(basename)) {
// already exists, don't overwrite
int i = 0;
basename += '.';
while (QFile::exists(basename + QString::number(i)))
++i;
basename += QString::number(i);
}
return basename;
}
bool DownloadManager::saveToDisk(const QString &filename, QIODevice *data)
{
QFile file(filename);
if (!file.open(QIODevice::WriteOnly)) {
fprintf(stderr, "Could not open %s for writing: %s\n",
qPrintable(filename),
qPrintable(file.errorString()));
return false;
}
file.write(data->readAll());
file.close();
return true;
}
void DownloadManager::execute()
{
QStringList args = QCoreApplication::instance()->arguments();
args[0]="http://www.google.ru/images/srpr/logo3w.png";
QString arg=args[0];
QUrl url = QUrl::fromEncoded(arg.toLocal8Bit());
doDownload(url);
}
void DownloadManager::downloadFinished(QNetworkReply *reply)
{
QUrl url = reply->url();
if (reply->error()) {
fprintf(stderr, "Download of %s failed: %s\n",
url.toEncoded().constData(),
qPrintable(reply->errorString()));
} else {
QString filename = saveFileName(url);
if (saveToDisk(filename, reply))
printf("Download of %s succeded (saved to %s)\n",
url.toEncoded().constData(), qPrintable(filename));
}
currentDownloads.removeAll(reply);
reply->deleteLater();
if (currentDownloads.isEmpty())
// all downloads finished
QCoreApplication::instance()->quit();
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
DownloadManager manager;
manager.execute();
QTimer::singleShot(0, &manager, SLOT(execute()));
}
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(1)
问题出在代码的这一点:
QNetworkAccessManager
是异步的,因此它需要一个事件循环来执行任何下载。但是,当函数on_pushButton_clicked()
返回并将控制权交还给事件循环时,QNetworkAccessManager
已经被销毁,并且没有时间执行任何操作。当您在
DownloadManager::execute
中添加QMessageBox
时,您实际上是在槽on_pushButton_clicked()
中运行另一个事件循环,并且它给出QNetworkAccessManager
完成其工作的机会。正确的解决方案是动态分配
DownloadManager
,并最终使其在完成所有下载后自行销毁。The problem is at that point of your code:
QNetworkAccessManager
is asynchronous, so it needs an event loop to do any downloading. But when the functionon_pushButton_clicked()
returns and gives the control back to the event loop, theQNetworkAccessManager
is already destroyed, and didn't have the time to do anything.When you add a
QMessageBox
inDownloadManager::execute
, you are in fact running another event loop withing the sloton_pushButton_clicked()
, and it gives the opportunity to theQNetworkAccessManager
to do its work.The correct solution would be to allocate
DownloadManager
dynamically, and eventually to make it destroy itself when it has finished all downloads.