3D乒乓球物理部分?
我正在尝试使用 xna 编写 3D 乒乓球游戏。我已经建立了模型,但现在发现很难实现游戏的物理部分。我知道有相当多的物理引擎,但哪一个最适合我的游戏,或者是否有一个可以处理 3D 乒乓球的物理引擎?或者我应该尝试实现我自己的物理学?任何帮助将不胜感激,谢谢
I'm trying to program a 3D table tennis game using xna. I've got the models up but now finding it hard to implement the physics part of the game. I know that there are quite a few physics engines out there, but which would be the best for my game, or if there is a physics engine that tackled 3D table tennis? Or should I try to implement my own physics? Any help would be greatly appreciated, thanks
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您不需要仅仅为了网球而需要一个物理库。
你只需看看球在桌子上弹跳背后的物理原理。
http://www.real-world-physicals-problems.com /bouncing-ball-physical.html
You don't need a physic library just for tennis.
You have to just look at the physics behind a ball bouncing in a table.
http://www.real-world-physics-problems.com/bouncing-ball-physics.html