canvas.drawline() 不起作用
您好,我为我的应用程序绘制了画布 这是我的画布的代码
public class Canvas1 extends View{
int i;
int k;
float l,m;
public Canvas1(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
public Canvas1 (Context context, AttributeSet attrs) {
super(context, attrs);
}
public Canvas1 (Context context, AttributeSet ats, int ds) {
super(context, ats, ds);
}
@Override
public void onDraw(Canvas canvas){
super.onDraw(canvas);
canvas.drawRGB(255, 255, 255);
Paint paint1=new Paint(Color.BLACK);
Paint paint=new Paint(200);
paint.setStrokeWidth((float)0.5);
canvas.drawLine(0,0,0,getMeasuredHeight(), paint1);
canvas.drawLine(0,0, getMeasuredWidth(), 0, paint1);
canvas.drawLine(0,getMeasuredHeight(), getMeasuredWidth(),getMeasuredHeight(), paint1);
canvas.drawLine(getMeasuredWidth(),getMeasuredHeight(), getMeasuredWidth(), 0, paint1);
//canvas.drawLine(0, 0, ((float)getMeasuredWidth()), ((float)getMeasuredHeight()), paint);
if(l!=0||m!=0)
{
canvas.drawLine(getMeasuredWidth()/2,getMeasuredHeight()/2,getMeasuredWidth()/2,getMeasuredHeight(),paint);
canvas.drawLine(0,0,getMeasuredWidth()/2,getMeasuredHeight()/2,paint);
}
for(int i=1;i<5;i++)
canvas.drawLine(((float)getMeasuredWidth())/5*i, 0, ((float)getMeasuredWidth()/5*i),getMeasuredHeight(), paint);
for(int i=0;i<5;i++)
canvas.drawLine(0, getMeasuredHeight()/5*i, getMeasuredWidth(), getMeasuredHeight()/5*i, paint);
canvas.save();
}
public Boolean setline(float d,float e){
l=d;
m=e;
Log.i("Hello Canvas",l+" "+m+" ");
return true;
}
}
,现在我试图从我的主要活动中调用函数 setline() ,在此活动中有一个画布数组。这是我的活动代码
public class HelloCanvasActivity extends Activity {
/** Called when the activity is first created. */
Integer[] in={R.id.can1,R.id.can2,R.id.can3,R.id.can4,R.id.can5,R.id.can6,R.id.can7,R.id.can8};
float x,y;
int j=0;
Canvas1[] can=new Canvas1[8];
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
for(int i=0;i<8;i++)
{
can[i]=(Canvas1)findViewById(in[i]);
}
can[0].setline((float)0.5,(float) 0.5);
new Thread(new Runnable(){
public void run(){
for(int i=0;i<8;i++){
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
can[i].setline((float)0.5,(float)0.5);
}
}
}).start();
}
}
,当我从正在绘制的代码行中省略 Thread.sleep(1000) 时,但是当我将 Thread.sleep(1000) setline 在 1 秒后调用时,我将登录到 Hello World 日志表中,但画布上没有画线,请帮助我找出错误的地方。
Hi i draw a canvas for my application
here is the code my canvas
public class Canvas1 extends View{
int i;
int k;
float l,m;
public Canvas1(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
public Canvas1 (Context context, AttributeSet attrs) {
super(context, attrs);
}
public Canvas1 (Context context, AttributeSet ats, int ds) {
super(context, ats, ds);
}
@Override
public void onDraw(Canvas canvas){
super.onDraw(canvas);
canvas.drawRGB(255, 255, 255);
Paint paint1=new Paint(Color.BLACK);
Paint paint=new Paint(200);
paint.setStrokeWidth((float)0.5);
canvas.drawLine(0,0,0,getMeasuredHeight(), paint1);
canvas.drawLine(0,0, getMeasuredWidth(), 0, paint1);
canvas.drawLine(0,getMeasuredHeight(), getMeasuredWidth(),getMeasuredHeight(), paint1);
canvas.drawLine(getMeasuredWidth(),getMeasuredHeight(), getMeasuredWidth(), 0, paint1);
//canvas.drawLine(0, 0, ((float)getMeasuredWidth()), ((float)getMeasuredHeight()), paint);
if(l!=0||m!=0)
{
canvas.drawLine(getMeasuredWidth()/2,getMeasuredHeight()/2,getMeasuredWidth()/2,getMeasuredHeight(),paint);
canvas.drawLine(0,0,getMeasuredWidth()/2,getMeasuredHeight()/2,paint);
}
for(int i=1;i<5;i++)
canvas.drawLine(((float)getMeasuredWidth())/5*i, 0, ((float)getMeasuredWidth()/5*i),getMeasuredHeight(), paint);
for(int i=0;i<5;i++)
canvas.drawLine(0, getMeasuredHeight()/5*i, getMeasuredWidth(), getMeasuredHeight()/5*i, paint);
canvas.save();
}
public Boolean setline(float d,float e){
l=d;
m=e;
Log.i("Hello Canvas",l+" "+m+" ");
return true;
}
}
now i am trying to call the function setline() from my main activity in this activity there is an array of canvas . here is the code of my activity
public class HelloCanvasActivity extends Activity {
/** Called when the activity is first created. */
Integer[] in={R.id.can1,R.id.can2,R.id.can3,R.id.can4,R.id.can5,R.id.can6,R.id.can7,R.id.can8};
float x,y;
int j=0;
Canvas1[] can=new Canvas1[8];
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
for(int i=0;i<8;i++)
{
can[i]=(Canvas1)findViewById(in[i]);
}
can[0].setline((float)0.5,(float) 0.5);
new Thread(new Runnable(){
public void run(){
for(int i=0;i<8;i++){
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
can[i].setline((float)0.5,(float)0.5);
}
}
}).start();
}
}
when i omit Thread.sleep(1000) from my code lines are drawing but when i put Thread.sleep(1000) setline is calling after 1 second i am getting log in my log table of Hello World,but no line is drawing on canvas please help me in finding where i am wrong.
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在您的
setline
方法中,调用invalidate()
In your
setline
method, callinvalidate()