Java Swing 第二个 JFrame 布局填充空间?
我一直在学习手写 Swing,并且一直在使用 Sun Doc 教程。我正在使用 GridLayout,第一次使用时它使所有按钮填充可用空间。在我的第二次尝试中,我实现了第二个网格来在顶部保留一些控件。我确信这确实很简单,但在阅读和玩了很长时间之后,我无法像我第一次尝试那样让第二个下部窗格充满按钮。请帮忙?
package layout;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Game extends JFrame {
GridLayout gameLayout = new GridLayout(6,6);
JLabel score = new JLabel("Score:");
public Game(String name) {
super(name);
setResizable(true);
}
public void addComponentsToPane(final Container pane) {
final JPanel mainGameWindow = new JPanel();
mainGameWindow.setLayout(gameLayout);
JPanel controls = new JPanel();
controls.setLayout(new GridLayout(2,4));
//Add buttons to experiment with Grid Layout
mainGameWindow.add(new JButton("sqrOne1"));
mainGameWindow.add(new JButton("sqrOne2"));
mainGameWindow.add(new JButton("sqrOne3"));
mainGameWindow.add(new JButton("sqrOne4"));
mainGameWindow.add(new JButton("sqrOne5"));
mainGameWindow.add(new JButton("sqrOne6"));
mainGameWindow.add(new JButton("sqrTwo1"));
mainGameWindow.add(new JButton("sqrTwo2"));
mainGameWindow.add(new JButton("sqrTwo3"));
mainGameWindow.add(new JButton("sqrTwo4"));
mainGameWindow.add(new JButton("sqrTwo5"));
mainGameWindow.add(new JButton("sqrTwo6"));
mainGameWindow.add(new JButton("sqrThree1"));
mainGameWindow.add(new JButton("sqrThree2"));
mainGameWindow.add(new JButton("sqrThree3"));
mainGameWindow.add(new JButton("sqrThree4"));
mainGameWindow.add(new JButton("sqrThree5"));
mainGameWindow.add(new JButton("sqrThree6"));
mainGameWindow.add(new JButton("sqrFour1"));
mainGameWindow.add(new JButton("sqrFour2"));
mainGameWindow.add(new JButton("sqrFour3"));
mainGameWindow.add(new JButton("sqrFour4"));
mainGameWindow.add(new JButton("sqrFour5"));
mainGameWindow.add(new JButton("sqrFour6"));
mainGameWindow.add(new JButton("sqrFive1"));
mainGameWindow.add(new JButton("sqrFive2"));
mainGameWindow.add(new JButton("sqrFive3"));
mainGameWindow.add(new JButton("sqrFive4"));
mainGameWindow.add(new JButton("sqrFive5"));
mainGameWindow.add(new JButton("sqrFive6"));
mainGameWindow.add(new JButton("sqrSix1"));
mainGameWindow.add(new JButton("sqrSix2"));
mainGameWindow.add(new JButton("sqrSix3"));
mainGameWindow.add(new JButton("sqrSix4"));
mainGameWindow.add(new JButton("sqrSix5"));
mainGameWindow.add(new JButton("sqrSix6"));
//Add controls to set up horizontal and vertical gaps
controls.add(new Label("Match pairs of Promient Tech Heads!"));
controls.add(score);
controls.add(new JButton("Solve"));
controls.add(new JButton("Scrabble"));
//Process the Apply gaps button press
gameLayout.layoutContainer(mainGameWindow);
pane.add(controls, BorderLayout.NORTH);
pane.add(new JSeparator(), BorderLayout.CENTER);
pane.add(mainGameWindow, BorderLayout.SOUTH);
}
private void setLabelText(String text)
{
score.setText(text);
score.paintImmediately(score.getVisibleRect());
}
private static void createAndShowGUI() {
//Create and set up the window.
Game frame = new Game("Game");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Set up the content pane.
frame.addComponentsToPane(frame.getContentPane());
//Display the window.
frame.pack();
frame.setVisible(true);
frame.setSize(600,600);
frame.setMinimumSize(new Dimension(400, 400));
}
public static void main(String[] args) {
/* Use an appropriate Look and Feel */
try {
//UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
UIManager.setLookAndFeel("javax.swing.plaf.metal.MetalLookAndFeel");
} catch (UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
} catch (IllegalAccessException ex) {
ex.printStackTrace();
} catch (InstantiationException ex) {
ex.printStackTrace();
} catch (ClassNotFoundException ex) {
ex.printStackTrace();
}
/* Turn off metal's use of bold fonts */
UIManager.put("swing.boldMetal", Boolean.FALSE);
//Schedule a job for the event dispatch thread:
//creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
I've been learning to hand write Swing, and have been using the Sun Doc tutorials. I am using a GridLayout and on my first go it made all the buttons fill the available space. On my second go I've implemented a second grid to hold some controls at the top. I'm sure this is something really easy but after reading and playing for ages I can't get the second lower pane to fill with the buttons like it did on my first attempt. Help pls?
package layout;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Game extends JFrame {
GridLayout gameLayout = new GridLayout(6,6);
JLabel score = new JLabel("Score:");
public Game(String name) {
super(name);
setResizable(true);
}
public void addComponentsToPane(final Container pane) {
final JPanel mainGameWindow = new JPanel();
mainGameWindow.setLayout(gameLayout);
JPanel controls = new JPanel();
controls.setLayout(new GridLayout(2,4));
//Add buttons to experiment with Grid Layout
mainGameWindow.add(new JButton("sqrOne1"));
mainGameWindow.add(new JButton("sqrOne2"));
mainGameWindow.add(new JButton("sqrOne3"));
mainGameWindow.add(new JButton("sqrOne4"));
mainGameWindow.add(new JButton("sqrOne5"));
mainGameWindow.add(new JButton("sqrOne6"));
mainGameWindow.add(new JButton("sqrTwo1"));
mainGameWindow.add(new JButton("sqrTwo2"));
mainGameWindow.add(new JButton("sqrTwo3"));
mainGameWindow.add(new JButton("sqrTwo4"));
mainGameWindow.add(new JButton("sqrTwo5"));
mainGameWindow.add(new JButton("sqrTwo6"));
mainGameWindow.add(new JButton("sqrThree1"));
mainGameWindow.add(new JButton("sqrThree2"));
mainGameWindow.add(new JButton("sqrThree3"));
mainGameWindow.add(new JButton("sqrThree4"));
mainGameWindow.add(new JButton("sqrThree5"));
mainGameWindow.add(new JButton("sqrThree6"));
mainGameWindow.add(new JButton("sqrFour1"));
mainGameWindow.add(new JButton("sqrFour2"));
mainGameWindow.add(new JButton("sqrFour3"));
mainGameWindow.add(new JButton("sqrFour4"));
mainGameWindow.add(new JButton("sqrFour5"));
mainGameWindow.add(new JButton("sqrFour6"));
mainGameWindow.add(new JButton("sqrFive1"));
mainGameWindow.add(new JButton("sqrFive2"));
mainGameWindow.add(new JButton("sqrFive3"));
mainGameWindow.add(new JButton("sqrFive4"));
mainGameWindow.add(new JButton("sqrFive5"));
mainGameWindow.add(new JButton("sqrFive6"));
mainGameWindow.add(new JButton("sqrSix1"));
mainGameWindow.add(new JButton("sqrSix2"));
mainGameWindow.add(new JButton("sqrSix3"));
mainGameWindow.add(new JButton("sqrSix4"));
mainGameWindow.add(new JButton("sqrSix5"));
mainGameWindow.add(new JButton("sqrSix6"));
//Add controls to set up horizontal and vertical gaps
controls.add(new Label("Match pairs of Promient Tech Heads!"));
controls.add(score);
controls.add(new JButton("Solve"));
controls.add(new JButton("Scrabble"));
//Process the Apply gaps button press
gameLayout.layoutContainer(mainGameWindow);
pane.add(controls, BorderLayout.NORTH);
pane.add(new JSeparator(), BorderLayout.CENTER);
pane.add(mainGameWindow, BorderLayout.SOUTH);
}
private void setLabelText(String text)
{
score.setText(text);
score.paintImmediately(score.getVisibleRect());
}
private static void createAndShowGUI() {
//Create and set up the window.
Game frame = new Game("Game");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Set up the content pane.
frame.addComponentsToPane(frame.getContentPane());
//Display the window.
frame.pack();
frame.setVisible(true);
frame.setSize(600,600);
frame.setMinimumSize(new Dimension(400, 400));
}
public static void main(String[] args) {
/* Use an appropriate Look and Feel */
try {
//UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
UIManager.setLookAndFeel("javax.swing.plaf.metal.MetalLookAndFeel");
} catch (UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
} catch (IllegalAccessException ex) {
ex.printStackTrace();
} catch (InstantiationException ex) {
ex.printStackTrace();
} catch (ClassNotFoundException ex) {
ex.printStackTrace();
}
/* Turn off metal's use of bold fonts */
UIManager.put("swing.boldMetal", Boolean.FALSE);
//Schedule a job for the event dispatch thread:
//creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
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不阅读您的问题,仅阅读代码,要运行此代码,您必须
更改为
编辑
通过调用方法 pack(); 1);您正确设置了 JComponents 的大小,
2) 然后您正确设置了 setVisible(true);
但
随后
setSize()
的代码在SOUTH 区域
上创建了间隙,接近正确的位置应该是
not read your question, only the code, for running this code you have to change
to
EDIT
1) by invoke method pack(); you set size for JComponents correctly,
2) then you correctly to setVisible(true);
but
then code for
setSize()
created gap on theSOUTH area
,near to the correct should be
我想我为未来的读者发现了问题,按钮需要声明为:
然后
这会使它们填充它们所在的窗口。
I think I found the problem for future readers, the buttons need to be declared as:
and then
This then makes them fill the window they are in.