用XNA 4.0编译并部署windows手机平台游戏到xbox360游戏平台
我正在为 Xbox 360 开发游戏,我对这个游戏开发领域非常陌生。但似乎连接控制台和测试游戏需要时间。因此,我计划使用 Window Phone Platform
开发我的游戏,这样我就可以使用 模拟器
轻松测试。
1) 开发完成后,有什么办法可以将我的Window平台游戏
编译到Xbox360游戏平台
中吗?
2) 如何在 Visual Studio 2010 Ultimate
中执行此步骤?
3)哪一种更简单方便?
在
Window Platform
中开发并转换为Xbox 360 Platform
在
手机平台
中开发并转换为Xbox 360平台
任何指南或资源都会对我有很大帮助。
先谢谢了。
I am developing game for Xbox 360 and I am very new to this game development area. But it seems like attaching with the console and testing games takes time. So, I plan to develop my game with Window Phone Platform
, so I can test easily with emulator
.
1) Is there any way that I can compile my Window platform games
into Xbox360 game platform
after I finish my development?
2) How can I perform this steps in Visual Studio 2010 Ultimate
?
3) Which one is easier and convenient?
Developed in
Window Platform
and convert intoXbox 360 Platform
Developed in
Mobile Phone Platform
and convert intoXbox 360 Platform
Any guides, or resources will be much helpful for me.
Thanks ahead.
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(FWIW 我通常的路径是首先创建 Windows 版本,然后是 Phone 和 Xbox 360,因为 Windows 的运行/部署周转时间是三者中最快的)
这是通过“创建...复制”在 Visual Studio 中实现的当右键单击解决方案资源管理器中的项目时,由 SDK 的 XNA 部分提供的选项。
就易用性而言,我怀疑从 Mobile 到 Xbox 360 可能是最不痛苦的路径,因为您从限制最严格的环境转到限制较少(且功能更强大)的环境,因此事情最有可能变得更好,而不是比转型过程中更糟糕。
(FWIW My usual path is to create a Windows version first followed by Phone and Xbox 360 as the run / deployment turn around time for Windows is the fastest out of the three)
This is achieved within Visual Studio through the "Create ... copy" option supplied by the XNA portion of the SDK when one right clicks on a project within the solution explorer.
In terms of ease, I suspect going from Mobile to XBox 360 is probably the path of least pain as you're going from the most restrictive environment to a less restrictive (and more powerful) environment so things have the best chance of getting better rather than worse in the transition.