Java Greenfoot,无法在文件之间链接方法

发布于 2024-12-10 11:39:10 字数 2593 浏览 2 评论 0原文

在学校的一个项目中,我是一个编程初学者,我在制作《Bubble Shooter》时遇到了很大的问题,我需要在地图更改为map2之前获取地图上的所有球。

尝试用列表来制作它所有的球,但程序在第一个地图结束时崩溃,并向我们提供错误报告,表明它无法加载负值。我认为这是当它试图给枪装弹时,想要添加一个 if 语句,表示如果“allowedBallTypes != null”或零(可能是这样),那么它就应该给枪装弹。

找不到符号 - getAllowedBallTypes(); greenfoot java 方法类

bubbleworld 类:

public BubbleWorld() 
{    
        super(Map.MAX_WIDTH*Map.COLUMN_WIDTH, Map.MAX_HEIGHT*Map.ROW_HEIGHT, 1,false); 

        // Max speed. We use time-based animation so this is purely for smoothness,
        // because Greenfoot is plain stupid. I can't find a way to get 60 Hz so this is
        // what we have to do. Note: Exporting the game seems to cap this to some value < 100. :(
        Greenfoot.setSpeed(100);

        // Load the map.
        map = new Map(this, testMap1);

        // Update the allowed ball types. (i.e. we don't want to spawn a
        // certain color of balls if the map doesn't contain them!)
        map.updateAllowedBallTypes();

        // Create the cannon.
        Cannon cannon = new Cannon();
        addObject(cannon, getWidth()/2, getHeight());

地图类:

       public int[] getAllowedBallTypes()
    {
        return allowedBallTypes;
    }


public void updateAllowedBallTypes()
    {
        int allowedCount = 0;
        boolean[] allowed = new boolean[Ball.typeCount];

        // Only ball types that exist in the map RIGHT NOW as attached balls will be allowed.
        for(Cell c : cells)
        {
            if(c != null && c.getBall() != null && c.isAttached())
            {
                int type = c.getBall().getType();

                if(!allowed[type])
                    allowedCount++;

                allowed[type] = true;
            }
        }

        allowedBallTypes = new int[allowedCount];
        int writeIndex = 0;
        for(int type = 0; type < Ball.typeCount; ++type)
        {
            if(allowed[type])
            {
                allowedBallTypes[writeIndex++] = type;
            }
        }
    }

Cannon 类:

private void prepareBall()
    {
        // Get a random ball type from the list of allowed ones. Only balls currently in the map
        // will be in the list.
        int[] allowedBallTypes = ((BubbleWorld)getWorld()).getMap().getAllowedBallTypes();
        int type = allowedBallTypes[Greenfoot.getRandomNumber(allowedBallTypes.length)];

        // Create it and add it to the world.
        ball = new Ball(type);
        getWorld().addObject(ball, getX(), getY());
    }

Working on a project in school, I'm a beginner to programming and I have big problems with the making of Bubble Shooter, I need to get all of the balls of the map before it changes to map2..

Trying to make it with listing all of the balls but the program crashes at the end of the first map and gives us the error-report that it can't load a negative value. I figured it was when it was trying to load the gun and wanted to put an if-statement that says that if "allowedBallTypes != null" or zero, as it might be, than it should load the gun.

cannot find symbol - getAllowedBallTypes();
greenfoot java method class

The bubbleworld class:

public BubbleWorld() 
{    
        super(Map.MAX_WIDTH*Map.COLUMN_WIDTH, Map.MAX_HEIGHT*Map.ROW_HEIGHT, 1,false); 

        // Max speed. We use time-based animation so this is purely for smoothness,
        // because Greenfoot is plain stupid. I can't find a way to get 60 Hz so this is
        // what we have to do. Note: Exporting the game seems to cap this to some value < 100. :(
        Greenfoot.setSpeed(100);

        // Load the map.
        map = new Map(this, testMap1);

        // Update the allowed ball types. (i.e. we don't want to spawn a
        // certain color of balls if the map doesn't contain them!)
        map.updateAllowedBallTypes();

        // Create the cannon.
        Cannon cannon = new Cannon();
        addObject(cannon, getWidth()/2, getHeight());

The map class:

       public int[] getAllowedBallTypes()
    {
        return allowedBallTypes;
    }


public void updateAllowedBallTypes()
    {
        int allowedCount = 0;
        boolean[] allowed = new boolean[Ball.typeCount];

        // Only ball types that exist in the map RIGHT NOW as attached balls will be allowed.
        for(Cell c : cells)
        {
            if(c != null && c.getBall() != null && c.isAttached())
            {
                int type = c.getBall().getType();

                if(!allowed[type])
                    allowedCount++;

                allowed[type] = true;
            }
        }

        allowedBallTypes = new int[allowedCount];
        int writeIndex = 0;
        for(int type = 0; type < Ball.typeCount; ++type)
        {
            if(allowed[type])
            {
                allowedBallTypes[writeIndex++] = type;
            }
        }
    }

The Cannon class:

private void prepareBall()
    {
        // Get a random ball type from the list of allowed ones. Only balls currently in the map
        // will be in the list.
        int[] allowedBallTypes = ((BubbleWorld)getWorld()).getMap().getAllowedBallTypes();
        int type = allowedBallTypes[Greenfoot.getRandomNumber(allowedBallTypes.length)];

        // Create it and add it to the world.
        ball = new Ball(type);
        getWorld().addObject(ball, getX(), getY());
    }

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评论(2

半夏半凉 2024-12-17 11:39:10

假设您在 Cannon 类的粘贴片段中遇到该错误,该错误表明 BubbleWorld 的 getMap() 方法存在问题 - 您可以将其粘贴进来以便我们可以看到它吗?它可能不会返回正确的类型。一般来说,您需要粘贴更多代码,包括完整的类,并准确说明错误发生的位置。一种更简单的方法可能是将带有源代码的场景上传到 greenfoot 网站(www.greenfoot.org - 使用 Greenfoot 中的共享功能,并确保勾选源代码框)并提供指向该网站的链接。

Assuming you are getting that error in the pasted snippet of the Cannon class, the error suggests that there is a problem with the getMap() method of BubbleWorld -- can you paste that in so we can see it? It might not be returning the correct type. In general, you need to paste in more code, including complete classes, and say exactly where the error occurs. An easier way might be to upload your scenario with source code to the greenfoot website (www.greenfoot.org -- use the share function in Greenfoot, and make sure to tick the source code box) and give a link to that.

撧情箌佬 2024-12-17 11:39:10

根据您的代码,您的地图类似乎没有 int[] allowedBallTypes; 的类级变量声明;

Based on your code, your map class doesn't seem to have a class-level variable declaration of int[] allowedBallTypes;

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