GdxRuntimeException:无法加载文件
我正在关注关于 libgdx 的此教程。我想做的是从 badlogic.jpg 的副本(副本称为 wawa.jpg)加载纹理:
public class HelloWorld implements ApplicationListener {
SpriteBatch spriteBatch;
Texture texture;
Texture watched_texture;
BitmapFont font;
Vector2 textPosition = new Vector2(100, 100);
Vector2 textDirection = new Vector2(5, 3);
@Override
public void create () {
font = new BitmapFont();
font.setColor(Color.RED);
texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
watched_texture = new Texture(Gdx.files.internal("data/wawa.jpg"));
spriteBatch = new SpriteBatch();
}
...
我得到的是应用程序崩溃和“com.badlogic.gdx.utils.GdxRuntimeException:无法加载文件 data/wawa.jpg" 调试中:
10-18 09:24:45.383: WARN/dalvikvm(330): threadid=9: thread exiting with uncaught exception (group=0x40015560) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): FATAL EXCEPTION: GLThread 10 10-18 09:24:45.502: ERROR/AndroidRuntime(330): com.badlogic.gdx.utils.GdxRuntimeException: couldn't load file 'wawa.jpg' 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.graphics.Pixmap.(Pixmap.java:135) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.graphics.Texture.(Texture.java:126) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.graphics.Texture.(Texture.java:104) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.test.myfirsttriangle.MyFirstTriangle.create(MyFirstTriangle.java:29) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceCreated(AndroidGraphics.java:284) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1348) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/wawa.jpg (Internal) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:64) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.graphics.Pixmap.(Pixmap.java:132) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): ... 6 more 10-18 09:24:45.502: ERROR/AndroidRuntime(330): Caused by: java.io.FileNotFoundException: data/wawa.jpg 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at android.content.res.AssetManager.openAsset(Native Method) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at android.content.res.AssetManager.open(AssetManager.java:314) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at android.content.res.AssetManager.open(AssetManager.java:288) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:62) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): ... 7 more
只是无法弄清楚出了什么问题。
I am following this tutorial on libgdx. What i am trying to do is loading a texture from a copy of badlogic.jpg (copy is called wawa.jpg):
public class HelloWorld implements ApplicationListener {
SpriteBatch spriteBatch;
Texture texture;
Texture watched_texture;
BitmapFont font;
Vector2 textPosition = new Vector2(100, 100);
Vector2 textDirection = new Vector2(5, 3);
@Override
public void create () {
font = new BitmapFont();
font.setColor(Color.RED);
texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
watched_texture = new Texture(Gdx.files.internal("data/wawa.jpg"));
spriteBatch = new SpriteBatch();
}
...
What i get is the crash of application and "com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file data/wawa.jpg" in debug:
10-18 09:24:45.383: WARN/dalvikvm(330): threadid=9: thread exiting with uncaught exception (group=0x40015560) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): FATAL EXCEPTION: GLThread 10 10-18 09:24:45.502: ERROR/AndroidRuntime(330): com.badlogic.gdx.utils.GdxRuntimeException: couldn't load file 'wawa.jpg' 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.graphics.Pixmap.(Pixmap.java:135) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.graphics.Texture.(Texture.java:126) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.graphics.Texture.(Texture.java:104) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.test.myfirsttriangle.MyFirstTriangle.create(MyFirstTriangle.java:29) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceCreated(AndroidGraphics.java:284) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1348) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/wawa.jpg (Internal) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:64) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.graphics.Pixmap.(Pixmap.java:132) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): ... 6 more 10-18 09:24:45.502: ERROR/AndroidRuntime(330): Caused by: java.io.FileNotFoundException: data/wawa.jpg 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at android.content.res.AssetManager.openAsset(Native Method) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at android.content.res.AssetManager.open(AssetManager.java:314) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at android.content.res.AssetManager.open(AssetManager.java:288) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:62) 10-18 09:24:45.502: ERROR/AndroidRuntime(330): ... 7 more
Just can't figure out what's wrong.
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我也遇到了同样的问题,但我的错误是文件名错误。
该文件名为 gameScreenshot.PNG,我将字符串输入为“gameScreenshot.png”。
在 Windows 中它可以很好地接受文件名,但在 Android 上它不起作用,所以我不得不将其重命名为“gameScreenshot.PNG”
I also had the same problem, but my mistake was a file name error.
The file was called gameScreenshot.PNG, and I had put in the string as "gameScreenshot.png".
In Windows it accepted the file name fine, but on android it didn't work, so I had to rename it to "gameScreenshot.PNG"
已解决:我没有将新纹理放入android项目的“assets”文件夹中
solved: i didn't put the new texture into the "assets" folder of android project