如何解决 Swing JPanel 中显示倒数计时器(JLabel)的延迟问题
我已经实现了一个倒计时器(在函数中),它每秒更新摆动面板中的标签,这是代码:
public void DefineTimer()
{
Action updateClockAction = new AbstractAction() {
public void actionPerformed(ActionEvent e){
JPanelMainGame.this.jLabelSeconds.setText(Integer.toString(JPanelMainGame.this.m_TimerTotalSeconds));
JPanelMainGame.this.jLabelSeconds.setFont(new java.awt.Font("Lucida Handwriting", 1, 36));
JPanelMainGame.this.jLabelSeconds.setForeground(Color.red);
JPanelMainGame.this.jLabelSeconds.setVisible(true);
if( JPanelMainGame.this.m_TimerTotalSeconds >0)
{
JPanelMainGame.this.m_TimerTotalSeconds--;
}
else if ( JPanelMainGame.this.m_TimerTotalSeconds == 0)
{
JPanelMainGame.this.m_Timer.stop();
JPanelMainGame.this.jLabelSeconds.setText("0");
System.out.println("!m_WasGameDecisived: "+!m_WasGameDecisived);
JPanelGameApplet gameApplet = (JPanelGameApplet) getTopLevelAncestor();
//Checking whether time ended for both players and no solution was recieved
if(gameApplet.GetJPanelChooseGame().GetGameType() == eGameType.Net)
{
gameApplet.GetClinetThread().UpdateServerOfTimeEnded();
if (!m_WasGameDecisived)
{
//
System.out.println("Tie - No one had a solution in the given time");
System.out.println("Before send request to solve - Is Socket Closed:"+((JPanelGameApplet)
gameApplet.GetClinetThread().SendRequestToClosePlayerThreadAndRemoveItFromPlayersOnServer();
((JPanelGameApplet)getTopLevelAncestor()).GetDJ().stop();
Menu.BrowseTo(PanelMenuNumber.k_ChooseGame, JPanelMainGame.this.getParent());
((JPanelGameApplet)getTopLevelAncestor()).GetDJ().play(0);
}
}
else if(gameApplet.GetJPanelChooseGame().GetGameType() == eGameType.Single)
{
JPanelMainGame.this.showPopUpSelectionBar();
}
}
((JPanelGameApplet)getTopLevelAncestor()).GetNetMainGame().Initialize();
}
};
m_Timer = new Timer(1000, updateClockAction);
}
现在,当我想要执行以下操作时,我的问题出在代码的另一部分:
case ProtocolMessages.k_StartGame:
m_GameApplet.GetJpanelStartNetGame().DefineTimer();
m_GameApplet.GetJpanelStartNetGame().GetTimer().start();
m_GameApplet.ShowBoardToSolve();
Menu.BrowseTo(PanelMenuNumber.k_NetPlayersGameStart,m_GameApplet.GetJPanelNetGameSetting().getParent());
m_GameApplet.GetDJ().Next();
break;
所以问题是当我想开始一个游戏,我正在定义我的计时器并分配它, 给它启动命令并转到屏幕,我应该在那里看到计时器(JLabel
更新)。
尽管它应该已经在计数了(甚至在显示计时器的屏幕之前),但我仍然有延迟:我看到显示计时器的面板,大约两秒后,Jlabel
出现并开始倒计时。
我认为这是因为事件调度线程在我执行 Jlabel.setText()
时没有立即更新 Jlabel
关于如何开始的任何建议游戏不会延迟显示 Jlabel
?
谢谢
I've implemented a count down timer(in function) which updates a label in swing panel every second this is the code:
public void DefineTimer()
{
Action updateClockAction = new AbstractAction() {
public void actionPerformed(ActionEvent e){
JPanelMainGame.this.jLabelSeconds.setText(Integer.toString(JPanelMainGame.this.m_TimerTotalSeconds));
JPanelMainGame.this.jLabelSeconds.setFont(new java.awt.Font("Lucida Handwriting", 1, 36));
JPanelMainGame.this.jLabelSeconds.setForeground(Color.red);
JPanelMainGame.this.jLabelSeconds.setVisible(true);
if( JPanelMainGame.this.m_TimerTotalSeconds >0)
{
JPanelMainGame.this.m_TimerTotalSeconds--;
}
else if ( JPanelMainGame.this.m_TimerTotalSeconds == 0)
{
JPanelMainGame.this.m_Timer.stop();
JPanelMainGame.this.jLabelSeconds.setText("0");
System.out.println("!m_WasGameDecisived: "+!m_WasGameDecisived);
JPanelGameApplet gameApplet = (JPanelGameApplet) getTopLevelAncestor();
//Checking whether time ended for both players and no solution was recieved
if(gameApplet.GetJPanelChooseGame().GetGameType() == eGameType.Net)
{
gameApplet.GetClinetThread().UpdateServerOfTimeEnded();
if (!m_WasGameDecisived)
{
//
System.out.println("Tie - No one had a solution in the given time");
System.out.println("Before send request to solve - Is Socket Closed:"+((JPanelGameApplet)
gameApplet.GetClinetThread().SendRequestToClosePlayerThreadAndRemoveItFromPlayersOnServer();
((JPanelGameApplet)getTopLevelAncestor()).GetDJ().stop();
Menu.BrowseTo(PanelMenuNumber.k_ChooseGame, JPanelMainGame.this.getParent());
((JPanelGameApplet)getTopLevelAncestor()).GetDJ().play(0);
}
}
else if(gameApplet.GetJPanelChooseGame().GetGameType() == eGameType.Single)
{
JPanelMainGame.this.showPopUpSelectionBar();
}
}
((JPanelGameApplet)getTopLevelAncestor()).GetNetMainGame().Initialize();
}
};
m_Timer = new Timer(1000, updateClockAction);
}
Now my problem is in another part of my code when I want to to the following things:
case ProtocolMessages.k_StartGame:
m_GameApplet.GetJpanelStartNetGame().DefineTimer();
m_GameApplet.GetJpanelStartNetGame().GetTimer().start();
m_GameApplet.ShowBoardToSolve();
Menu.BrowseTo(PanelMenuNumber.k_NetPlayersGameStart,m_GameApplet.GetJPanelNetGameSetting().getParent());
m_GameApplet.GetDJ().Next();
break;
So The problem is when I want to start a game, I'm defining my timer and allocating it,
give it start command and going to the screen that I should see there the timer (JLabel
updating).
And still although it should be already counting (even before that screen that shows the timer) I still got delay: I get the panel that show the timer, and after about two seconds the Jlabel
appear and start to count down.
I think that it is because the event dispatch thread that is not updating immediately the Jlabel
in the time I'm doing Jlabel.setText()
Any suggestions of how can I start a game without delay in showing the Jlabel
?
Thanks
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从线程中调用 SwingUtilities.invokeAndWait 来设置标签文本。
Call SwingUtilities.invokeAndWait frm the thread to set the label text.