使用 Blender 和图形中的 Bloom 效果为游戏创建 3D 模型
我正在创建一款需要大量使用 3D 模型的游戏。我开始使用 Blender 来创建模型。以下是我在开发模型时遇到的一些模型
我需要创建一个带有水平凹槽/凹陷的立方体模型,并向这些凹槽赋予发光效果。我学习了搅拌机教程,其中描述了如何向某些对象赋予发光效果,但我不知道如何创建带有凹槽/凹陷的立方体。
第二个问题更多地与图形领域相关。什么是布卢姆效应?它与光照模型有什么关系吗?我如何使用 Opengl 和 C++ 来传递它?
I am creating a game that requires heavy use of 3D Models. I started using Blender for creating models. Here are some models which I came across while developing a model
I need to create a model of a Cube with Horizontal Grooves/Depressions and impart glow to those Grooves. I went through a blender tutorial which described how to impart glow to certain objects but I don't how to create a Cube with Grooves/Depressions.
Second Question is related more to the field of Graphics. What is Bloom effect ? Is it related to lighting models in any way? How do I impart it using Opengl and C++ ?
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我只能尽力帮助您解决第二个问题,因为我对搅拌机没有经验。光晕效果是一种可视化强光源的图形效果。它通常作为着色器实现。 维基百科文章实际上非常有趣。
您应该能够找到大量有关 OpenGL 和 DirectX 各自着色器语言的教程。快速搜索提供了这些,看起来很有希望:
I can only try to help you with your second question, since I'm not experienced with blender. A Bloom effect is a graphical effect to visualize strong light sources. It is often implemented as a shader. The wikipedia article is actually quite interesting.
You should be able to find tons of tutorials for both OpenGL and DirectX respective their shader languages. A quick search provided these, which look promising: