部署社交游戏多个分支的想法
我正在努力应对以下场景:我们是一个正在 Facebook 上开发实验性社交游戏的团队。我们的团队分散在世界各地,很多时候我们希望有一个自动化机制来在提交后直接部署功能分支。
我想这类似于 CI 解决方案,但更重。对于我们使用 git 的情况,我们希望开发人员能够“自动”将他们的功能分支部署到 facebook,以便围绕最新开发进行以 Skype 为中心的讨论。
我们的前端是Flash,后端是Google App Engine。我们的 CDN 是 Amazon S3。
有什么想法吗?
〜谢谢。
I'm struggling with the following scenario: We're a team that's developing an experimental social game on Facebook. Our team is scattered over the world and many times we have would like to have an automated mechanism to deploy a feature branch directly after a commit.
I guess this is something akin to a CI solution but heavier. For out case (we are using git) we want developers to be able to "automagically" deploy their feature branch to facebook for skype-centric discussions around the latest developments.
Our front-end is Flash, and our backend is Google App Engine. Our CDN is Amazon S3.
Any ideas?
~ Thanks.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(1)
您应该考虑使用持续集成解决方案,例如 Atlassian Bamboo、Jenkins 或 Hudson。
我推荐以下设置(这肯定适用于 Bamboo):
调整存储库设置以从相应的克隆
分支。
建造。
You should consider using a Continuous Integration solution, such as Atlassian Bamboo, Jenkins or Hudson.
I would recommend the following setup (this would definitely work with Bamboo):
adjust the repository settings to clone from the corresponding
branch.
build.