我应该选择什么 3d 引擎?
我想做一些三维空气污染模拟。一些关键特征是:
- 大量数据
- 则可以更好地支持粒子系统,从而更好地提供
- 如果将地形、建筑物和空气结合起来, 。也就是说,它们之间存在相互作用。
- 如果可以在网络上运行就更好了。
编辑:
语言可以是 C++、C# 或 python。目前我所知道的引擎有OpensSourceGraph、Ogre、Open Inventor,但我不知道它们之间的具体区别。 Unity3D对于Web 3D来说是一个不错的选择,但我不确定它是否支持大量数据。另外,我尝试过OpenSim一段时间,但它似乎不支持粒子系统,数据结构也不够灵活。
I'd like to do some air pollution simulation in three dimension. Some key features are:
- large amount of data
- better if it supports particle systems
- better if it combines terrains and buildings and air. That is, there are interactions between them.
- better if it can be run on web.
EDIT:
Language can be C++, C#, or python. Engines I know so far are like OpensSourceGraph, Ogre, Open Inventor, but I don't know the exact differences among them. Unity3D is a good choice for web 3D, but I'm not sure if it supports large amount of data. Besides, I have tried with OpenSim for a while, but it seems to not support particle systems and the data structure is not flexible enough.
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