骑士之旅 C++
我正在尝试使用递归回溯来解决骑士之旅问题。有人可以帮我优化我的代码吗?我的代码可以工作到 6X6 板。 。当 N=7 后,求解 需要几乎无限的时间。 这是我的代码:
#include <iostream>
#include "genlib.h"
#include "grid.h"
#include "vector.h"
#include <iomanip>
const int NOT_VISITED = -1;
//Size of the board
const int N = 6;
const int N2 = N*N;
typedef Grid<int> chess;
struct position{
int row;
int col;
};
//Initializes the board and makes each and every
//square value as NOT_VISITED
void initializeBoard(chess &board)
{
for(int i=0;i<board.numRows();i++)
for(int j=0;j<board.numCols();j++)
board[i][j] = NOT_VISITED;
}
//Returns true if the square is visited;
bool visited(chess &board,position square)
{
return board[square.row][square.col ] != NOT_VISITED;
}
//Returns true if the givien position variable is outside the chess board
bool outsideChess(chess &board, position square)
{
if(square.row <board.numRows() && square.col <board.numCols() && square.row >=0 && square.col >=0)
return false;
return true;
}
void visitSquare(chess &board,position square,int count)
{
board[square.row] [square.col] = count;
}
void unVisitSquare(chess &board,position square)
{
board[square.row] [square.col] = NOT_VISITED;
}
position next(position square,int irow, int icol)
{
square.row += irow;
square.col += icol;
return square;
}
Vector<position> calulateNextSquare(chess board,position square)
{
Vector<position> list;
for(int i=-2;i<3;i=i+4)
{
for(int j=-1;j<2;j=j+2)
{
list.add(next(square,i,j));
list.add(next(square,j,i));
}
}
return list;
}
bool knightTour(chess &board,position square, int count)
{
//cout<<count<<endl;
//Base Case if the problem is solved;
if(count>N2)
return true;
if(outsideChess(board,square))
return false;
//return false if the square is already visited
if(visited(board,square))
return false;
visitSquare(board,square,count);
Vector<position> nextSquareList = calulateNextSquare(board,square);
for(int i=0;i<nextSquareList.size();i++)
if(knightTour(board, nextSquareList[i], count+1))
return true;
unVisitSquare(board,square);
return false;
}
void printChess(chess &board)
{
for(int i=0;i<board.numRows();i++)
{
for(int j=0;j<board.numCols();j++)
cout<<setw(4)<<board[i][j];
cout<<endl;
}
}
int main()
{
chess board(N,N);
initializeBoard(board);
position start;
start.row = 0; start.col = 0;
if(knightTour(board,start,1))
printChess(board);
else
cout<<"Not Possible";
return 0;
}
我正在使用斯坦福 106B 图书馆(网格是二维向量) Visual studio 2008 包含所需库文件的空白项目 https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0BwLe9NJT8IreNWU0N2M5MGUtY2UxZC00ZTY2LWE1YjQtMjgxYzAxMWE3OWU2&hl=en
I am trying to solve Knight Tour Problem using recursive Backtracking. Can someone help me optimize my code. My code works till 6X6 board. . After N=7 it takes almost infinite time to solve .
Here is my code :
#include <iostream>
#include "genlib.h"
#include "grid.h"
#include "vector.h"
#include <iomanip>
const int NOT_VISITED = -1;
//Size of the board
const int N = 6;
const int N2 = N*N;
typedef Grid<int> chess;
struct position{
int row;
int col;
};
//Initializes the board and makes each and every
//square value as NOT_VISITED
void initializeBoard(chess &board)
{
for(int i=0;i<board.numRows();i++)
for(int j=0;j<board.numCols();j++)
board[i][j] = NOT_VISITED;
}
//Returns true if the square is visited;
bool visited(chess &board,position square)
{
return board[square.row][square.col ] != NOT_VISITED;
}
//Returns true if the givien position variable is outside the chess board
bool outsideChess(chess &board, position square)
{
if(square.row <board.numRows() && square.col <board.numCols() && square.row >=0 && square.col >=0)
return false;
return true;
}
void visitSquare(chess &board,position square,int count)
{
board[square.row] [square.col] = count;
}
void unVisitSquare(chess &board,position square)
{
board[square.row] [square.col] = NOT_VISITED;
}
position next(position square,int irow, int icol)
{
square.row += irow;
square.col += icol;
return square;
}
Vector<position> calulateNextSquare(chess board,position square)
{
Vector<position> list;
for(int i=-2;i<3;i=i+4)
{
for(int j=-1;j<2;j=j+2)
{
list.add(next(square,i,j));
list.add(next(square,j,i));
}
}
return list;
}
bool knightTour(chess &board,position square, int count)
{
//cout<<count<<endl;
//Base Case if the problem is solved;
if(count>N2)
return true;
if(outsideChess(board,square))
return false;
//return false if the square is already visited
if(visited(board,square))
return false;
visitSquare(board,square,count);
Vector<position> nextSquareList = calulateNextSquare(board,square);
for(int i=0;i<nextSquareList.size();i++)
if(knightTour(board, nextSquareList[i], count+1))
return true;
unVisitSquare(board,square);
return false;
}
void printChess(chess &board)
{
for(int i=0;i<board.numRows();i++)
{
for(int j=0;j<board.numCols();j++)
cout<<setw(4)<<board[i][j];
cout<<endl;
}
}
int main()
{
chess board(N,N);
initializeBoard(board);
position start;
start.row = 0; start.col = 0;
if(knightTour(board,start,1))
printChess(board);
else
cout<<"Not Possible";
return 0;
}
i am using Stanford 106B Libraries( grid is a 2 dimensional vector )
Visual studio 2008 Blank project with required library files https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0BwLe9NJT8IreNWU0N2M5MGUtY2UxZC00ZTY2LWE1YjQtMjgxYzAxMWE3OWU2&hl=en
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评论(3)
我想说,首先,摆脱这个:
在每个步骤上创建一个向量将花费大量时间。您可以使用数组(固定大小,因为您知道有 8 种可能的移动),或者完全展开循环 。与与您的版本类似的版本进行比较。
I'd say, for a start, get rid of this:
creating a Vector on each step will take a lot of time. You could either use an array (fixed sized, since you know there are 8 possible moves), or unroll the loop entirely. Compare with this version, similar to yours.
我想建议一些修改:
但请注意,您仍然具有指数复杂性,并且优化你的代码不会改变它。
Some modifications I would like to suggest:
But please note that you still have a exponential complexity, and optimizing your code wont change it.
您正在将棋盘的副本传递给calculateNextSquare,但似乎在此方法中不需要它。
此外,您在此方法中返回一个向量,但您应该通过引用传递它。
You are passing a copy of the board to calculateNextSquare but it seems you don't need it in this method.
Also, you return a vector in this method but you should pass it by reference.