奇怪的未解决的外部错误
我收到一些未解决的外部错误,我似乎找不到解决方案:
1>MyApp.obj : error LNK2019: unresolved external symbol "public: void __thiscall Path::AddPoint(struct Point2D const &)" (?AddPoint@Path@@QAEXABUPoint2D@@@Z) referenced in function "public: static long __stdcall MyApp::WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc@MyApp@@SGJPAUHWND__@@IIJ@Z)
1>MyApp.obj : error LNK2019: unresolved external symbol "public: void __thiscall Path::ClrPath(void)" (?ClrPath@Path@@QAEXXZ) referenced in function "public: static long __stdcall MyApp::WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc@MyApp@@SGJPAUHWND__@@IIJ@Z)
1>MyApp.obj : error LNK2019: unresolved external symbol "public: enum TOOL __thiscall Path::GetTool(void)" (?GetTool@Path@@QAE?AW4TOOL@@XZ) referenced in function "public: static long __stdcall MyApp::WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc@MyApp@@SGJPAUHWND__@@IIJ@Z)
1>MyApp.obj : error LNK2019: unresolved external symbol "public: void __thiscall Path::SetTool(enum TOOL)" (?SetTool@Path@@QAEXW4TOOL@@@Z) referenced in function "public: static long __stdcall MyApp::WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc@MyApp@@SGJPAUHWND__@@IIJ@Z)
奇怪的是,我很确定我正确地包含了所有内容。此外,该类总有一个函数可用:DrawTo()。
我尝试删除其他函数的“内联”声明,但这似乎并不重要。
我还尝试重建它一次,只添加一些额外的结束行在两个函数之间,并且它编译了!下次我尝试编译时,它又不起作用了...
所以我不完全确定是我做错了什么,还是编译器的问题...(默认VS2010编译器)(实际上,那个叫什么名字)编译器?[评论或编辑])
有谁知道这意味着什么?
这是相关代码:(如果您需要查看更多,请评论,我将编辑)
Path.h
#pragma once
#ifndef PATH_H
#define PATH_H
#include "Defines.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "MyVector.h"
#include "Point2D.h"
#include "Tool.h"
class Path
{
public:
Path();
virtual ~Path();
bool DrawTo(HDC hDC);
inline void AddPoint(const Point2D& rkPoint);
inline Point2D GetPointAt(int iIndex) const;
inline int GetPointCount() const;
inline TOOL GetTool();
inline void SetTool(TOOL t);
inline void SetColor1(COLORREF);
inline void SetColor2(COLORREF);
inline void ClrPath();
private:
MyVector<Point2D> m_PointVector;
TOOL m_Tool;
COLORREF m_Colour1;
COLORREF m_Colour2;
};
#endif
Path.cpp
#include "Path.h"
Path::Path()
{
m_Tool = Tool_Pen;
m_Colour1 = RGB(0,0,0);
m_Colour2 = RGB(255,255,255);
}
Path::~Path()
{}
bool Path::DrawTo(HDC hDC)
{
if(hDC == NULL || m_PointVector.GetLength() <= 0) {
return false;
}
switch (m_Tool) {
case Tool_Pen:
{
//////
break;
}
case Tool_Line:
{
/////
break;
}
case Tool_Ellipse:
{
//////
break;
}
case Tool_Rectangle:
{
//////
break;
}
case Tool_LineTrack:
{
//////
break;
}
}
return true;
}
Point2D Path::GetPointAt(int iIndex) const {
return m_PointVector.At(iIndex);
}
int Path::GetPointCount() const {
return m_PointVector.GetLength();
}
void Path::AddPoint(const Point2D& rkPoint) {
m_PointVector.PushBack(rkPoint);
}
TOOL Path::GetTool() {
return m_Tool;
}
void Path::SetTool(TOOL t) {
m_Tool = t;
}
void Path::SetColor1(COLORREF col) {
m_Colour1 = col;
}
void Path::SetColor2(COLORREF col) {
m_Colour2 = col;
}
void Path::ClrPath() {
m_PointVector.ClrAll();
}
MyApp.h
#pragma once
#ifndef MYAPP_H
#define MYAPP_H
#include "Defines.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <string>
#include <iostream>
//app includes:
#include "MyHelperFuncs_Win32.h"
#include "BitmapPainter.h"
#include "Path.h"
//-------------
class MyApp
{
public:
MyApp();
virtual ~MyApp();
static LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void Paint();
private:
void InitWindows();
HWND m_hWnd;
HDC m_hDC;
PAINTSTRUCT m_PaintStruct;
//app-specific:
BitmapPainter* m_pBitmapPainter;
Path* m_pPath;
//------------
};
#endif
MyApp::WndProc()
LRESULT MyApp::WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
if(iMsg == WM_CREATE)
{
CREATESTRUCT *pCS = (CREATESTRUCT*)lParam;
SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG)pCS->lpCreateParams);
}
else
{
//retrieve the stored "this" pointer
MyApp* pApp = (MyApp*)GetWindowLongPtr(hWnd, GWLP_USERDATA);
switch (iMsg)
{
case WM_PAINT:
{
pApp->Paint();
return 0;
}
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
int wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_NEW:
{
//////
return 0;
case IDM_LOAD:
{
//////
return 0;
}
case IDM_SAVE:
{
//////
return 0;
}
case IDM_SAVEAS:
{
//////
return 0;
}
case IDM_EXIT:
{
DestroyWindow(hWnd);
return 0;
}
case IDM_COLOURMAIN:
{
//////
return 0;
}
case IDM_COLOURSECONDARY:
{
//////
return 0;
}
case IDM_PEN:
{
pApp->m_pPath->SetTool(Tool_Pen);
return 0;
}
case IDM_LINE:
{
pApp->m_pPath->SetTool(Tool_Line);
return 0;
}
case IDM_ELLIPSE:
{
pApp->m_pPath->SetTool(Tool_Ellipse);
return 0;
}
case IDM_RECTANGLE:
{
pApp->m_pPath->SetTool(Tool_Rectangle);
return 0;
}
case IDM_LINETRACK:
{
pApp->m_pPath->SetTool(Tool_LineTrack);
return 0;
}
default:
{
//////
return 0;
}
}
}
case WM_LBUTTONUP:
{
OutputDebugString(_T("Left Button Up\n "));
if(wParam & MK_CONTROL)OutputDebugString(_T("The CTRL key is down.\n "));
int x = LOWORD(lParam);
int y = HIWORD(lParam);
switch(pApp->m_pPath->GetTool()) {
case Tool_Pen:
{
pApp->m_pPath->DrawTo(pApp->m_hDC);
pApp->m_pPath->ClrPath();
InvalidateRect(pApp->m_hWnd,NULL,true);
}
}
return 0;
}
case WM_LBUTTONDOWN:
{
OutputDebugString(_T("Left Button Down\n "));
if(wParam & MK_CONTROL)OutputDebugString(_T("The CTRL key is down.\n "));
int x = LOWORD(lParam);
int y = HIWORD(lParam);
return 0;
}
case WM_RBUTTONUP:
{
OutputDebugString(_T("Right Button Up\n "));
if(wParam & MK_CONTROL)OutputDebugString(_T("The CTRL key is down.\n "));
int x = LOWORD(lParam);
int y = HIWORD(lParam);
return 0;
}
case WM_MOUSEMOVE:
{
OutputDebugString(_T("Mouse Moved\n "));
if(wParam & MK_CONTROL)OutputDebugString(_T("The CTRL key is down.\n "));
int x = LOWORD(lParam);
int y = HIWORD(lParam);
std::cout <<"Mouse Position: x=" << x << " y=" << y << "\n";
if (wParam & MK_LBUTTON) {
switch(pApp->m_pPath->GetTool()) {
case Tool_Pen:
{
Point2D p;
p.x = x;
p.y = y;
pApp->m_pPath->AddPoint(p);
InvalidateRect(pApp->m_hWnd,NULL,true);
}
}
}
return 0;
}
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}
}
}
return DefWindowProc (hWnd, iMsg, wParam, lParam) ;
}
I'm getting some Unresolved External Errors I can't seem to find a solution for:
1>MyApp.obj : error LNK2019: unresolved external symbol "public: void __thiscall Path::AddPoint(struct Point2D const &)" (?AddPoint@Path@@QAEXABUPoint2D@@@Z) referenced in function "public: static long __stdcall MyApp::WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc@MyApp@@SGJPAUHWND__@@IIJ@Z)
1>MyApp.obj : error LNK2019: unresolved external symbol "public: void __thiscall Path::ClrPath(void)" (?ClrPath@Path@@QAEXXZ) referenced in function "public: static long __stdcall MyApp::WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc@MyApp@@SGJPAUHWND__@@IIJ@Z)
1>MyApp.obj : error LNK2019: unresolved external symbol "public: enum TOOL __thiscall Path::GetTool(void)" (?GetTool@Path@@QAE?AW4TOOL@@XZ) referenced in function "public: static long __stdcall MyApp::WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc@MyApp@@SGJPAUHWND__@@IIJ@Z)
1>MyApp.obj : error LNK2019: unresolved external symbol "public: void __thiscall Path::SetTool(enum TOOL)" (?SetTool@Path@@QAEXW4TOOL@@@Z) referenced in function "public: static long __stdcall MyApp::WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc@MyApp@@SGJPAUHWND__@@IIJ@Z)
The weird thing is, I'm pretty sure I included everything correctly. Also, there's always one function that works of that class: DrawTo().
I tried to remove the 'inline' declaration for the other functions but it didn't seem to matter.
I also tried to rebuild it once, with just putting some extra endline in between two functions, and it compiled! Next time I tried compiling it didn't work again...
So I'm not entirely sure if I'm doing something wrong, or if it's the compiler... (Default VS2010 compiler) (actually, what's the name of that compiler? [comment or edit] )
Does anyone know what this could mean?
Here's the relevant code: (if you need to see more, comment and I'll edit)
Path.h
#pragma once
#ifndef PATH_H
#define PATH_H
#include "Defines.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "MyVector.h"
#include "Point2D.h"
#include "Tool.h"
class Path
{
public:
Path();
virtual ~Path();
bool DrawTo(HDC hDC);
inline void AddPoint(const Point2D& rkPoint);
inline Point2D GetPointAt(int iIndex) const;
inline int GetPointCount() const;
inline TOOL GetTool();
inline void SetTool(TOOL t);
inline void SetColor1(COLORREF);
inline void SetColor2(COLORREF);
inline void ClrPath();
private:
MyVector<Point2D> m_PointVector;
TOOL m_Tool;
COLORREF m_Colour1;
COLORREF m_Colour2;
};
#endif
Path.cpp
#include "Path.h"
Path::Path()
{
m_Tool = Tool_Pen;
m_Colour1 = RGB(0,0,0);
m_Colour2 = RGB(255,255,255);
}
Path::~Path()
{}
bool Path::DrawTo(HDC hDC)
{
if(hDC == NULL || m_PointVector.GetLength() <= 0) {
return false;
}
switch (m_Tool) {
case Tool_Pen:
{
//////
break;
}
case Tool_Line:
{
/////
break;
}
case Tool_Ellipse:
{
//////
break;
}
case Tool_Rectangle:
{
//////
break;
}
case Tool_LineTrack:
{
//////
break;
}
}
return true;
}
Point2D Path::GetPointAt(int iIndex) const {
return m_PointVector.At(iIndex);
}
int Path::GetPointCount() const {
return m_PointVector.GetLength();
}
void Path::AddPoint(const Point2D& rkPoint) {
m_PointVector.PushBack(rkPoint);
}
TOOL Path::GetTool() {
return m_Tool;
}
void Path::SetTool(TOOL t) {
m_Tool = t;
}
void Path::SetColor1(COLORREF col) {
m_Colour1 = col;
}
void Path::SetColor2(COLORREF col) {
m_Colour2 = col;
}
void Path::ClrPath() {
m_PointVector.ClrAll();
}
MyApp.h
#pragma once
#ifndef MYAPP_H
#define MYAPP_H
#include "Defines.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <string>
#include <iostream>
//app includes:
#include "MyHelperFuncs_Win32.h"
#include "BitmapPainter.h"
#include "Path.h"
//-------------
class MyApp
{
public:
MyApp();
virtual ~MyApp();
static LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void Paint();
private:
void InitWindows();
HWND m_hWnd;
HDC m_hDC;
PAINTSTRUCT m_PaintStruct;
//app-specific:
BitmapPainter* m_pBitmapPainter;
Path* m_pPath;
//------------
};
#endif
MyApp::WndProc()
LRESULT MyApp::WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
if(iMsg == WM_CREATE)
{
CREATESTRUCT *pCS = (CREATESTRUCT*)lParam;
SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG)pCS->lpCreateParams);
}
else
{
//retrieve the stored "this" pointer
MyApp* pApp = (MyApp*)GetWindowLongPtr(hWnd, GWLP_USERDATA);
switch (iMsg)
{
case WM_PAINT:
{
pApp->Paint();
return 0;
}
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
int wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_NEW:
{
//////
return 0;
case IDM_LOAD:
{
//////
return 0;
}
case IDM_SAVE:
{
//////
return 0;
}
case IDM_SAVEAS:
{
//////
return 0;
}
case IDM_EXIT:
{
DestroyWindow(hWnd);
return 0;
}
case IDM_COLOURMAIN:
{
//////
return 0;
}
case IDM_COLOURSECONDARY:
{
//////
return 0;
}
case IDM_PEN:
{
pApp->m_pPath->SetTool(Tool_Pen);
return 0;
}
case IDM_LINE:
{
pApp->m_pPath->SetTool(Tool_Line);
return 0;
}
case IDM_ELLIPSE:
{
pApp->m_pPath->SetTool(Tool_Ellipse);
return 0;
}
case IDM_RECTANGLE:
{
pApp->m_pPath->SetTool(Tool_Rectangle);
return 0;
}
case IDM_LINETRACK:
{
pApp->m_pPath->SetTool(Tool_LineTrack);
return 0;
}
default:
{
//////
return 0;
}
}
}
case WM_LBUTTONUP:
{
OutputDebugString(_T("Left Button Up\n "));
if(wParam & MK_CONTROL)OutputDebugString(_T("The CTRL key is down.\n "));
int x = LOWORD(lParam);
int y = HIWORD(lParam);
switch(pApp->m_pPath->GetTool()) {
case Tool_Pen:
{
pApp->m_pPath->DrawTo(pApp->m_hDC);
pApp->m_pPath->ClrPath();
InvalidateRect(pApp->m_hWnd,NULL,true);
}
}
return 0;
}
case WM_LBUTTONDOWN:
{
OutputDebugString(_T("Left Button Down\n "));
if(wParam & MK_CONTROL)OutputDebugString(_T("The CTRL key is down.\n "));
int x = LOWORD(lParam);
int y = HIWORD(lParam);
return 0;
}
case WM_RBUTTONUP:
{
OutputDebugString(_T("Right Button Up\n "));
if(wParam & MK_CONTROL)OutputDebugString(_T("The CTRL key is down.\n "));
int x = LOWORD(lParam);
int y = HIWORD(lParam);
return 0;
}
case WM_MOUSEMOVE:
{
OutputDebugString(_T("Mouse Moved\n "));
if(wParam & MK_CONTROL)OutputDebugString(_T("The CTRL key is down.\n "));
int x = LOWORD(lParam);
int y = HIWORD(lParam);
std::cout <<"Mouse Position: x=" << x << " y=" << y << "\n";
if (wParam & MK_LBUTTON) {
switch(pApp->m_pPath->GetTool()) {
case Tool_Pen:
{
Point2D p;
p.x = x;
p.y = y;
pApp->m_pPath->AddPoint(p);
InvalidateRect(pApp->m_hWnd,NULL,true);
}
}
}
return 0;
}
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}
}
}
return DefWindowProc (hWnd, iMsg, wParam, lParam) ;
}
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取出那些“内联”声明(因为代码不是内联的,除非它实际上位于头文件中)。然后进行干净的构建,然后进行完整的构建。
Take out those "inline" declarations (because code isn't inlined unless it's actually in the header file). And then do a clean build followed by a full build.
唯一有效的函数是未内联的函数。
如果你想一想,你就会意识到这是有道理的。当编译器编译 MyApp.cpp 时,它发现您正在调用声明为
inline
的方法。因此编译器需要复制该方法的代码,而不是仅仅调用它。问题是,编译器如何知道该方法是在哪里定义的?编译器可以看到它的唯一方法是内联方法的实现是否在 Path.h 中或在 MyApp.cpp 包含的其他某个头文件中。因此,最简单的解决方案是将所有这些内联方法的实现移至 Path.h 文件中。
The only function that works is the one that is not inlined.
If you think about it you'll realize it makes sense. When the compiler is compiling MyApp.cpp it finds that you are calling a method declared as
inline
. So the compiler needs to copy the code for that method instead of just calling it. The problem is, how does the compiler know where that method is defined? The only way the compiler can see it is if it the implementation of the inline methods is either in Path.h or in some other header file that is included by MyApp.cpp.So the simplest solution is for you to move the implementation of all those inline methods into the Path.h file.