The STL and Boost are used in almost every C++ program, you don't need to go to the videogames domain just to learn that... Videogame programming is a very complex application domain. Nevertheless, if game programming is what you enjoy the most, go for it. I'd recommend starting with SDL instead of OpenGL, it's a higher level API. Another thing I recommend, start making a simpler game, like a Tetris clone for instance, and then move on to more complex types of game. A page I highly recommend for your game programming needs is GameDev.net
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STL 和 Boost 几乎用在每个 C++ 程序中,您不需要去视频游戏领域只是为了了解... 视频游戏编程是一个非常复杂的应用领域。尽管如此,如果游戏编程是你最喜欢的,那就去做吧。我建议从 SDL 而不是 OpenGL 开始,它是更高级别的 API。我建议的另一件事是,开始制作一个更简单的游戏,例如俄罗斯方块克隆,然后转向更复杂类型的游戏。我强烈推荐满足您游戏编程需求的页面是 GameDev.net
The STL and Boost are used in almost every C++ program, you don't need to go to the videogames domain just to learn that... Videogame programming is a very complex application domain. Nevertheless, if game programming is what you enjoy the most, go for it. I'd recommend starting with SDL instead of OpenGL, it's a higher level API. Another thing I recommend, start making a simpler game, like a Tetris clone for instance, and then move on to more complex types of game. A page I highly recommend for your game programming needs is GameDev.net