在移动设备上使用 mootool 拖动

发布于 2024-12-07 05:22:06 字数 61 浏览 1 评论 0原文

有没有办法让 mootools 类“Drag”在 Safari 移动设备上工作? 请不要将我链接到其他框架。

Is there a way to make to work the mootools class "Drag" on Safari mobile?
Please don't link me to other frameworks.

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评论(3

迟月 2024-12-14 05:22:06

这是我使 Mootools Drag 支持触摸事件的解决方案。此方法不需要我编辑 mootools more 文件,因为我使用了 Class.refactor(仅使用 Mootools v.1.3.1 进行了测试)——它也不会破坏通常的单击事件

Class.refactor(Drag,
    {
        attach: function(){
            this.handles.addEvent('touchstart', this.bound.start);
            return this.previous.apply(this, arguments);
        },

        detach: function(){
            this.handles.removeEvent('touchstart', this.bound.start);
            return this.previous.apply(this, arguments);
        },

        start: function(event){
            document.body.addEvents({
                touchmove: this.bound.check,
                touchend: this.bound.cancel
            });
            this.previous.apply(this, arguments);
        },

        check: function(event){
            if (this.options.preventDefault) event.preventDefault();
            var distance = Math.round(Math.sqrt(Math.pow(event.page.x - this.mouse.start.x, 2) + Math.pow(event.page.y - this.mouse.start.y, 2)));
            if (distance > this.options.snap){
                this.cancel();
                this.document.addEvents({
                    mousemove: this.bound.drag,
                    mouseup: this.bound.stop
                });
                document.body.addEvents({
                    touchmove: this.bound.drag,
                    touchend: this.bound.stop
                });
                this.fireEvent('start', [this.element, event]).fireEvent('snap', this.element);
            }
        },

        cancel: function(event){
            document.body.removeEvents({
                touchmove: this.bound.check,
                touchend: this.bound.cancel
            });
            return this.previous.apply(this, arguments);
        },

        stop: function(event){
            document.body.removeEvents({
                touchmove: this.bound.drag,
                touchend: this.bound.stop
            });
            return this.previous.apply(this, arguments);
        }
    });

Here was my solution to making Mootools Drag support touch events. This method didn't require me to edit the mootools more file since i used Class.refactor (This is only tested with Mootools v.1.3.1) -- it also does not break the usual click events

Class.refactor(Drag,
    {
        attach: function(){
            this.handles.addEvent('touchstart', this.bound.start);
            return this.previous.apply(this, arguments);
        },

        detach: function(){
            this.handles.removeEvent('touchstart', this.bound.start);
            return this.previous.apply(this, arguments);
        },

        start: function(event){
            document.body.addEvents({
                touchmove: this.bound.check,
                touchend: this.bound.cancel
            });
            this.previous.apply(this, arguments);
        },

        check: function(event){
            if (this.options.preventDefault) event.preventDefault();
            var distance = Math.round(Math.sqrt(Math.pow(event.page.x - this.mouse.start.x, 2) + Math.pow(event.page.y - this.mouse.start.y, 2)));
            if (distance > this.options.snap){
                this.cancel();
                this.document.addEvents({
                    mousemove: this.bound.drag,
                    mouseup: this.bound.stop
                });
                document.body.addEvents({
                    touchmove: this.bound.drag,
                    touchend: this.bound.stop
                });
                this.fireEvent('start', [this.element, event]).fireEvent('snap', this.element);
            }
        },

        cancel: function(event){
            document.body.removeEvents({
                touchmove: this.bound.check,
                touchend: this.bound.cancel
            });
            return this.previous.apply(this, arguments);
        },

        stop: function(event){
            document.body.removeEvents({
                touchmove: this.bound.drag,
                touchend: this.bound.stop
            });
            return this.previous.apply(this, arguments);
        }
    });
七七 2024-12-14 05:22:06

我自己修好了。就像将鼠标事件映射到触摸事件一样简单。

所以解决方案是搜索&代替:

mousedown -> touchstart
mouseup -> touchend
mousemove -> touchmove

I've fixed it myself. It is as easy as maping the mouse events to touch events.

So the solution is to search & replace:

mousedown -> touchstart
mouseup -> touchend
mousemove -> touchmove
~没有更多了~
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