Xbox 360 XNA HLS 流媒体
我有兴趣为 Xbox 360 创建一个简单的 HLS 查看器,其工作方式类似于 SilverLive 。我已经阅读了我能找到的尽可能多的 HLS 文档,但不知道从哪里继续。我觉得我可以自己编写处理 HLS 的代码,它听起来并不太复杂(除非我遗漏了一些东西)。然而,我不知道在 360 上播放视频/音频片段后从哪里开始播放。
大家觉得怎么样?我是否需要实现某种编解码器包并使用它来将帧渲染为纹理?如果是这样,.NET 支持的 mpeg2 和 aac 功能编解码器是否不使用 360 不支持的任何功能?
I am interested in creating a simple HLS Viewer for the Xbox 360 that works kind of like SilverLive. I have read about as much documentation oh HLS that I can find and am not sure where to continue. I feel like I could probably write the code to handle HLS myself, it doesn't sound overly complex (unless there is something I am missing). I do not however, have any idea where to start with playing the video/audio segments on the 360 once they get there.
What does everyone think? Would I need to implement some sort of codec pack and use that to render the frames as a texture? If so, are there any functional codecs supported by .NET for mpeg2 and aac that don't use anything the 360 has no support for?
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不幸的是,XNA Framework 游戏无法访问 Internet(或除了通过 Xbox LIVE 或 System Link 之外根本无法执行任何网络通信),因此无法创建流应用程序。
使用专业开发工具可以实现您想要实现的目标,但您的游戏/应用程序无法通过在 Xbox 360 上发布的认证要求(因为它使用 Internet/LAN)。
Unfortunately XNA Framework games are not able to access the Internet (or perform any network communication at all other than through Xbox LIVE or System Link), so creating a streaming application isn't possible.
What you want to achieve is possible using the professional development tools, but your game/application wouldn't pass the certification requirements for release on the Xbox 360 (because of its use of the Internet/LAN).