flash cs5.5,对象有 2 个补间动画,1 个轻松,1 个无
我遇到了一个有趣的情况,我想模拟守门员从上方扔出的球。球将从右向左移动,一开始很小,到一半时变大,因为它增加了高度,最后又变小。场景是这样的。而且我不想使用任何动作脚本代码,因为事件侦听器会导致性能损失。
如何在Flash cs5.5的设计环境中模拟两种不同的补间(水平移动没有easeOut和easeIn)
顺便说一句,我已经尝试过使用actionscript代码,因为有太多并发事件,在每个补间启动开始时都会出现一点滞后。
提前致谢
I have encountered an interesting situation, I would like to simulate a ball thrown by a goalkeeper from top. Ball is going to move from right to left, it is small at the beginning, getting bigger at the half, because it gains height, and small again at the end. The scenario is this. And I do not want to use any actionscript code because of the performance loss caused by the event listeners.
How can I simulate two different kinds of tween (horizontal move is without ease and vertical move is with easeOut and easeIn) in the design environment of Flash cs5.5
By the way, I have already tried using actionscript code however, because there so many concurrent event, a little lag is occured at the beginning of each tween start.
Thanks in advance
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我自己得到了答案,我一直在使用经典补间,所以我没有任何关于补间动画的信息,但是当我搜索时,我发现补间动画更强大。因此,通过使用补间动画而不是经典补间,我能够控制从动画编辑器中选择的不同属性的易用性。
I get the answer by myself, I had always been using classic tween, so I did not have any information about motion tween, but when I googled, I see that motion tween is much more powerful. As a result, by using motion tween instead of classic tween, I am able to control the ease for different properties chosen from motion editor.