尝试在单击按钮时在 JPanel 中添加动态定位的图像
我正在尝试向现有 JPanel 添加/绘制单个 Graphics 对象。我正在生成 10 个随机大小并放置在面板中的初始 Graphics 对象,但希望一次添加一个额外的绘制对象,随机大小并像初始 10 个一样放置。
当前,AddNewDrawItem 类不会渲染新的 Graphics 对象。
感谢您的意见。
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
public class Painter{
private DrawingPanel dp = new DrawingPanel();
//constructor
public Painter(){
buildGUI();
}
private void buildGUI(){
JFrame frame = new JFrame();
frame.setLayout(new BorderLayout());
frame.setTitle("Paint drawing demonstration");
JPanel headerPanel = new JPanel();
headerPanel.add(new JLabel("The drawing panel is below"));
JButton addNew = new JButton("Add New Graphic");
addNew.addActionListener(new addNewClickHandler());
headerPanel.add(addNew);
frame.add(BorderLayout.NORTH,headerPanel);
frame.add(BorderLayout.SOUTH,this.dp);
frame.pack();
frame.setVisible(true);
}
class DrawingPanel extends JPanel {
public void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.white);
int x, posx, posy, width, height;
for(x=0;x<=10;x++){
//even number differentiation
if(x % 2 == 0){
g.setColor(Color.red);
}else{
g.setColor(Color.blue);
}
Random rand = new Random();
posx = rand.nextInt(300);
posy = rand.nextInt(300);
width = rand.nextInt(40);
height = rand.nextInt(40);
//System.out.println("the ran x pos is: " + posx);
g.fillRect(posx, posy, width, height);
}//end for
}//end paintComponent
public Dimension getPreferredSize() {
return new Dimension(400,400);
}
}// end DrawingPanel
private class addNewClickHandler implements ActionListener{
public void actionPerformed(ActionEvent e){
System.out.print("in addNew_click_handler click handler");//trace debug
AddNewDrawItem newItem = new AddNewDrawItem();
newItem.repaint();
System.out.print("after repaint() in addNew_click_handler click handler");//trace debug
}
}
class AddNewDrawItem extends JPanel {
public void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.white);
int posx, posy, width, height;
Random rand = new Random();
posx = rand.nextInt(300);
posy = rand.nextInt(300);
width = rand.nextInt(40);
height = rand.nextInt(40);
g.setColor(Color.cyan);
g.fillRect(posx, posy, width, height);
}//end paintComponent
}//end AddNewDrawItem
public static void main(String args[]){
new Painter();
}
}//end class Painter
I am trying to add/draw a single Graphics object to an existing JPanel. I am generating 10 initial Graphics objects randomly sized and place in the panel, but would like to add additional drawn objects one a time, randomly sized and placed like the initial 10.
Currently, the AddNewDrawItem class is not rendering the new Graphics object.
Thank you for input.
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
public class Painter{
private DrawingPanel dp = new DrawingPanel();
//constructor
public Painter(){
buildGUI();
}
private void buildGUI(){
JFrame frame = new JFrame();
frame.setLayout(new BorderLayout());
frame.setTitle("Paint drawing demonstration");
JPanel headerPanel = new JPanel();
headerPanel.add(new JLabel("The drawing panel is below"));
JButton addNew = new JButton("Add New Graphic");
addNew.addActionListener(new addNewClickHandler());
headerPanel.add(addNew);
frame.add(BorderLayout.NORTH,headerPanel);
frame.add(BorderLayout.SOUTH,this.dp);
frame.pack();
frame.setVisible(true);
}
class DrawingPanel extends JPanel {
public void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.white);
int x, posx, posy, width, height;
for(x=0;x<=10;x++){
//even number differentiation
if(x % 2 == 0){
g.setColor(Color.red);
}else{
g.setColor(Color.blue);
}
Random rand = new Random();
posx = rand.nextInt(300);
posy = rand.nextInt(300);
width = rand.nextInt(40);
height = rand.nextInt(40);
//System.out.println("the ran x pos is: " + posx);
g.fillRect(posx, posy, width, height);
}//end for
}//end paintComponent
public Dimension getPreferredSize() {
return new Dimension(400,400);
}
}// end DrawingPanel
private class addNewClickHandler implements ActionListener{
public void actionPerformed(ActionEvent e){
System.out.print("in addNew_click_handler click handler");//trace debug
AddNewDrawItem newItem = new AddNewDrawItem();
newItem.repaint();
System.out.print("after repaint() in addNew_click_handler click handler");//trace debug
}
}
class AddNewDrawItem extends JPanel {
public void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.white);
int posx, posy, width, height;
Random rand = new Random();
posx = rand.nextInt(300);
posy = rand.nextInt(300);
width = rand.nextInt(40);
height = rand.nextInt(40);
g.setColor(Color.cyan);
g.fillRect(posx, posy, width, height);
}//end paintComponent
}//end AddNewDrawItem
public static void main(String args[]){
new Painter();
}
}//end class Painter
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您的代码存在一些问题,其中之一是您的 PaintComponent 方法中有程序逻辑:代码随机更改此方法中显示的值,这意味着您的显示在重新绘制时会发生变化,无论您是否愿意或不。要看到这一点,尝试调整 GUI 的大小,您会在绘制的红色和蓝色矩形中看到一些迷幻的变化。
现在就您当前的问题而言,它的解决方案与我上面描述的问题的解决方案类似。我建议......
我就到此为止,但我想您已经明白了,如果您不明白,请提出您可能有的任何问题。
You've got some problems with your code, one of which is that you've got program logic in your paintComponent method: the code randomly changes values that are displayed within this method, meaning your display will change when it repaints, whether you want it to or not. To see that this is so, try to resize your GUI and you'll see some psychedelic changes in the drawn red and blue rectangles.
Now as to your current problem, the solution to it is similar to the solution to the problem I describe above. I suggest...
ArrayList<Rectangle2D>
,I'll stop there, but I think you get the idea, and if you don't, please ask any questions you may have.