Dom XML 解析器在将节点转换为元素时出现异常
我在我编写的这个 XML
解析器中遇到了崩溃,
public class LevelParser {
Level parsedData=new Level();
public Level getParsedData() {
return parsedData;
}
public void parseXml(InputStream parseFile, int wantedLevel){
Document doc;
try {
doc = DocumentBuilderFactory.newInstance().newDocumentBuilder().parse(parseFile);
Element root=doc.getDocumentElement();
NodeList levels = root.getElementsByTagName("level");
/* for levels*/
for(int i=0;i<levels.getLength();i++) {
Node c= levels.item(i);
Element note=(Element)c;
Debug.i("parser arrived here");
int level = Integer.parseInt(note.getAttribute("id"));
//only load the wanted level;
if(level != wantedLevel)
continue;
parsedData.setLevel(level);
parsedData.setBackgroundName(note.getAttribute("backgroundname"));
NodeList noteDetails=c.getChildNodes();
for(int j=0;j<noteDetails.getLength();j++) {
Node c1=noteDetails.item(j);
if(c1.getNodeType()==Node.ELEMENT_NODE) {
Debug.i("parser arrived here1");
Element detail=(Element)c1;
Debug.i("parser arrived here2");
String nodeName=detail.getNodeName();
if(nodeName.equals("EnemyGroup")) {
Vector<Integer> temp_locations = parsedData.getEnemyLocations();
NodeList enemygroup=c1.getChildNodes();
parsedData.setEnemyNumber(enemygroup.getLength());
for(int x = 0;x < enemygroup.getLength(); x++) {
Debug.i("parser arrived here3.0");
Element location=(Element)enemygroup.item(x);
Debug.i("parser arrived here4.0");
temp_locations.add(new Integer(Integer.parseInt(location.getFirstChild().getNodeValue())));
}
parsedData.setEnemyLocations(temp_locations);
}
if(nodeName.equals("PlayerGroup")) {
Vector<Integer> temp_locations = parsedData.getPlayerLocations();
NodeList playergroup=c1.getChildNodes();
parsedData.setPlayerNumber(playergroup.getLength());
for(int x=0;x<playergroup.getLength();x++) {
Debug.i("parser arrived here3.1");
Element location=(Element)playergroup.item(x);
Debug.i("parser arrived here4.1");
temp_locations.add(new Integer(Integer.parseInt(location.getFirstChild().getNodeValue())));
}
parsedData.setPlayerLocations(temp_locations);
}
if(nodeName.equals("MonsterGroupLocations")) {
Vector<Location> temp_locations = parsedData.getEmptyLocations();
NodeList emptygroup=c1.getChildNodes();
parsedData.setEmptyNumber(emptygroup.getLength());
for(int x=0;x<emptygroup.getLength();x++) {
Debug.i("parser arrived here3.2");
Element location=(Element)emptygroup.item(x);
Debug.i("parser arrived here4.2");
int xl = Integer.parseInt(location.getAttribute("x"));
int yl = Integer.parseInt(location.getAttribute("y"));
temp_locations.add(new Location(xl , yl));
}
parsedData.setEmptyLocations(temp_locations);
}
}
}
}
} catch (SAXException e) {
Debug.e(e.toString());
} catch (IOException e) {
Debug.e(e.toString());
} catch (ParserConfigurationException e) {
Debug.e(e.toString());
} catch (FactoryConfigurationError e) {
Debug.e(e.toString());
}
}
}
它在第 112 行崩溃并出现 ClassCastException
。我真的不明白为什么,因为我在几行之前使用了相同的代码,没有任何崩溃。
我正在解析此 XML
<?xml version="1.0" encoding="utf-8"?>
<levelinfos>
<level id="1" backgroundname="back_ground_level_1.png">
<MonsterGroupLocations>
<location x="100" y="150"></location>
<location x="250" y="200"></location>
</MonsterGroupLocations>
<EnemyGroup>
<index>0</index>
</EnemyGroup>
<PlayerGroup>
<index>1</index>
</PlayerGroup>
</level>
</levelinfos>
在调试时我发现它将 Level.enemyNumber
设置为 5
,而它应该仅为 2
..所以可能还有其他错误。我对 XML
并没有真正的经验,也许我犯了一个基本的错误。
I'm experiencing a crash in this XML
parser I wrote
public class LevelParser {
Level parsedData=new Level();
public Level getParsedData() {
return parsedData;
}
public void parseXml(InputStream parseFile, int wantedLevel){
Document doc;
try {
doc = DocumentBuilderFactory.newInstance().newDocumentBuilder().parse(parseFile);
Element root=doc.getDocumentElement();
NodeList levels = root.getElementsByTagName("level");
/* for levels*/
for(int i=0;i<levels.getLength();i++) {
Node c= levels.item(i);
Element note=(Element)c;
Debug.i("parser arrived here");
int level = Integer.parseInt(note.getAttribute("id"));
//only load the wanted level;
if(level != wantedLevel)
continue;
parsedData.setLevel(level);
parsedData.setBackgroundName(note.getAttribute("backgroundname"));
NodeList noteDetails=c.getChildNodes();
for(int j=0;j<noteDetails.getLength();j++) {
Node c1=noteDetails.item(j);
if(c1.getNodeType()==Node.ELEMENT_NODE) {
Debug.i("parser arrived here1");
Element detail=(Element)c1;
Debug.i("parser arrived here2");
String nodeName=detail.getNodeName();
if(nodeName.equals("EnemyGroup")) {
Vector<Integer> temp_locations = parsedData.getEnemyLocations();
NodeList enemygroup=c1.getChildNodes();
parsedData.setEnemyNumber(enemygroup.getLength());
for(int x = 0;x < enemygroup.getLength(); x++) {
Debug.i("parser arrived here3.0");
Element location=(Element)enemygroup.item(x);
Debug.i("parser arrived here4.0");
temp_locations.add(new Integer(Integer.parseInt(location.getFirstChild().getNodeValue())));
}
parsedData.setEnemyLocations(temp_locations);
}
if(nodeName.equals("PlayerGroup")) {
Vector<Integer> temp_locations = parsedData.getPlayerLocations();
NodeList playergroup=c1.getChildNodes();
parsedData.setPlayerNumber(playergroup.getLength());
for(int x=0;x<playergroup.getLength();x++) {
Debug.i("parser arrived here3.1");
Element location=(Element)playergroup.item(x);
Debug.i("parser arrived here4.1");
temp_locations.add(new Integer(Integer.parseInt(location.getFirstChild().getNodeValue())));
}
parsedData.setPlayerLocations(temp_locations);
}
if(nodeName.equals("MonsterGroupLocations")) {
Vector<Location> temp_locations = parsedData.getEmptyLocations();
NodeList emptygroup=c1.getChildNodes();
parsedData.setEmptyNumber(emptygroup.getLength());
for(int x=0;x<emptygroup.getLength();x++) {
Debug.i("parser arrived here3.2");
Element location=(Element)emptygroup.item(x);
Debug.i("parser arrived here4.2");
int xl = Integer.parseInt(location.getAttribute("x"));
int yl = Integer.parseInt(location.getAttribute("y"));
temp_locations.add(new Location(xl , yl));
}
parsedData.setEmptyLocations(temp_locations);
}
}
}
}
} catch (SAXException e) {
Debug.e(e.toString());
} catch (IOException e) {
Debug.e(e.toString());
} catch (ParserConfigurationException e) {
Debug.e(e.toString());
} catch (FactoryConfigurationError e) {
Debug.e(e.toString());
}
}
}
It crashes at line 112 with a ClassCastException
. I don't really understand why, as I use the same code few lines before without any crash.
I'm parsing this XML
<?xml version="1.0" encoding="utf-8"?>
<levelinfos>
<level id="1" backgroundname="back_ground_level_1.png">
<MonsterGroupLocations>
<location x="100" y="150"></location>
<location x="250" y="200"></location>
</MonsterGroupLocations>
<EnemyGroup>
<index>0</index>
</EnemyGroup>
<PlayerGroup>
<index>1</index>
</PlayerGroup>
</level>
</levelinfos>
While debugging I saw that it sets the Level.enemyNumber
to 5
, while it should be only 2
.. so it's possible there are other errors. I'm not really experienced in XML
, maybe I'm doing a basic mistake..
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您正在尝试将文本节点转换为元素。请注意,Node#childNodes() 返回节点的所有直接子节点,包括 Element、Text、CData、Comment 和 ProcessingInstruction 节点,而不仅仅是元素。您需要在使用 NodeList 时对其进行过滤,或者使用仅返回元素的便捷方法。我通常有这样的东西:
你可以直接在 for 循环中使用它:
You are trying to cast a Text node to an Element. Note that Node#childNodes() returns all direct children of the node, including Element, Text, CData, Comment and ProcessingInstruction nodes, not just elements. You need to either filter the NodeList when using it or use a convenience method that returns just elements. I usually have something like this:
You can use this directly in a for loop: