简单的 Javascript 画廊
所以我试图循环遍历这个数组并每隔几秒更改一个图像源。现在我有一个 onload 事件调用 setTimeOut 方法,我认为该方法应该在页面加载后 5 秒更改图像,但它是立即执行的。问题是什么?这是我的代码:
<html>
<head>
<title>Ad Rotaror</title>
<script type="text/javascript">
var i = 0;
var ads = new Array(4);
ads[0]='promo1.gif';
ads[1]='promo2.gif';
ads[2]='promo3.gif';
ads[3]='promo4.gif';
ads[4]='promo5.gif';
function change()
{
if(i > 4)
i = 0;
document.images[0].src = ads[i];
i++;
}
</script>
</head>
<body>
<img src="promo1.gif" onload="setInterval(change(), 5000)" />
</body>
</html>
So I'm trying to loop through this array and change an image source every few seconds. Right now I have an onload event calling a setTimeOut method which should change the image 5 seconds after the page has loaded I would think, but it is doing it instantly. What is the problem? Here is my code:
<html>
<head>
<title>Ad Rotaror</title>
<script type="text/javascript">
var i = 0;
var ads = new Array(4);
ads[0]='promo1.gif';
ads[1]='promo2.gif';
ads[2]='promo3.gif';
ads[3]='promo4.gif';
ads[4]='promo5.gif';
function change()
{
if(i > 4)
i = 0;
document.images[0].src = ads[i];
i++;
}
</script>
</head>
<body>
<img src="promo1.gif" onload="setInterval(change(), 5000)" />
</body>
</html>
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将“change()”更改为“更改”。您正在立即调用该函数。
Change 'change()' to 'change'. You are calling the function immediately.