iOS 棋盘游戏的 3D 引擎?

发布于 2024-12-05 09:56:35 字数 1539 浏览 0 评论 0原文

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涙—继续流 2024-12-12 09:56:35

如果你想使用开源产品使用iSGL3D,Cocos3D有很多问题,它不完全支持动画,POD导入不完整,没有与物理引擎集成,不支持着色器,并且它是一个人产品。 iSGL3D 不存在这些问题。

另请注意,有一些方法可以将 cocos2d 与 iSGL3D 集成。

还有一点是,如果你想使用开源产品,Cocos3d 和 iSGL3D 之间没有区别。 cocos3d没有android端口,即使将cocos2d移植到android也不是很直接和简单,并且还要注意,据我所知,没有开源的“非常好的”3D库。

我已经在 App Store 中发布了我的 3D 棋盘游戏。它的名字是“Spread Out 3D”。它使用 ISGL3D 来渲染棋盘。看看http://itunes.apple。 com/us/app/spread-out-3d/id523404222?mt=8

If you want to use an open source product use iSGL3D, Cocos3D has many problems, it does not fully support animation, its POD importing is not complete, has not integrated with physics engine, does not support shaders and it is a one man product. iSGL3D has none of these problems.

Also note that there is some ways to integrating cocos2d with iSGL3D.

another point is that if you want to use open source product there is no difference between Cocos3d and iSGL3D. cocos3d has no android port, even porting cocos2d to android is not very straightforward and simple, and also note that there is no open source "very good" 3D library as I know.

I have published my 3D board game in App Store. Its name is "Spread Out 3D". It uses ISGL3D to render the board. Take a look at it http://itunes.apple.com/us/app/spread-out-3d/id523404222?mt=8

云雾 2024-12-12 09:56:35

由于你对 3D 的经验很少(数学好会有很大帮助),我会推荐 Unity3D pro,它很贵,但很容易使用,可能是你能找到的最简单的引擎,通常被认为是成本低于 100 万美元的发动机中最好的。

此外,您会在研究中发现它有一个很棒的在线参考和用户手册以及一个可以帮助开发人员的良好论坛。我认为Unity3d是你应该使用的。

Since you have very little experience of 3D (being good in Maths will help a lot), i would recommend Unity3D pro, it is expensive, but it is easy to use, probably the easiest engine you'll find, and it is usually considered the best engine among those which cost less than $1 million.

Also you would have found in your research that it has a great online reference and user manual and a good forum to help developers. Unity3d is what you should use in my opinion.

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