网格生成服务器/客户端?
对于特定的项目,我有两种选择: - 将有关如何通过互联网生成网格的信息发送给客户端,然后客户端必须自己生成它们 或者 -在服务器端生成网格并通过互联网将整个网格传输到所有客户端
从长远来看哪个会更有效或至少更实用? 我认为我模仿的程序实际上是在服务器端生成它们的,但我担心尝试发送那么多数据。
For a particular project, I have two options:
-send info about how to generate meshes via the internet to clients which then have to generate them all themselves
or
-generate meshes server-side and transmit the entire meshes via the internet to all the clients
Which would be more efficient in the long run or at least more practical?
I think the program I'm mimicking actually generates them server-side but I'm worried about trying to send that much data.
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他们确实向客户发送指令,而不是实际的网格。我也会这样做。
they really do send instructions to their clients, rather than the actual meshes. I will do the same.