在 Pygame 中创建矩形网格
我需要在 pygame 中创建一个可点击的 8 x 8 网格。 现在我有这样的东西:
#!/usr/bin/python2
#-------------------------------------------------------------------------------
# Imports & Inits
import pygame, sys
from pygame.locals import *
pygame.init()
#-------------------------------------------------------------------------------
# Settings
WIDTH = 105
HEIGHT = 105
FPS = 60
#-------------------------------------------------------------------------------
# Screen Setup
WINDOW = pygame.display.set_mode([WIDTH,HEIGHT])
CAPTION = pygame.display.set_caption('Test')
SCREEN = pygame.display.get_surface()
TRANSPARENT = pygame.Surface([WIDTH,HEIGHT])
TRANSPARENT.set_alpha(255)
TRANSPARENT.fill((255,255,255))
#-------------------------------------------------------------------------------
# Misc stuff
rect1 = pygame.draw.rect(SCREEN, (255, 255, 255), (0,0, 50, 50))
rect2 = pygame.draw.rect(SCREEN, (255, 255, 255), (0,55, 50, 50))
rect3 = pygame.draw.rect(SCREEN, (255, 255, 255), (55,0, 50, 50))
rect4 = pygame.draw.rect(SCREEN, (255, 255, 255), (55,55, 50, 50))
...
#-------------------------------------------------------------------------------
# Refresh Display
pygame.display.flip()
#-------------------------------------------------------------------------------
# Main Loop
while True:
pos = pygame.mouse.get_pos()
mouse = pygame.draw.circle(TRANSPARENT, (0, 0, 0), pos , 0)
# Event Detection---------------
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
if rect1.contains(mouse):
rect1 = pygame.draw.rect(SCREEN, (155, 155, 155), (0,0, 50, 50))
pygame.display.flip()
现在,在我的原始代码中,我有更多的矩形,我需要一种方法来做这样的事情:
for i in rectangles:
if i hasbeenclickedon:
change color
显然,我的解决方案太静态了。 那么,我怎样才能做到这一点呢?
I need to create a clickable 8 by 8 grid in pygame.
Right now I have something like this:
#!/usr/bin/python2
#-------------------------------------------------------------------------------
# Imports & Inits
import pygame, sys
from pygame.locals import *
pygame.init()
#-------------------------------------------------------------------------------
# Settings
WIDTH = 105
HEIGHT = 105
FPS = 60
#-------------------------------------------------------------------------------
# Screen Setup
WINDOW = pygame.display.set_mode([WIDTH,HEIGHT])
CAPTION = pygame.display.set_caption('Test')
SCREEN = pygame.display.get_surface()
TRANSPARENT = pygame.Surface([WIDTH,HEIGHT])
TRANSPARENT.set_alpha(255)
TRANSPARENT.fill((255,255,255))
#-------------------------------------------------------------------------------
# Misc stuff
rect1 = pygame.draw.rect(SCREEN, (255, 255, 255), (0,0, 50, 50))
rect2 = pygame.draw.rect(SCREEN, (255, 255, 255), (0,55, 50, 50))
rect3 = pygame.draw.rect(SCREEN, (255, 255, 255), (55,0, 50, 50))
rect4 = pygame.draw.rect(SCREEN, (255, 255, 255), (55,55, 50, 50))
...
#-------------------------------------------------------------------------------
# Refresh Display
pygame.display.flip()
#-------------------------------------------------------------------------------
# Main Loop
while True:
pos = pygame.mouse.get_pos()
mouse = pygame.draw.circle(TRANSPARENT, (0, 0, 0), pos , 0)
# Event Detection---------------
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
if rect1.contains(mouse):
rect1 = pygame.draw.rect(SCREEN, (155, 155, 155), (0,0, 50, 50))
pygame.display.flip()
Now, in my original code, I have far more rectangles and I need a way to do something like this:
for i in rectangles:
if i hasbeenclickedon:
change color
Obviously, my solution is far too static.
So, how could I accomplish this?
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(2)
虽然您的解决方案确实有点麻烦,但我首先要说的
是您可以按预期迭代它们。
当然,
您必须实现
changecolor
方法。一般来说,我建议为您创建一个定义方法
changecolor
的可点击字段的类。Though your solution is indeed a little cumbersome, I'd first say
then you can iterate over them as intended.
Try sth like
You'd have to implement the
changecolor
method, of course.Generally, I'd recommend creating a class for you clickable fields that defines a method
changecolor
.简单的“人类”颜色:
使用:
Simple 'human' colors:
Use: