Allegro c++;闪烁位图
我正在尝试制作一个简单的程序,其中一个位图是“背景”,另一个位图是我可以移动的,我尝试了不同的方法,例如将背景直接绘制到屏幕上,尝试制作两个缓冲区,我尝试将两个位图放在一个中缓冲。现在我正在运行程序,缓冲区中的两者都在循环中调用两次。但可移动的位图会闪烁。
#include <allegro.h>
int main(int argc, char *argv[])
{
allegro_init();
install_keyboard();
set_color_depth(16);
set_gfx_mode(GFX_AUTODETECT, 640,480,0,0);
BITMAP *my_pic = NULL;
my_pic = load_bitmap("image.bmp", NULL);
BITMAP *my_pics;
my_pics = load_bitmap("picture.bmp", NULL);
BITMAP *buffer = NULL;
buffer = create_bitmap(640,480);
BITMAP *bitty=NULL;
bitty = create_bitmap(640,480);
int my_pic_x = 0;
int my_pic_y = 0;
int my_pics_x=0;
int my_pics_y=0;
while(!key[KEY_ESC])
{
if(key[KEY_RIGHT])
{
my_pic_x ++;
}
else if(key[KEY_LEFT])
{
my_pic_x --;
}
else if(key[KEY_UP])
{
my_pic_y --;
}
else if(key[KEY_DOWN])
{
my_pic_y ++;
}
draw_sprite(bitty,my_pic,my_pic_x,my_pic_y);
//draw_sprite( screen, my_pic, 0, 0);
blit(bitty, screen, 0,0,0,0,640,480);
clear_bitmap(bitty);
draw_sprite(buffer,my_pics,my_pics_x,my_pics_y);
blit(buffer, screen, 0,0,0,0,640,480);
clear_bitmap(buffer);
}
destroy_bitmap(my_pic);
destroy_bitmap(my_pics);
destroy_bitmap(buffer);
destroy_bitmap(bitty);
return 0;
}
END_OF_MAIN()
im trying to make a simple program that has one BITMAP that is the "background" and another BITMAP that i can move, ive tried different ways, like drawing the background directly to screen, tried making two buffers, ive tried putting both BITMAPS in one buffer. right now im running the program with both in the buffer called twice in a loop. but the moveable BITMAP flashes.
#include <allegro.h>
int main(int argc, char *argv[])
{
allegro_init();
install_keyboard();
set_color_depth(16);
set_gfx_mode(GFX_AUTODETECT, 640,480,0,0);
BITMAP *my_pic = NULL;
my_pic = load_bitmap("image.bmp", NULL);
BITMAP *my_pics;
my_pics = load_bitmap("picture.bmp", NULL);
BITMAP *buffer = NULL;
buffer = create_bitmap(640,480);
BITMAP *bitty=NULL;
bitty = create_bitmap(640,480);
int my_pic_x = 0;
int my_pic_y = 0;
int my_pics_x=0;
int my_pics_y=0;
while(!key[KEY_ESC])
{
if(key[KEY_RIGHT])
{
my_pic_x ++;
}
else if(key[KEY_LEFT])
{
my_pic_x --;
}
else if(key[KEY_UP])
{
my_pic_y --;
}
else if(key[KEY_DOWN])
{
my_pic_y ++;
}
draw_sprite(bitty,my_pic,my_pic_x,my_pic_y);
//draw_sprite( screen, my_pic, 0, 0);
blit(bitty, screen, 0,0,0,0,640,480);
clear_bitmap(bitty);
draw_sprite(buffer,my_pics,my_pics_x,my_pics_y);
blit(buffer, screen, 0,0,0,0,640,480);
clear_bitmap(buffer);
}
destroy_bitmap(my_pic);
destroy_bitmap(my_pics);
destroy_bitmap(buffer);
destroy_bitmap(bitty);
return 0;
}
END_OF_MAIN()
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你的代码是这样工作的:
我想你会想要更多类似的东西:
The code you have works like this:
I would imagine you'd want something more like: