顶点权重和 3ds max
有谁知道 .3ds 文件是否有骨骼动画的顶点权重信息?如果是这样,访问此信息的块名称是什么。我几乎确定它确实有此信息,但似乎不知道如何获取它。 谢谢
Does anyone know if the .3ds file has vertex weight info for skeletal animations? If so what's the chunk name to access this info. I was almost sure it did have this info but can't seem to figure how to get it.
Thanks
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(1)
蒙皮重量不是基本规格的一部分。但 3ds 确实支持自定义数据块,因此可以扩展到端口权重数组。但进口商和出口商都必须支持这一延期。
来自3dsmax sdk的3ds导入/导出项目中的ofile.h
整个导入和导出源代码中没有提到权重。这是有道理的,因为该格式自 1996 年以来就没有得到积极使用,当时大多数 3D 创作软件都不支持开箱即用的蒙皮。
Skin weights are not a part of the base spec. But 3ds does support custom blocks of data so it could be extended to port arrays of weights. But both importer and exporter would have to support this extension.
from ofile.h in 3ds import/export project of 3dsmax sdk
There is no mention of weights in the entire source for import and export. This would make sense since the format hasn't been in active use since 1996 when most 3D creation software didn't support skinning out of the box.