Android 下预览 OpenGLES 渲染缓冲区
我开始尝试一下 OpenGLES 中的帧缓冲区对象和渲染缓冲区。让我烦恼的一件事是我无法看到渲染缓冲区实例中当前有哪些数据,或者简单地说 - 我在其中绘制的数据。我知道我可以将数据绘制到纹理中,然后简单地将其采样到矩形上,但我不想这样做。也许有人已经使用过或知道某种插件,最好是 Eclipse 插件,或者最终是一个可以向我提供我选择的渲染缓冲区的图形数据的应用程序?
I've started to play a bit with the Frame Buffer Objects and Render Buffers in OpenGLES. One thing that bugs me out is that I'm not able to see what data is currently in my Render Buffer instance, or simply put - what I've drawn within. I know that I could possibly draw my data into the texture and then simply sample it onto the rectangle, but I don't want to do that. Maybe somebody already used or is aware of some sort of a plugin, preferably an Eclipse plugin, or eventually an application that would present me with the graphical data of the Render Buffer of my choice?
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我自己来回答我的问题,有一些专用于 NVIDIA Tegra 芯片组的工具,在处理 OpenGL 范围内的问题时非常有用(例如 PerfHUD ES)
I will answer my question myself, there are some tools dedicated for NVIDIA Tegra chipsets which are really helpful when dealing with problems within the OpenGL scope (PerfHUD ES for example)